Hellbourne Hero Siege(in Development)
HellBourne hero siege is a hero siege map influenced by x hero siege. never played a hero siege? a hero siege is the same as a hero defence/survival were u have to defend against waves of creeps....ect. So Hellborne hero siege is played with 4-8 players. The objective is to defend waves of creeps That will try and kill your castle. Then fight your way though then into Hellbourne and Kill Kil'jaeden. Hellbourne hero siege is not like any other hero siege where you just tome up your hero and watch you hero hack at waves of creeps there are no tomes your heros are not so strong unlike other hero sieges so team work is needed there are different hero classes for the players to help each other. |
The hellbourne is lead by Kil'jaeden and Kil'jaeden is destroying the earth so you have joined up with a bunch of heros to kill him in his world. But to enter his Hellbourne you will have to defend off waves of creeps that he will send at you. While you work out hot to enter the portal. |
You pick your hero and defend off the Hellbornes forces as for you can't enter the portal to the hellbourne because there are two buildings you need to destroy that will open the portal gates witch are Invulnerable. so you need to defend for 20 waves of units(every 5 waves there is a boss) after the 20th wave you will have to kill a Guardian that is making the 2 buildings Invulnerable.When the two buildings are killed the gate to the portal will open and you will then defend your self off a bounch of units and a boss then you will have to defend your self for 10 waves of units coming from the portal after that you can enter the portal to kill the Leader of the hellbourne. Inside hellbourne you never know whats going to happen you will have to work your way though a dungeon and at the end of the dungeon is Kil'jaeden |
All the heros have there own class tank/caster/dps/healer.....ect, The heros max level is 25,Each hero has there own starting spell and 4 other spells 3 normal spells that that can level up to 7 times and an ultimate spell that can only be leveled up to 4 times Tank:Tanks will have defence type spells and will be able to take most of the damage for the team. DPS(Damage per second: DPS heros will have abilitys that can deal high damage to single units they cant take much damage Caster:casters are great support for the team they can help allies also deal high AoE damage. Healer:Healers well healers heal allies of course and also have great spells to help the team out Attributes Strength - each Strength point will increase your hp by 25 and hp regen by 0.05 Agility - Each Agility point your hero has will increase your defence by 0.25 Intelligence - Each Intelligence point increases your mp by 15 and mp regen by 0.05 Also since there is no Atribute bonus spell or any tomes the heros will need to complete Special events for bonus Attribute points The Assasin - Agility - DPS
![]() model used: Blood Elven Arcane Huntress Normal Ability - inviability The assasin has the ability to invisable when out of combat for 10 seconds ![]() Spell 1 - Assasinate makes the assasin go invis and on attack the assasin will be given 400% attack speed bonus for 2/3/4/5/6/7/8 attacks. ![]() Spell 2 - Disable[Passive] with every attack the assasin has a 14/15/16/17/18/19/20% chance to deal 75/100/125/150/175/200/225 bonus damage and silance the attacked unit ![]() Spell 3 - Assasins target the assasin will set hit target decreasing its armour and giving vision of the unit ![]() ULTI - Assasins touch the assasin adds hero own touch to her blades giving her 100/150/200/250% attack bonous Holy knight - Strength - Tank/healer ![]() Model:Arthas (with hammer) Normal Spell - mighty Shield adds 5 armour to the target ![]() Spell 1 - Holy Beam a beam of holy power strikes a ally healing it by 200/250/300/350/400/450/500 and damaging nearby units by 1/2 of the damage ![]() Spell 2 - Blessing[passive] Heals the holy night by x% of the damage done from Holy Beam ![]() Spell 3 - Seal of Protection adds 5/10/15/20/25/30/35 armour to the holly knight and any units that attack him wile in the state will be cursed missing 20[/hidden ![]() ulti - Holly Blessing adds 50/100/150/200 armour and 20/40/60/80 hp regen to nearby units mountan Giant - Strength - stuner/tank ![]() Model:Mountan giant
![]() Normal spell - Taunt makes nearby units attack the mountan giant ![]() Spell 1 - Rock smash brings down rocks on a target location stunning all the units in the area ![]() Spell 2 - Earth quake Makes an earth Quake at a loaction dealing small damage over time and slowing the units ![]() Spell 3 - Hardened armour Reduces x% of attacks by x ![]() ULTI - Enfource adds armour hp and spell imune for x seconds Rifleman - high damage dps ![]() Model - Rifleman
![]() Normal spell - Critical stike 10% chance to deal x1.5 damage ![]() Spell 1 - Bomb Throws a Bomb that does high AoE damage ![]() Spell 2 - Rifle power Adds bonus attack speed for x seconds ![]() Spell 3 - killing Spree[Passive] After every 5 kills the rifleman gains bonus damage for the next 2 attacks ![]() Ulti - Head shot the rifleman aims for the head dealing high damage if the units hp is under x hp the units will be killed instantly[/LEFT] Tauren chieftain - strength - semi tank/caster ![]() Model - Tauren Chieftain ![]() Normall Spell - Might adds 50x level of the tauren chieftain hp ![]() Spell 1 - Empowerd Axe The Tauren Chieftan powers up his axe with tremendous power. on the next attack the power in side the axe will explode causing high damage and pushing nearby enemy units back ![]() Spell 2 - Warstomp Normal warstomp dealing damage and stunning ![]() Spell 3 - Tauren Aura Taurens are generally slow so some are given this aura to increase thier and nearby allies attack speed and movement speed.The bonus will allow the Tauren chieftain to cast spells and swing his weapon faster with higher movement speed, allowing him to deal extra damage depending on his movement speed. ![]() ULTI - Inner Power The Tauren Chieftain releases tremendous Power Sending Muiltiple Shockwaves at a location. for 15 seconds. ![]() model used: Naga siren ![]() Normal Ability - water dart shoots a dart of water at a target stunning it for 2 seconds ![]() Spell 1 - Sea weed The Sea Witch brings up a line of water with it brining up sea weed. The sea weed grabs the units and deal damage 30/50/70/90/110/130/150 per second lasts 3 seconds. ![]() Spell 2 - Wave Charge The Sea Witch rides a wave towards a target point units hit will take 80/100/120/140/160/180/200 damage and be knocked out of the way. The first units she hits will take double the damage and will be pulled along with her. ![]() Spell 3 - Sea Aura Sea aura witch increases near by units mana regen by 0.6/0.9/1.2/1.5/1.8/2.1/2.4 ![]() ULTI - Monster Of The Sea the sea witch summons a sea monster that has 3 abilitys -chance for splash attack -war stomp -summon sea elemental 800hp/1200/hp/1600hp/2000hp/2400hp 45dmg/57dmg/69dmg/81dmg The wendigo - strength - support/tank ![]() model used: wendigo ![]() Normal Ability - smash The wendigo is so big he has a 12% chance to stun a unit on attack for 0.4 seconds ![]() Spell 1 - Frost balls The wendigo adds 2 balls of frost to his hands that add 30/35/40/45/50/55/60 damage also adds a 10%/12%/14%/16%/18%/20%/22% chance to freeze a unit on attack. last 20 seconds ![]() Spell 2 - Ice Shield creates a shield of ice around a allied unit that takes 60/100/140/180/220/260/300 dammage when the ice has taken all the damage it can it will explode dealing the amount of taken damage to nearby units. ![]() Spell 3 - chill brings a fine chill over the wendigo making him feel like his in his homeland giving him a 2/4/6/8/10/12/14 bonus hp regen ![]() ULTI - ice shards The wendigo brings up a wave of ice shards all around sending units though the air him dealing 300/500/700/900 damage also freezes the units for 2 seconds finished the sorceress Sorceress - intelligence - high damage spells ![]() model: jaina ![]() Normal spell - mana tourcher tourchers a unit dealing 100 damage and giving 100 mana back to the sourceress ![]() spell 1 - frost blast blasts enemy units with frost freazing them for 1 second deals 60/120/180/240/300/360/420 damage. ![]() spell 2 - Rain of Fire Calls down waves of fire that damage units in an area. Each wave deals 20/25/30/35/40/45/50 initial damage and then burns enemies dealing 5/10/15/20/25/30/35 damage per second ![]() spell 3 - Elemental Spell Craft The sourceress embraces her elemental spells increasing there powers causes frost blast to freeze the units for a longer duratation 1.1/1.2/1.3/1.4/1.5/1.6/1.7 causes rain of fire to deal more 2/4/6/8/10/12/14 damage per second gives Thunder strike a 3%/6%/9%/12%/15%/18%/21% chance that 2 strikes will go off one hitting the target and one close to it ![]() ULTI - Thunder Strike A powerfull bolt of lighting will hit the target dealing 600/800/1000/1200 damage and more lighting strikes will break off the target dealing 25% of the damage bouncing 3 times. ![]() These are some heros i have started and are close to done but i need ideas to finish them off. shadow seeker - agility - great dps with powerfull spells
model: Other warden Normal spell - evasion the shadow seeker is a shadow her self giving the chance that attacks will miss spell 1 - Shadow wave a wave of darkness is pushed at enemy units. units hit by the spell lose a % of there attack lose armour and take damage over time. lasts 10 seconds spell 2 - need ideas spell 3 - Pure Shadows makes the nearby unit's shadows come to life and attack the owner of the shadow. the shadows cant be controlled and last x seconds Ulti - need ideas as you can see shadow type spells Troll - agility - unknown
model: troll trapper Normal spell - War axes/throwing axes gives the troll the abilty to swap between ranged and melee spell 1 - need ideas spell 2 - Troll's instincts[passive] when the troll is using war axes he will gain hp and hp regen. when the troll is using throwing axes his attack speed and attack damage will be increased spell 3 - need ideas Ulti - need ideas Acrane warrior - intelligence - tank/caster
model: Draenei Mage Normal spell - need ideas spell 1 - Mana Combust the arcane warrior combusts his mana dealing damage to nearby units. the combustion of mana will then turn a low % of the damage done to the units to mana and return it to the arcane warrior spell 2 - mana shield normal mana shield spell 3 - need ideas Ulti - need ideas mana type spells lighting Revenant - intelligence - great AoE caster
model: Death revenant Normal spell - need ideas spell 1 - Electric ball creates a ball of electricity at a location that will grow and when it gets to big it will explode causing damage and slowing the units down spell 2 - static Charge creates a static charge at a location that will pull random units towards it damaging the units with each pull spell 3 - need ideas Ulti - need ideas [/COLOR] this can be used as an tamplate for your hero ideas Hero name: Hero model: Hero Primary atribute: Hero class: Heros Starting skill: Hero first spell: Hero second spell: Hero Third spell: Hero ULTI: hero other info |
well i have Started items here are the items i have at the moment hopfully i can get all the shops full there will be a recipie system that allows you to buy the item recipie even if you inventory is full. also some items will have abillity that will need triggering Armour Shop
Weapon Shop
Miscellaneus Shop
Potion/scroll Shop the potion and scroll shop hasent been started yet
Recipie Shop I havent Started recipies yet but i do have alot in mind
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first off talking about the waves there are two lanes the creeps will run down.The creeps and bosses you will have to defend off are in levels each level has five waves of creeps. The fifth wave there will be a boss each boss has 3 of there own unique spells. Each level is certain type of race e.g level one will be skeletons.on a boss wave the timer for the next wave is turned off untill the bosses are dead to give the players to some time to regen there hit points/mana points buy items before the next level starts. Level One: Skeletons Skeletons:the Skeletons are the basic melee unit for this level.
Skeleton Archer: the Skeleton Archers the basic ranged units for this level Giant Skeleton: they are the advanced melee unit they are alot stronger than the normal skeletons and have a small chance to do 2x bonus damage. Skeleton Mage: They are good Spell casters for the level. They can cast cursed on the enemy hero and frost shield on there allies. Its best to kill these guys fast there spells can become very anoying at times. The skeleton lord is the level one boss be carfull for his high chance for x3 bonus damage.
he also creates giant skeletons that will follow him best not to let him mass these up Command aura the skeleton lords command aura will increase units close to him by a fare bit Level two: the undead Ghoul: the basic melee unit for this level they are fast with high attack speed Feind: the basic ranged unit for the level they do high damage at a slow rate Necromancer: Necromancer are very anoying when raising skeletons necromancers will also cripple the enemy heros slowing there attack and move speed. Abomination: Abominations are great at taking alot of damage they also will disease enemy heros the Lich is the level two boss has a high damaging attack and great spells the lich can freeze a unit causing it to take damage over time and unable to move more spells will need to be created Level three: Random/unamed will add soon
will add soon
Level four: Fel orcs will add soon
will add soon
Level five: basic Demonic units will add soon
will add soon
After all the Waves and Bosses you will will be teleported to a arena were you have to fight a gaurdian who is keeping the shields on the two buildings that are at the end of both lanes after he is killed and the two buildings are killed the gate to the portal to hellbourne will open and you will have to defend off another level of creeps comming from the portal. |
The difficulty system will change:
The amount of gold you will gain every 10 seconds. The damage/heath/armour of the creeps The level of spells the bosses have
Current focus Green - being processed/being worked on..ect Orange - ready to be processed/or getting processed by some one else. Red - im stuck/dont know how to do it/dont have idea's for it/...ect heros and hero ideas,starting to balance creep waves, need ideas for special events completed heros 8/20 heros in process 5 heros needed 6 _____________________________________________________________________ Projects Status Green - this means the map is going well Orange - The map is being processed but at an slow rate Red - The map is on stand by im either waiting on reqest/stuck on somthing/running out of ideas/standby Red I havent worked on this map for a long time and now im starting on somthing else but i may come back to this whenever and do some stuff here and there now that i am getting back into map making Terrain : IIIIIIIIIII 38% heros : IIIIIIIIII 41% Systems : IIIIIIIIII 43% Items : IIIIIIIIII 22% Total : IIIIIIIIII 48% |
help from yous Currently looking for
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