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Command Aura

Events


Unit - A unit Gains a level

Conditions


(Hero level of (Learning Hero)) Equal to 5


(Unit-type of (Leveling Hero)) Equal to Paladin

Actions


Unit - Add Command Aura to (Leveling Hero)

Untitled Trigger 004

Events


Unit - A unit Begins training a unit

Conditions


(Unit-type of (Trained unit)) Equal to Legolas )LotR)

Actions


Player Group - Pick every player in (All players) and do (Player - Limit training of Legolas )LotR) to 1 for (Picked player))
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Learning Hero)) Equal to 5
(Unit-type of (Leveling Hero)) Equal to Paladin
Actions
Unit - Add Command Aura to (Leveling Hero)
Player - Limit training of Legolas to 1 for Player 1 (Red)
Player - Limit training of Heroes to 5 for Player 1 (Red)
Melee Initialization

Events


Map initialization

Conditions

Actions


Melee Game - Use melee time of day (for all players)


Melee Game - Set starting resources (for all players)


Melee Game - Create starting units (for all players)


Melee Game - Run melee AI scripts (for computer players)


Melee Game - Enforce victory/defeat conditions (for all players)


Player - Limit training of Legolas )LotR) to 1 for (Picked player)


Player - Limit training of Heroes to 6 for (Picked player)
Melee Initialization

Events


Map initialization

Conditions

Actions


Player Group - Pick every player in (All players) and do (Actions)



Loop - Actions




Melee Game - Use melee time of day (for all players)




Melee Game - Set starting resources (for all players)




Melee Game - Create starting units (for all players)




Melee Game - Run melee AI scripts (for computer players)




Melee Game - Enforce victory/defeat conditions (for all players)




Player - Limit training of Legolas )LotR) to 1 for (Picked player)




Player - Limit training of Heroes to 6 for (Picked player)
like this
Melee Initialization
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Player - Limit training of Legolas )LotR) to 1 for (Picked player)
Player - Limit training of Heroes to 6 for (Picked player)
Ok... About your problem here, New Condition, Integer Comparison, Unit-Type of Leveling hero(find it), EQUAL TO, 5... Simple actually... Well... Ask me questions if you need me then... I can't do all... But i will tell you what i knewCommand Aura
and when i do this trigger i' m stuck at (Unit-type of (Leveling Hero)) Equal to Paladin how do that one?
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Learning Hero)) Equal to 5
(Unit-type of (Leveling Hero)) Equal to Paladin
Actions
Unit - Add Command Aura to (Leveling Hero)

