- Joined
- Jul 13, 2004
- Messages
- 282
Before you ask, HDSM is short for Helms Deep Style Map, it'll serve purpose until I actually finesse the story line, and can think of a proper name, and such.
I'm not a hard-core terrainer and such, as I don't have any really good maps out, but I've been working on this terrain for awhile, and just thought a few people can help me make it look better, or a few comments would be nice to.
As for learning where to terrain I've looked at a few of HT's screenies and such, and just built this map out of my own ideas and what looked nice.
You will notice some custom doodads and such, but the bulk of the terrain was made using in-game doodads, like rocks and shrubs.
And now on with the show!
If you'd rather me use the attachment system tell me and I'll resize the images, but right now this is just easier for me. (Also the upload system didn't want to accept the images)
Also, I'm not the best with triggers, if you'd be interested in teaching me some JASS, or willing to do stuff yourself or any help at all, it'd be appreciated.
I'm not a hard-core terrainer and such, as I don't have any really good maps out, but I've been working on this terrain for awhile, and just thought a few people can help me make it look better, or a few comments would be nice to.
As for learning where to terrain I've looked at a few of HT's screenies and such, and just built this map out of my own ideas and what looked nice.
You will notice some custom doodads and such, but the bulk of the terrain was made using in-game doodads, like rocks and shrubs.
And now on with the show!
If you'd rather me use the attachment system tell me and I'll resize the images, but right now this is just easier for me. (Also the upload system didn't want to accept the images)
Also, I'm not the best with triggers, if you'd be interested in teaching me some JASS, or willing to do stuff yourself or any help at all, it'd be appreciated.