I have one unit in a map im making that has the Roar ability. There is another unit on the same team that has an ability based off Roar, but the 2nd ability can only be cast on self. Both spells work on the 2nd unit but not at the same time. If he has one, its cancelled when he starts the other. Do these spells need to be made MUI or is it something else. If you can give me an example of any kind i would be grateful.
Another problem i need some direction in is how do you make charged item work on decoy when theyre empty? Is it to make them an artifact when theyre empty?
Last problem im having is with a spell based off priest's heal but with a negative value for amount healed, and castable on enemies only. It doesnt give exp or gold for kills. Is the easiest way to fix this to make a dummy unit to kill the target if its targeted with enough hp to die?
Another problem i need some direction in is how do you make charged item work on decoy when theyre empty? Is it to make them an artifact when theyre empty?
Last problem im having is with a spell based off priest's heal but with a negative value for amount healed, and castable on enemies only. It doesnt give exp or gold for kills. Is the easiest way to fix this to make a dummy unit to kill the target if its targeted with enough hp to die?