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JASS:
function Trig_Melee_Initialization_Func001C takes nothing returns boolean
    if ( not ( GetUnitTypeId(GetTrainedUnit()) == 'WildField' ) ) then
        return false
    endif
    return true
endfunction
function Trig_Melee_Initialization_Actions takes nothing returns nothing
    if ( Trig_Melee_Initialization_Func001C() ) then
        call AdjustPlayerStateBJ( x, Player(HIVE), PLAYER_STATE_RESOURCE_HAPPYNESS )
        call AdjustPlayerStateBJ( y, Player(WildField), PLAYER_STATE_RESOURCE_REP )
        call TriggerSleepAction( z )
        call RemoveUnit( GetTrainedUnit() )
    else
        call DoNothing(  )
    endif
endfunction
//===========================================================================
function InitTrig_Melee_Initialization takes nothing returns nothing
    set gg_trg_Melee_Initialization = CreateTrigger(  )
    call TriggerRegisterAnyUnitEventBJ( gg_trg_Melee_Initialization, EVENT_PLAYER_UNIT_TRAIN_FINISH )
    call TriggerAddAction( gg_trg_Melee_Initialization, function Trig_Melee_Initialization_Actions )
endfunction
 
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