Hello people again =x,
I'm creating a road system for my map where I use "Environment - Change the type of terrain in (Center of Playable Map Area) for Lordaeron Summer - Solo using variation -1 in an area of size 1 and square shape" With a dummy to make my road. Everything is working properly, but this environment trigger sometimes creates the terrain on the side or on top instead of creating in the center of the dummy.
Is this a war3 bug? An error in this trigger? Or is it possible to correct it somehow, and always create it in the middle of the dummy?
This is my trigger for it.
(The dummy is also excluded to leave the path free to walk.)
I'm creating a road system for my map where I use "Environment - Change the type of terrain in (Center of Playable Map Area) for Lordaeron Summer - Solo using variation -1 in an area of size 1 and square shape" With a dummy to make my road. Everything is working properly, but this environment trigger sometimes creates the terrain on the side or on top instead of creating in the center of the dummy.
Is this a war3 bug? An error in this trigger? Or is it possible to correct it somehow, and always create it in the middle of the dummy?
This is my trigger for it.
Code:
Set PointUnit = (Position of (Triggering unit))
Set terrainspeed = Lordaeron Summer - Rock
Environment - Change terrain type at PointUnit to terrainspeed using variation -1 in an area of size 1 and shape Square
Custom script: call RemoveLocation(udg_PointUnit)