Hello everyone! I'm writing a projectile system for my map using new effect natives. And I was testing this BlzSetSpecialEffectOrientation function as well as the others (BlzSetSpecialEffectYaw, etc). And here's the issue: I cannot get the orientation i need. In other projectile systems there were dummy units with facing set by SetUnitFacing and angle of attack set by animations of dummy model. But this effect natives behave weird. Most of the time I need the effect to face a point, or set it orientation using 2 angles: facing (like unit facing) and angle of attack. So I'd like to have a function that takes this values and converts them into corresponding "yaw", "pitch" and "roll". I tried to do it myself for a while but still have not figured out how do i get this conversion. Here is the test map.