- Joined
- Apr 9, 2013
- Messages
- 762
Hello, I wanted to make a smooth and fluid advanced build that wouldn't use 2 builders with morph ability. What I ended up with is a very smooth and easy enough trigger that disables/enables buildings, however I found it has one major flaw: it will cause previously queued up buildings to be disabled so peasant won't build anymore.
Does anyone have an idea how to salvage this without going to 2 peasants and morph ability?
Thank you.
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WEAdvBuild
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Events
- Unit - A unit Is issued an order with no target
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Conditions
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Or - Any (Conditions) are true
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Conditions
- (Unit-type of (Ordered unit)) Equal to Peasant
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Conditions
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Or - Any (Conditions) are true
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Actions
- -------- IF WORKER PRESSED "BUILD" OR "ADVANCED BUILD" --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Or - Any (Conditions) are true
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Conditions
- (Issued order) Equal to (Order(manashieldon))
- (Issued order) Equal to (Order(manashieldoff))
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Conditions
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Or - Any (Conditions) are true
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Then - Actions
- -------- Advanced Construction --------
- Player - Make Settlement Unavailable for training/construction by (Owner of (Ordered unit))
- Player - Make Inn Unavailable for training/construction by (Owner of (Ordered unit))
- Player - Make Lumber Mill (WE) Unavailable for training/construction by (Owner of (Ordered unit))
- Player - Make Blacksmith (WE) Unavailable for training/construction by (Owner of (Ordered unit))
- Player - Make Farmhouse Unavailable for training/construction by (Owner of (Ordered unit))
- Player - Make Thatched Cottage (1) Unavailable for training/construction by (Owner of (Ordered unit))
- Player - Make Catholic Church Unavailable for training/construction by (Owner of (Ordered unit))
- Player - Make Marketplace Unavailable for training/construction by (Owner of (Ordered unit))
- Player - Make University (WE) Unavailable for training/construction by (Owner of (Ordered unit))
- Player - Make Cathedral Unavailable for training/construction by (Owner of (Ordered unit))
- Player - Make Barracks Available for training/construction by (Owner of (Ordered unit))
- Player - Make Archery Range Available for training/construction by (Owner of (Ordered unit))
- Player - Make Stables Available for training/construction by (Owner of (Ordered unit))
- Player - Make Siege Workshop Available for training/construction by (Owner of (Ordered unit))
- Player - Make Scout Tower Available for training/construction by (Owner of (Ordered unit))
- Player - Make Wooden Palisade (H) Available for training/construction by (Owner of (Ordered unit))
- Player - Make Wooden Palisade (V) Available for training/construction by (Owner of (Ordered unit))
- Player - Make Wooden Tower Available for training/construction by (Owner of (Ordered unit))
- Player - Make Motte & Bailey (Castle Tier 1) Available for training/construction by (Owner of (Ordered unit))
- Player - Make Build Plot (Worker) Available for training/construction by (Owner of (Ordered unit))
- -------- FORCE "BUILD" KEY --------
- Game - Force (Owner of (Ordered unit)) to press the key O.
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Issued order) Equal to (Order(windwalk))
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Then - Actions
- -------- Basic Construction --------
- Player - Make Barracks Unavailable for training/construction by (Owner of (Ordered unit))
- Player - Make Archery Range Unavailable for training/construction by (Owner of (Ordered unit))
- Player - Make Stables Unavailable for training/construction by (Owner of (Ordered unit))
- Player - Make Siege Workshop Unavailable for training/construction by (Owner of (Ordered unit))
- Player - Make Scout Tower Unavailable for training/construction by (Owner of (Ordered unit))
- Player - Make Wooden Palisade (H) Unavailable for training/construction by (Owner of (Ordered unit))
- Player - Make Wooden Palisade (V) Unavailable for training/construction by (Owner of (Ordered unit))
- Player - Make Wooden Tower Unavailable for training/construction by (Owner of (Ordered unit))
- Player - Make Motte & Bailey (Castle Tier 1) Unavailable for training/construction by (Owner of (Ordered unit))
- Player - Make Build Plot (Worker) Unavailable for training/construction by (Owner of (Ordered unit))
- Player - Make Settlement Available for training/construction by (Owner of (Ordered unit))
- Player - Make Inn Available for training/construction by (Owner of (Ordered unit))
- Player - Make Lumber Mill (WE) Available for training/construction by (Owner of (Ordered unit))
- Player - Make Blacksmith (WE) Available for training/construction by (Owner of (Ordered unit))
- Player - Make Farmhouse Available for training/construction by (Owner of (Ordered unit))
- Player - Make Thatched Cottage (1) Available for training/construction by (Owner of (Ordered unit))
- Player - Make Catholic Church Available for training/construction by (Owner of (Ordered unit))
- Player - Make Marketplace Available for training/construction by (Owner of (Ordered unit))
- Player - Make University (WE) Available for training/construction by (Owner of (Ordered unit))
- Player - Make Cathedral Available for training/construction by (Owner of (Ordered unit))
- -------- FORCE "BUILD" KEY --------
- Game - Force (Owner of (Ordered unit)) to press the key O.
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Events
Thank you.