- Joined
- Jul 5, 2014
- Messages
- 551
I'm setting up a test trigger which basically serves as random effect while a hero has a particular item. It seems to work to a degree but sometimes it takes more than the periodic event to roll a number. If I'm doing it wrong, why it works occasionally?
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chaos
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Events
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Time - Every 5.00 seconds of game time
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Random integer number between 1 and 3) Equal to 1
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Then - Actions
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Game - Display to (All players) the text: 1
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Unit - Set life of ChaosInflicted to ((Life of ChaosInflicted) - 200.00)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Random integer number between 1 and 3) Equal to 2
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Then - Actions
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Game - Display to (All players) the text: 2
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Unit - Set mana of ChaosInflicted to ((Mana of ChaosInflicted) - 100.00)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Random integer number between 1 and 3) Equal to 3
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Then - Actions
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Game - Display to (All players) the text: 3
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Unit - Set life of ChaosInflicted to ((Life of ChaosInflicted) + 200.00)
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Else - Actions
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