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Editing spells in abilitydata.slk?

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p0t

p0t

Level 2
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Nov 6, 2007
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I noticed when you make a new spell based on and original spell it keeps the same 4 character ID like AHtb or Ahea. You can see this by changing the spells to raw data. Im guessing this is what keeps the spells from being MUI but ive seen custom maps where spells were given totally different ID names then the spells they were based off of. Like Ahea which is heal would be changed to TBgg or something. So my question is could i make a spell MUI by changing one of the name ID whatever its called? Example if my map has Roar and a spell based off roar but this second spell is castable on self only would they stacked if i changed the second ones raw data name?
 
Actually, I'm pretty sure it's the rawcode... I have 2 spells based off of the same ability and with different Base Order ID's, but this still happens.
 
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