like this
- Melee Initialization
- Events
- Map initialization
- Conditions
- Actions
- Player Group - Pick every player in (All players) and do (Actions)
- Loop - Actions
- Melee Game - Use melee time of day (for all players)
- Melee Game - Set starting resources (for all players)
- Melee Game - Create starting units (for all players)
- Melee Game - Run melee AI scripts (for computer players)
- Melee Game - Enforce victory/defeat conditions (for all players)
- Player - Limit training of Legolas )LotR) to 1 for (Picked player)
- Player - Limit training of Heroes to 6 for (Picked player)
Ok... About your problem here, New Condition, Integer Comparison, Unit-Type of Leveling hero(find it), EQUAL TO, 5... Simple actually... Well... Ask me questions if you need me then... I can't do all... But i will tell you what i knewCommand Aura
and when i do this trigger i' m stuck at (Unit-type of (Leveling Hero)) Equal to Paladin how do that one?
- Events
- Unit - A unit Gains a level
- Conditions
- (Hero level of (Learning Hero)) Equal to 5
- (Unit-type of (Leveling Hero)) Equal to Paladin
- Actions
- Unit - Add Command Aura to (Leveling Hero)