- Joined
- Jul 11, 2004
- Messages
- 43
here is the exact steps i took in editing a model:
1: used Warcraft 3 viewer to export the human barracks model.
2: opened up 3dmax6
3: used import/exportmdx script.
4: deleted everything except 1 tower of the model.
5: positioned tower in the center.
6: changed the position of some of the vertexes to make the model more even.
7: made both meshes editable.
8: selected meshes.
9: used dex's export script to export the model as a mdl.
10: changed skin path to that of the barracks.
11: used war3 file converter to change mdl to mdx.
12: viewed in warcraft 3 viewer (it looks fine, seems like everything works.
13: imported using import manager.
14: restarted worldedit.
15: looked at model, sees the model perfectly but the skin did not load!
i cannot figure out what i did wrong it even looked normal in the warcraft 3 viewer so i know i didint mess up the skin path... can't someone help this poor noob have his freakin tower?
1: used Warcraft 3 viewer to export the human barracks model.
2: opened up 3dmax6
3: used import/exportmdx script.
4: deleted everything except 1 tower of the model.
5: positioned tower in the center.
6: changed the position of some of the vertexes to make the model more even.
7: made both meshes editable.
8: selected meshes.
9: used dex's export script to export the model as a mdl.
10: changed skin path to that of the barracks.
11: used war3 file converter to change mdl to mdx.
12: viewed in warcraft 3 viewer (it looks fine, seems like everything works.
13: imported using import manager.
14: restarted worldedit.
15: looked at model, sees the model perfectly but the skin did not load!
i cannot figure out what i did wrong it even looked normal in the warcraft 3 viewer so i know i didint mess up the skin path... can't someone help this poor noob have his freakin tower?