• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Halo Sagas

Status
Not open for further replies.
Level 4
Joined
Dec 8, 2007
Messages
86
I'm thinking on creating a Halo Saga (Hopefully Multiplayer if not to big file size) which would include:
1 Map per Halo Map
Save/Load (to store your items/weapons)
All Halo Vehicles
All Halo Weapons
All Halo Monsters

Doing the stuff that you do in halo... (with/without cinematic's)

My job will be:
Triggering
Quest Development/Cinematic Dev
Storylines

I need a little team...
1 or more who can Model
1 or more who knows Jass
1 that can do Terrain
 
Level 12
Joined
Aug 10, 2004
Messages
1,141
You've come to the wrong place my man...
Head over to Map Recruiting...

But I will say this for sure...
-Instead of Save/Load (since your gunna have to give the map save codes (which is can be unnecessary)

Just give players Weapons when a player enters a message... like...
Event-Player Enters (-Covenent Carbine)
Actions-Set Variable: (Starting Weapon) equal to (Covenent Carbine)

Commands so that each time you spawn you spawn with those weapons.....

Whatever though....
You might hear alot of people tell you that FPS's don't work though...
 
Status
Not open for further replies.
Top