reach was a good game, you cud tell with the amount of polish put into it. but it was a bad
halo game. it's hard to explain, but take this analogy: imagine dawn of war got really popular (by that i mean like millions of players), and blizzard decides to design starcraft 2: legacy of the void with squad systems and strategic points. though no doubt sc2: lotv wud still be technically well-made (in terms of story, polish, additional features, audiovisual etc), adding squads essentially makes it not starcraft any more. this is essentially why reach was hated by the community, it tried to copy call of duty and added stupid mechanics like weapon bloom that ruined the integrity of the series' core mechanics. i, however, like reach. i believe it was so very near to becoming the perfect halo game, and had bungie omitted a few features (looking at armour lock for instance) it wud probably be everyone's favourite halo.
reach pretty much crippled halo in 2011-2012, in terms of community reception at least. heaps of players quit, heaps more took out their rage on the forums and made those sites a living hell. i am in the deep minority in thinking reach was one of the best halo games. by the time halo 4 announced, it looked to be a savior for the halo community. and boy were we fucking wrong..... it did not fix a single thing reach added, and somehow managed to make it worse. for example, reach added optional sprint and very limited loadouts. halo 4 made sprint default (non-optional) and expanded the loadout system to incorporate primaries, secondaries, and perks. worst of all, halo 4 removed the descoping feature, which knocked a player out of scope when shot. this completely broke long-range gunfights. halo 4 killed halo. it is much worse than reach.
i imagine u guys will not understand my perspective and probably neither realise nor care about the extensive changes made from halos 1-3 to reach/4. just imagine playing a game you like, only to found out it killed itself by imitating rival games whilst alienating its once loyal fanbase.
- imagine cod with regenerating energy shields.
- imagine starcraft with squads and heroes
- imagine yugioh cards requiring mana to play like in mtg
- now imagine these changes NOT being able to even be turned off in custom games!
from the outside, something like controlling squads in sc2 sounds awesome. but to a long time fan, it completely strips starcraft of its unique identity. this is why halo 4 objectively sucks.
for further evidence, take a look at this
chart to see halo 4's nosedive in online activity
now onto why i think halo 4 subjectively sucks;
- short, confusing lackluster campaign with anticlimactic ending, poor supporting characters and poor gameplay innovation
- terrible character design, audiovisuals i felt were a downgrade from reach, absolute horseshit user interface, sub-par music
- imbalanced additions, like spawning with active camo and boltshots, or plasma pistols + plasma grenades in big team battle
- the mere presence of shit like loadouts segregates previous halo players, as i've explained before
- poor extra features. did you guys know fileshare wasn't functional until MONTHS after release? did you also know there were no red X marks upon death (a feature from halo 2-reach) until more months after release? did you know there is no campaign scoring or theater, unlike in reach and halo 3?