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Hellbourne Hero Siege

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Level 15
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1,552
Hellbourne Hero Siege(in Development)


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HellBourne hero siege is a hero siege map influenced by x hero siege. never played a hero siege? a hero siege is the same as a hero defence/survival were u have to defend against waves of creeps....ect. So Hellborne hero siege is played with 4-8 players. The objective is to defend waves of creeps That will try and kill your castle. Then fight your way though then into Hellbourne and Kill Kil'jaeden. Hellbourne hero siege is not like any other hero siege where you just tome up your hero and watch you hero hack at waves of creeps there are no tomes your heros are not so strong unlike other hero sieges so team work is needed there are different hero classes for the players to help each other.



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The hellbourne is lead by Kil'jaeden and Kil'jaeden is destroying the earth so you have joined up with a bunch of heros to kill him in his world. But to enter his Hellbourne you will have to defend off waves of creeps that he will send at you. While you work out hot to enter the portal.


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You pick your hero and defend off the Hellbornes forces as for you can't enter the portal to the hellbourne because there are two buildings you need to destroy that will open the portal gates witch are Invulnerable. so you need to defend for 20 waves of units(every 5 waves there is a boss) after the 20th wave you will have to kill a Guardian that is making the 2 buildings Invulnerable.When the two buildings are killed the gate to the portal will open and you will then defend your self off a bounch of units and a boss then you will have to defend your self for 10 waves of units coming from the portal after that you can enter the portal to kill the Leader of the hellbourne. Inside hellbourne you never know whats going to happen you will have to work your way though a dungeon and at the end of the dungeon is Kil'jaeden


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hellbourneherosiegemini.png

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The terrain is just a basic out line of the map















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All the heros have there own class tank/caster/dps/healer.....ect, The heros max level is 25,Each hero has there own starting spell and 4 other spells 3 normal spells that that can level up to 7 times and an ultimate spell that can only be leveled up to 4 times

Tank:Tanks will have defence type spells and will be able to take most of the damage for the team.
DPS(Damage per second: DPS heros will have abilitys that can deal high damage to single units they cant take much damage
Caster:casters are great support for the team they can help allies also deal high AoE damage.
Healer:Healers well healers heal allies of course and also have great spells to help the team out

Attributes
Strength - each Strength point will increase your hp by 25 and hp regen by 0.05
Agility - Each Agility point your hero has will increase your defence by 0.25
Intelligence - Each Intelligence point increases your mp by 15 and mp regen by 0.05

Also since there is no Atribute bonus spell or any tomes the heros will need to complete Special events for bonus Attribute points


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The Assasin - Agility - DPS
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model used: Blood Elven Arcane Huntress

Normal Ability - inviability
The assasin has the ability to invisable when out of combat for 10 seconds

btnassasinate.png

Spell 1 - Assasinate
makes the assasin go invis and on attack the assasin will be given 400% attack speed bonus for 2/3/4/5/6/7/8 attacks.

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Spell 2 - Disable[Passive]
with every attack the assasin has a 14/15/16/17/18/19/20% chance to deal 75/100/125/150/175/200/225 bonus damage and silance the attacked unit

btnrobeofthemagi.png

Spell 3 - Assasins target
the assasin will set hit target decreasing its armour and giving vision of the unit

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ULTI - Assasins touch
the assasin adds hero own touch to her blades giving her 100/150/200/250% attack bonous


Holy knight - Strength - Tank/healer
btnarthas.png

Model:Arthas (with hammer)


Normal Spell - mighty Shield
adds 5 armour to the target

btnholybeam.png

Spell 1 - Holy Beam
a beam of holy power strikes a ally healing it by 200/250/300/350/400/450/500 and damaging nearby units by 1/2 of the damage

btnblessing.png

Spell 2 - Blessing[passive]
Heals the holy night by x% of the damage done from Holy Beam

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Spell 3 - Seal of Protection
adds 5/10/15/20/25/30/35 armour to the holly knight and any units that attack him wile in the state will be cursed missing 20[/hidden

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ulti - Holly Blessing
adds 50/100/150/200 armour and 20/40/60/80 hp regen to nearby units


mountan Giant - Strength - stuner/tank
btnmountaingiant.png

Model:Mountan giant

btntaunt.png

Normal spell - Taunt
makes nearby units attack the mountan giant

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Spell 1 - Rock smash
brings down rocks on a target location stunning all the units in the area

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Spell 2 - Earth quake
Makes an earth Quake at a loaction dealing small damage over time and slowing the units

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Spell 3 - Hardened armour
Reduces x% of attacks by x

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ULTI - Enfource
adds armour hp and spell imune for x seconds


Rifleman - high damage dps
btnrifleman.png

Model - Rifleman

btncriticalstrike.png

Normal spell - Critical stike
10% chance to deal x1.5 damage

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Spell 1 - Bomb
Throws a Bomb that does high AoE damage

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Spell 2 - Rifle power
Adds bonus attack speed for x seconds

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Spell 3 - killing Spree[Passive]
After every 5 kills the rifleman gains bonus damage for the next 2 attacks

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Ulti - Head shot
the rifleman aims for the head dealing high damage if the units hp is under x hp the units will be killed instantly
[/LEFT]



Tauren chieftain - strength - semi tank/caster
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Model - Tauren Chieftain

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Normall Spell - Might
adds 50x level of the tauren chieftain hp

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Spell 1 - Empowerd Axe
The Tauren Chieftan powers up his axe with tremendous power. on the next attack the power in side the axe will explode causing high damage and pushing nearby enemy units back

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Spell 2 - Warstomp
Normal warstomp dealing damage and stunning

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Spell 3 - Tauren Aura
Taurens are generally slow so some are given this aura to increase thier and nearby allies attack speed and movement speed.The bonus will allow the Tauren chieftain to cast spells and swing his weapon faster with higher movement speed, allowing him to deal extra damage depending on his movement speed.

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ULTI - Inner Power
The Tauren Chieftain releases tremendous Power Sending Muiltiple Shockwaves at a location. for 15 seconds.
sea witch - Intelligence - semi disabler/support
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model used: Naga siren

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Normal Ability - water dart
shoots a dart of water at a target stunning it for 2 seconds

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Spell 1 - Sea weed
The Sea Witch brings up a line of water with it brining up sea weed. The sea weed grabs the units and deal damage 30/50/70/90/110/130/150 per second lasts 3 seconds.

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Spell 2 - Wave Charge
The Sea Witch rides a wave towards a target point units hit will take 80/100/120/140/160/180/200 damage and be knocked out of the way. The first units she hits will take double the damage and will be pulled along with her.

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Spell 3 - Sea Aura
Sea aura witch increases near by units mana regen by 0.6/0.9/1.2/1.5/1.8/2.1/2.4

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ULTI - Monster Of The Sea
the sea witch summons a sea monster that has 3 abilitys
-chance for splash attack
-war stomp
-summon sea elemental

800hp/1200/hp/1600hp/2000hp/2400hp
45dmg/57dmg/69dmg/81dmg


The wendigo - strength - support/tank
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model used: wendigo

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Normal Ability - smash
The wendigo is so big he has a 12% chance to stun a unit on attack for 0.4 seconds

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Spell 1 - Frost balls
The wendigo adds 2 balls of frost to his hands that add 30/35/40/45/50/55/60 damage also adds a 10%/12%/14%/16%/18%/20%/22% chance to freeze a unit on attack. last 20 seconds

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Spell 2 - Ice Shield
creates a shield of ice around a allied unit that takes 60/100/140/180/220/260/300 dammage when the ice has taken all the damage it can it will explode dealing the amount of taken damage to nearby units.

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Spell 3 - chill
brings a fine chill over the wendigo making him feel like his in his homeland giving him a 2/4/6/8/10/12/14 bonus hp regen

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ULTI - ice shards
The wendigo brings up a wave of ice shards all around sending units though the air him dealing 300/500/700/900 damage also freezes the units for 2 seconds


finished the sorceress

Sorceress - intelligence - high damage spells
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model: jaina

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Normal spell - mana tourcher
tourchers a unit dealing 100 damage and giving 100 mana back to the sourceress

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spell 1 - frost blast
blasts enemy units with frost freazing them for 1 second deals 60/120/180/240/300/360/420 damage.

btnfire.png

spell 2 - Rain of Fire
Calls down waves of fire that damage units in an area. Each wave deals 20/25/30/35/40/45/50 initial damage and then burns enemies dealing 5/10/15/20/25/30/35 damage per second

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spell 3 - Elemental Spell Craft
The sourceress embraces her elemental spells increasing there powers
causes frost blast to freeze the units for a longer duratation 1.1/1.2/1.3/1.4/1.5/1.6/1.7
causes rain of fire to deal more 2/4/6/8/10/12/14 damage per second
gives Thunder strike a 3%/6%/9%/12%/15%/18%/21% chance that 2 strikes will go off one hitting the target and one close to it

btnthunder.png

ULTI - Thunder Strike
A powerfull bolt of lighting will hit the target dealing 600/800/1000/1200 damage and more lighting strikes will break off the target dealing 25% of the damage bouncing 3 times.







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These are some heros i have started and are close to done but i need ideas to finish them off.


shadow seeker - agility - great dps with powerfull spells
model: Other warden

Normal spell - evasion
the shadow seeker is a shadow her self giving the chance that attacks will miss

spell 1 - Shadow wave
a wave of darkness is pushed at enemy units. units hit by the spell lose a % of there attack lose armour and take damage over time. lasts 10 seconds

spell 2 - need ideas

spell 3 - Pure Shadows
makes the nearby unit's shadows come to life and attack the owner of the shadow. the shadows cant be controlled and last x seconds


Ulti - need ideas

as you can see shadow type spells

Troll - agility - unknown
model: troll trapper

Normal spell - War axes/throwing axes
gives the troll the abilty to swap between ranged and melee

spell 1 - need ideas

spell 2 - Troll's instincts[passive]
when the troll is using war axes he will gain hp and hp regen. when the troll is using throwing axes his attack speed and attack damage will be increased

spell 3 - need ideas

Ulti - need ideas

Acrane warrior - intelligence - tank/caster
model: Draenei Mage

Normal spell - need ideas

spell 1 - Mana Combust
the arcane warrior combusts his mana dealing damage to nearby units. the combustion of mana will then turn a low % of the damage done to the units to mana and return it to the arcane warrior

spell 2 - mana shield
normal mana shield

spell 3 - need ideas

Ulti - need ideas

mana type spells

lighting Revenant - intelligence - great AoE caster
model: Death revenant

Normal spell - need ideas

spell 1 - Electric ball
creates a ball of electricity at a location that will grow and when it gets to big it will explode causing damage and slowing the units down

spell 2 - static Charge
creates a static charge at a location that will pull random units towards it damaging the units with each pull

spell 3 - need ideas

Ulti - need ideas
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this can be used as an tamplate for your hero ideas

Hero name:
Hero model:
Hero Primary atribute:
Hero class:
Heros Starting skill:
Hero first spell:
Hero second spell:
Hero Third spell:
Hero ULTI:
hero other info


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well i have Started items here are the items i have at the moment
hopfully i can get all the shops full
there will be a recipie system that allows you to buy the item recipie even if you inventory is full.
also some items will have abillity that will need triggering

Armour Shop

Ring of protectionadds 5 armour
Enchanted shieldadds 10 armour
Robe of Evasioncauses attacks against the wearer to miss 15% of the time
Broken Shield25% chance to block 40 damage when attacked
Spiked hidereturns 25% damage of the damage taken
NONE---
NONE---
NONE---
NONE---
NONE---
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NONE---

Weapon Shop
Claws of attackadds 12 attack damage
Basic SwordAdds 20 attack damage
Sturdy War AxeAdds 20 attack damage
Maul of mightGives a 15% chance to deal 75 Bonus damage and stun for 1 second on attack
Searing Bladegives a 15% chance to deal double Damage on attack
NONE---
NONE---
NONE---
NONE---
NONE---
NONE---
NONE---

Miscellaneus Shop
Slippers of agilityAdds 10 Agility
Mantle of intelligenceadds 10 intelligence
Gauntlet of Strengthadds 10 strength
Circlet of NobilityAdds 10 agility/strength/intelligence
Gem of Heathadds 300 hp
Pendant of Manaadds 300 mana
Ring of Regenerationadds 3 hp regeneration
Sobi MaskAdds 50% mana regeneration increase
Holly glovesadds 3 hp regeneration and gives the ability to heal allies by 300
Helm of battlethirtsgives the ability to berserk adding 75% attack speed increase but takes 40% more damage
Pack Horsegives you a horse that can hold items for you or help you buy items when defending
NONE---

Potion/scroll Shop
the potion and scroll shop hasent been started yet


Recipie Shop
I havent Started recipies yet but i do have alot in mind




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first off talking about the waves there are two lanes the creeps will run down.The creeps and bosses you will have to defend off are in levels each level has five waves of creeps. The fifth wave there will be a boss each boss has 3 of there own unique spells. Each level is certain type of race e.g level one will be skeletons.on a boss wave the timer for the next wave is turned off untill the bosses are dead to give the players to some time to regen there hit points/mana points buy items before the next level starts.




Level One: Skeletons

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Skeletons:the Skeletons are the basic melee unit for this level.

Skeleton Archer: the Skeleton Archers the basic ranged units for this level

Giant Skeleton: they are the advanced melee unit they are alot stronger than the normal skeletons and have a small chance to do 2x bonus damage.

Skeleton Mage: They are good Spell casters for the level. They can cast cursed on the enemy hero and frost shield on there allies. Its best to kill these guys fast there spells can become very anoying at times.


The skeleton lord is the level one boss be carfull for his high chance for x3 bonus damage.
he also creates giant skeletons that will follow him best not to let him mass these up
Command aura the skeleton lords command aura will increase units close to him by a fare bit


Level two: the undead

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Ghoul: the basic melee unit for this level they are fast with high attack speed

Feind: the basic ranged unit for the level they do high damage at a slow rate

Necromancer: Necromancer are very anoying when raising skeletons necromancers will also cripple the enemy heros slowing there attack and move speed.

Abomination: Abominations are great at taking alot of damage they also will disease enemy heros



the Lich is the level two boss has a high damaging attack and great spells
the lich can freeze a unit causing it to take damage over time and unable to move
more spells will need to be created


Level three: Random/unamed

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will add soon


will add soon


Level four: Fel orcs

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will add soon


will add soon


Level five: basic Demonic units

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will add soon


will add soon


After all the Waves and Bosses you will will be teleported to a arena were you have to fight a gaurdian who is keeping the shields on the two buildings that are at the end of both lanes after he is killed and the two buildings are killed the gate to the portal to hellbourne will open and you will have to defend off another level of creeps comming from the portal.




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  • Live system - every time you die you lose a life if u have 0 you hero cant be revived and you will lose
  • Portal units - every x mins Kil'jaeden will open a portal for different felbeast to come though and attack you
  • recipie system - sertan items will become a recipie item. also you can still buy the recipie if you have every thing and your inventory is full.
  • All Random or All pick - you have the option of making the game All random or All pick
  • Random Hero - randoming a hero is also available (when you random you will be given extra gold also a 20% chance to get a bonus item )
  • custom hero Selection -heros are chosen by using wisps and circle of power but also when you select the heros you will be given infomation about them, unlike other circle of power hero selections
  • Muiltiboard - the muiltiboard displays players kills, players gold players, lives and wave number and time for next wave also the game time
  • Camera zoom - You can set the camera to zoom in or out to what suits you (by using -zoom x)
  • Difficulty System - There are easy/normal/hard/very hard/impossible Difficulty's
The difficulty system will change:
The amount of gold you will gain every 10 seconds.
The damage/heath/armour of the creeps
The level of spells the bosses have


  • [*]Special Events - There are Special events to help make the game fun instead of just using your hero to defend off creeps
    [*]Current features for the future
    [*]income boss system - the gold given to the players for killing the bosses are split up depending on how much damage each player did instead of the last hit


Current focus
Green - being processed/being worked on..ect
Orange - ready to be processed/or getting processed by some one else.
Red - im stuck/dont know how to do it/dont have idea's for it/...ect

heros and hero ideas,starting to balance creep waves, need ideas for special events

completed heros 8/20
heros in process 5
heros needed 6

_____________________________________________________________________

Projects Status
Green - this means the map is going well
Orange - The map is being processed but at an slow rate
Red - The map is on stand by im either waiting on reqest/stuck on somthing/running out of ideas/standby

Red
I havent worked on this map for a long time and now im starting on somthing else but i may come back to this whenever and do some stuff here and there now that i am getting back into map making


Terrain : IIIIIIIIIII 38%
heros : IIIIIIIIII 41%
Systems : IIIIIIIIII 43%
Items : IIIIIIIIII 22%
Total : IIIIIIIIII 48%

help from yous

Currently looking for
  • some one who is good at gui spell making for when i get stuck on a spell
  • a group of people to add hero ideas
  • any suggestions for making this first post look better
  • ideas for the game play while in hellbourne
  • add ideas to the Hellbourne Hero Siege - Idea Factory
  • Any help will be much appreciated also given +rep
 

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Last edited:
Level 15
Joined
Jul 9, 2008
Messages
1,552
hopfully i can get some suggestions for it so i can constantly work on it other than getting bored with it.

Currently working on 2 more heros

shadow seaker(pathetic name lol im so bad with names)
a good dps
acrane master
intell tank/caster

and the item recipie system
 
Level 16
Joined
Jan 31, 2009
Messages
1,792
Maybe add difficulty settings and a save/load to save your scores for harder difficulties or points to buy stronger items for your heroes for that game.

Sorceress aura can be a spell that will damage and slow down units by a percentage due to frost bite. The fire skill can be like a chain spell that will bounce a hot fire ball across units. ULTI can be a summoned unit that is made up of frost and has some fire abilities, like aura's.
Rifleman's second skill can be a temporary boost in damage and attack speed and maybe also decrease accuracy of units in an AoE around the hero.
 
Level 15
Joined
Jul 9, 2008
Messages
1,552
Maybe add difficulty settings and a save/load to save your scores for harder difficulties or points to buy stronger items for your heroes for that game.

Sorceress aura can be a spell that will damage and slow down units by a percentage due to frost bite. The fire skill can be like a chain spell that will bounce a hot fire ball across units. ULTI can be a summoned unit that is made up of frost and has some fire abilities, like aura's.
Rifleman's second skill can be a temporary boost in damage and attack speed and maybe also decrease accuracy of units in an AoE around the hero.

thanks alot im adding a dificulty settings it is easy/normal/hard/very hard/impossible

any suggestions to what to do to the difficulty settings other than increase/decrease the players handicap

i dont want a save/load code i feel it will be usless for a hero siege

thanks for ability suggestions but i dont like the idea of a summon for her ulti
 
Level 15
Joined
Jul 9, 2008
Messages
1,552
i could also make a income system that gives u x gold every 10 seconds for each dificulty

easy - every 10 seconds adds 20 gold
normal - every 10 seconds adds 10 gold
hard - every 10 seconds adds 7 gold
very hard - every 10 seconds adds 4 gold
impossible every 10 seconds adds 1 gold

does this sound reasonable?

how much damage increase for each dificulty setting? is this done by upgrades?

so at the moment difficulty settings depends on enermy damage/hp and income

thanks for the riflemans abilty suggestion he is now complete
 
Level 16
Joined
Jan 31, 2009
Messages
1,792
Good job on completing the rifleman. Hmm the gold system is okay, but why not just make impossible give 0 gold instead to make it even harder? I don't really like the income system IMO but we'll leave it to critism for the players. I'd rather have stronger and many more units as waves depending on the difficulty.

Also the damage for each unit can be done by upgrades; a certain type of upgrade depending on what difficulty can be researched for the enemy units. Maybe increase for easy 10 dmg and so on but it might get insanely high if you do it this way for the harder difficulties unless you even it out and balance it. Also the units hp can be done this way too!
 
Level 15
Joined
Jul 9, 2008
Messages
1,552
Good job on completing the rifleman. Hmm the gold system is okay, but why not just make impossible give 0 gold instead to make it even harder? I don't really like the income system IMO but we'll leave it to critism for the players. I'd rather have stronger and many more units as waves depending on the difficulty.

Also the damage for each unit can be done by upgrades; a certain type of upgrade depending on what difficulty can be researched for the enemy units. Maybe increase for easy 10 dmg and so on but it might get insanely high if you do it this way for the harder difficulties unless you even it out and balance it. Also the units hp can be done this way too!

i was thinking about having impossible = 0 but i tought nah they need somthing
of course im not going to have dificultys that only change the income ill be adding hp and damage of creeps also thinking about things like if the unit has crit easy = 15% to crit and normal is 20% to crit...ect

witch up grade do i use to up grade the units damage so from say 22-34 to 32-44 not from 22-34 to 22-44

any suggestions for a better periodic income?
 
Level 16
Joined
Jan 31, 2009
Messages
1,792
From the preview screenshots, you should make the terrain look a bit more appealing to play in :p! If possible, for each different difficulty there will be different heroes avaliable or even different bosses to fit for that difficulty. Is there anything else you want help on or suggestions?
 
Level 15
Joined
Jul 9, 2008
Messages
1,552
Hmm once you start on new heroes i'll give you ideas. Maybe have bonus rounds every few waves or even after a boss round to gain exp, gold or even new items?

i have updated the first post with the rest of my incompleted heros exept for my tauren chieftan

i already have boss rounds every 5 waves there is a boss may add items from the bosses and the gold given for killing the boss depends on who did how much damage e.g red did 50% damage blue does 25% damage and teal does 25% damage. red will get 50% of the gold blue will get 25% of the gold teal gets 25% gold. the gold given for boss kills is not the last hit.
 
Level 16
Joined
Jan 31, 2009
Messages
1,792
Zzz fix typo's please. These new heroes need a new name, its pretty lame atm lol.

Shadow Seeker skills can have an passive which increases atk and ms speed during night. Another ability can be that every time the shadow seeker attacks a single unit, she gets an increase in atk speed and maybe evasion.

Trolls skills can have an ability that increases it's atk speed and also has a chance to stun for a period of time, can also be cast on allies. The ULTI can be a passive which increases agility by a set amount.

Arcane Warrior can have a channeling skill that blasts a unit with 4 missiles, each one getting more intense. ULTI can be an AoE which drains all mana in the area and gives to the user and also damages unit by a set amount + drained mana.

Lightning Revenant can have a passive skill that if he attacks a unit there is a chance that a chain lightning will be cast. ULTI can be a spell which casts chain lightning all around the caster and damaging them over a set period of time, bounces are increased as well and damage gets weakened per bounce.
 
Level 15
Joined
Jul 9, 2008
Messages
1,552
Zzz fix typo's please. These new heroes need a new name, its pretty lame atm lol.

Shadow Seeker skills can have an passive which increases atk and ms speed during night. Another ability can be that every time the shadow seeker attacks a single unit, she gets an increase in atk speed and maybe evasion.

Trolls skills can have an ability that increases it's atk speed and also has a chance to stun for a period of time, can also be cast on allies. The ULTI can be a passive which increases agility by a set amount.

Arcane Warrior can have a channeling skill that blasts a unit with 4 missiles, each one getting more intense. ULTI can be an AoE which drains all mana in the area and gives to the user and also damages unit by a set amount + drained mana.

Lightning Revenant can have a passive skill that if he attacks a unit there is a chance that a chain lightning will be cast. ULTI can be a spell which casts chain lightning all around the caster and damaging them over a set period of time, bounces are increased as well and damage gets weakened per bounce.

lol please tell me where the typos are

lol i know the names of all the hero a lame im no good at creating names as you can see

@shadow seeker i dont like the idea of having 2 abiltys that increase atk speed? may just add the night one

@ troll like the ULTI

@arcrane like the idea of chanaelling some kind of spell but not the effects
i dont want the mana regen abilty to be his ulti

@lightning revenant i was thinking about a chance for chain lighting but didnt know if it would be right well you just confermed it ulti i dont want a ulti that does chainlighting if already has skill that does it

any ideas for when in hellbourne?
 
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Gosh, firstly you need proper grammer to attract people :) pritty is spelt pretty. Also all i's should always be in capitals. Make sure don't make any grammer mistakes in your tooltips. It'd be good if you can give a background story of a hero so we can learn more about him but that's optional.
 
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Gosh, firstly you need proper grammer to attract people :) pritty is spelt pretty. Also all i's should always be in capitals. Make sure don't make any grammer mistakes in your tooltips. It'd be good if you can give a background story of a hero so we can learn more about him but that's optional.

well can you tell me were i can fix up the grammer and stuff
i may add heros background storys after i finish them.

ALSO i have added the map
 
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BUMP

Spawning system is very close to done

AND NEW HERO ADDED

Tauren chieftain - strength - semi tank/caster


Model - Tauren Chieftain

Normall Spell - Might
The might of the Tauren increases his it Points

Spell 1 - Empowerd Axe
The Tauren Chieftan powers up his axe with tremendous power. on the next attack the power in side the axe will explode causing high damage and pushing nearby enemy units back

Spell 2 - Warstomp
Normal warstomp dealing damage and stunning

Spell 3 - Tauren Aura
Taurens are generally slow so some are given this aura to increase thier and nearby allies attack speed and movement speed.The bonus will allow the Tauren chieftain to cast spells and swing his weapon faster with higher movement speed, allowing him to deal extra damage depending on his movement speed.

ULTI - Inner Power
The Tauren Chieftain releases tremendous Power Sending Muiltiple Shockwaves at a location. for 15 seconds.

added new map
 
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Sorry for my inactivity in this thread. Currently the entrance looks very good, sets the mood quite nicely. Now I need to clarify something first, are you suppose to protect something inside the dungeon or move forward through it? I will give hero ideas when I am not busy. You might want to look through my past posts and see if there's something you might want to add or get out of it.
 
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Sorry for my inactivity in this thread. Currently the entrance looks very good, sets the mood quite nicely. Now I need to clarify something first, are you suppose to protect something inside the dungeon or move forward through it? I will give hero ideas when I am not busy. You might want to look through my past posts and see if there's something you might want to add or get out of it.

no you dont protect any thing while inside the dungeon you will have to fight your way through to Kil'jaden

alright ill check them out

EDIT:
Some suggestions for random events:
-The map is caved off so if your heroes are separated from eachother you will have no allies around you
-The damage of units are increased while your stats are decreased,etc
-Special creep spawns

-im unsure what your saying here so the heros are taken to different spots by them selfs hand have to survive for so long?
-seems good idea for different difficultys
-i already have special creep swaps its the portal event
 
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Well you got a good start mate! Now I see why you asked about the spell icons and such :grin:. Keep working hard on this and good luck!

Random comment: To be honest I actually kind of like your simple map layout/terrain. There's something nostalgic about plain looking maps...

[edit] @ light bolt30 : your signature,
"A disturbing event happend to my computer, thus losing all my maps and all of those unprotected version of the maps I've worked on"
... is really scary. Almost happened to me once so I started backing up everything all the time.
 
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well since im not getting any hero or item ideas iv been working on hellbourne
OUT linning the terrain for it


wc3scrnshot092810121531.jpg


as you can see there arnt any dodads and stuff to make it look better.

in the bottem right corner is your first hellbourn boss that will drop a key to get through a gate(the Gate isent placed yet it will be placed where the terrain ends on the left)

im looking to have 5 bosses and a 2 invasions where creeps will charge at the players locked some where inside hellbourne.

any suggestions?

P.S
another hero is in process

possessed Night elf - agility - High DPS
Hero model:illidan

normal spell: insant Strike
the hero will instantly blink to a target and attack it dealing double damage

first spell: blades of the dammned
gives the hero the ability to change between two different blades

Burning blades - adds x damage but attacks will deal damage to self

life essence blades - decreases damage but attacks will heal self

second spell: unknown

Third spell: unknown

ULTI: Possession
the hero allows himself to become possessed transforming him into a demon temporarily. while possessed the attacks become ranged and deal high splash damage also adds hp
 
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Terrain is looking pretty good, it'd be nice if you put it under hidden tags since it's stretching my browser lol. The terrain gives a good underground effect.

Two skills for the possessed night elf can be:
-He can absorb all the life and damage of a unit, thus killing it and giving them to the hero for a temporary time limit. Set amount of damage if used against a boss.
-A another skill can complement the above. If you've recently absorbed the essence of a unit or hero, you can transfer it to another hero giving it all the bonuses you've got from your hero.
 
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ok ill put the image in hidden tags

about the ability suggestion i dont realy understand you so he kills a unit and gains attacks damage? and if its a boss what?

i was thinking for his passive somthing that goes with his heath concidering the first skill adds/removes his hp
e.g if his hp is = to 50% bla bla
 
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Use starfall as the base spell and modify stars as 'Fire' like infernals falling...

thanks but i dont like the fact that starfall is a channelling spell im going to use it with a dummy

What I mean is, it'll kill the unit and you'll gain its attack damage and health. If used on a boss it'll take damage instead of giving bonuses and dying.

i dont think haveing a spell that adds damage would be balanced with the blades of the damned spell
 
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:goblin_jawdrop:BUMP:goblin_jawdrop:

EDIT: well here is my plain for hellbourne
well as you can see my paint skills are very very basic. also this is not to scale at all
attachment.php


KEY
black - land
Red - lava
Brown - Bridges
Yellow - Gates
Green - Creeps
Blue - bosses
Pink - invasions
Purple - Kil'jaeden

tell me what you think and how i can improve
 

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Wow, the game is great, keep up the good work! Hope you'll finish it faster, having more items and more recepies wich are not based on IceFrog's items would be pretty cool. ^^
 
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