- Joined
- Oct 31, 2007
- Messages
- 27
alright well i have a few problems....
ok i have a theroy, could i make it wait untill the casting unit dosent have the buff "immolation" on him any more, then make it remove the armor buff? would this work? and if so how would i make the trigget to do it? i cant figure it out, tried the wait for condition thing but that was a no-go
or it can be something other than trees, but i really would prefer trees, im not sure if this is possible though. but if you find a way to make it work with something other than trees please try to keep it to something that would match a skill a druid or the night elf class might "summon" or raise etc.
also:
2) the +str per units killed skill is working pretty well, but i feel that adding +1, +2, and +3 str per kill is going to become IMBA, so i tried to lower it to .24, .5, and .75, per level, per unit killed. only problem is its still adding 1 no matter what level it is...(like it wont accept decimel str ammounts)
3) i dont recall ever seeing a computer use my custom hero how do i make them decide that its just as good as any of the others?
4)and how do i use a skill, and when i use it it adds +X(agi) damage to my target?
thanks alot <3
i am only using only GUI and modifying the abilitiesto make skills. (i know none of JASS, just figured id learn the basics like this and have a fun map to play with at the end...)
alright thanks for your help. will probably be posting more here (or editing this if possible) for help on the other hero's skills.
thankz
~@~bob
ok i have a theroy, could i make it wait untill the casting unit dosent have the buff "immolation" on him any more, then make it remove the armor buff? would this work? and if so how would i make the trigget to do it? i cant figure it out, tried the wait for condition thing but that was a no-go
or it can be something other than trees, but i really would prefer trees, im not sure if this is possible though. but if you find a way to make it work with something other than trees please try to keep it to something that would match a skill a druid or the night elf class might "summon" or raise etc.
also:
2) the +str per units killed skill is working pretty well, but i feel that adding +1, +2, and +3 str per kill is going to become IMBA, so i tried to lower it to .24, .5, and .75, per level, per unit killed. only problem is its still adding 1 no matter what level it is...(like it wont accept decimel str ammounts)
3) i dont recall ever seeing a computer use my custom hero how do i make them decide that its just as good as any of the others?
4)and how do i use a skill, and when i use it it adds +X(agi) damage to my target?
thanks alot <3
i am only using only GUI and modifying the abilitiesto make skills. (i know none of JASS, just figured id learn the basics like this and have a fun map to play with at the end...)
alright thanks for your help. will probably be posting more here (or editing this if possible) for help on the other hero's skills.
thankz
~@~bob
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