- Joined
- Nov 3, 2006
- Messages
- 26
Ok, first time trying to get a model into warcraft, so i just created a simple biped composed of four cylinders, two for each leg, attached to a sphere, and bones. I have 3ds8 so I can't use Art Tools. After some searching, I found a pair of scripts, one for import/export and one for just export. The "impexpmdx.mse" one and the dex186 one.
Using the first script, the import/export one, it says the index must be smaller than the rollout stack or something and does nothing... -.-
The second script gives me a "too many vertices" error when it got up to the "head" bone. So I deleted it and it worked. Well, by worked, I mean compiled. Unfortunately, the model no longer animated in the x direction (forward/backward) and it just swung side to side... What's worse, after using the mdl/mdx converter and importing it into WE, there WAS no model... it just made that green checkered cube. It does, however, work, to an extent, in W3Viewer. Though it's really messed up, with meshes flying out of place, and once again, no x movement.
Now I know I'm probably a noob who did something wrong somewhere, but just help me out, ok?
If you'd like to see the original (max) model, I can attach it, once I figure out how exactly to do that.
Oh yeah, and DeadDogNoGoWoof is an angry angry man.
Using the first script, the import/export one, it says the index must be smaller than the rollout stack or something and does nothing... -.-
The second script gives me a "too many vertices" error when it got up to the "head" bone. So I deleted it and it worked. Well, by worked, I mean compiled. Unfortunately, the model no longer animated in the x direction (forward/backward) and it just swung side to side... What's worse, after using the mdl/mdx converter and importing it into WE, there WAS no model... it just made that green checkered cube. It does, however, work, to an extent, in W3Viewer. Though it's really messed up, with meshes flying out of place, and once again, no x movement.
Now I know I'm probably a noob who did something wrong somewhere, but just help me out, ok?
If you'd like to see the original (max) model, I can attach it, once I figure out how exactly to do that.
Oh yeah, and DeadDogNoGoWoof is an angry angry man.