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- Aug 21, 2008
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- 533
Hack and Slay RPG
An action based RPG with dept.
Break out of the common classes, and play a tank mage, time rouge , knight mage , ice archer-the possibilities end where your imagination ends.
An action based RPG with dept.
Break out of the common classes, and play a tank mage, time rouge , knight mage , ice archer-the possibilities end where your imagination ends.

Playstyle: -action based attack: Instead of autoattacking you have to attack actively: Just aim and press the attack button. You will swing your axe, shoot with your bow, or attack with your daggers! -action based spells too: All spells are instants,which increases the game speed allot. Casting lighting will strike a random enemy in front of you. When pressing blade dance, your hero will move shortly forward, attacking all nearby enemies. This require some skill to use, but after some time it will be as easy as the normal "choose target" style -unique uniques: The unique Items always offering something really unique, not just increased stats! Usually you are able to build them into your playstyle: Frostmoune creates frost novas on hits, combining with blade dance creates a some sort of ice dance ![]() ![]() -overall skill based gamestyle: H&S rpg have a big learning curve, you are always able to get better. You think you already the best? Pvp on and show it! |

Classsytem: -forming a class needs up to 3 steps: 1)at lvl 2, you choose your first mastery. Masterys are half classes, which offer a valid playstyle, but need some support. Every mastery contains 3 combat spells and up to 5 support spells/passives(explained later on) 2) at lvl 10 the interesting parts start: You choose a second mastery. When you choosed Warface for your first Mastery, you are now able to choose another one. If you like common classes you may take Defense, forming a mighty warrior. If you want to be more unique, you may choose a magical mastery as your second. Try to find Synergies among the skills, and form a big hero! 3)Anytime: You are always able to switch your weapon. This allows you to play a mage with a bow, a warrior with a staff and so on. Although thats not to important with the common classes, it may be very important for the hybrids: to continue the example with the magic warrior, you may use now a 2.handed sword for big groups of enemies, but use an ice staff vs bosses. Actually hybrids sacrifice some of their actually fighting power, to be more flexible. At the first enemy, which is pretty immune to physical dmg, you will enjoy the flexibility ![]() |

Spells: Every Mastery contains 3 combat and 5 support spells/passives. Combat spells: Combat spells are spammable spells whit short cooldown. They are NOT in a spellbook and have valid hotkeys like qwe and xcv. You are not forced to use all combat spells, if some are not fitting your playstyle. A melee mage would not use a long range skill, while an archer may not be too much interested in a close combat spell. Usually its still usefully to invest 1 skill point into every skill, cause all spells have some nice side effects. Our archer may use it if he is ought in melee combat. Support spells Support spells are normally passives and buffs or very mighty spells. They have very long colldowns, so they are in a spell book. This include weapon enchants, arrow upgrades , auras, mighty buffs, mighty nukes for boss fights etc. Spell upgrades(only for combat skills) Spell upgrades are passives, which do nothing for themselves. All what they do is upgrading the combat spells. Instead of 1 there are suddenly up to 3 lightnings, you are immune to arrows while shield charging, the fire wall lasts longer, or a spell simply have a bigger Aoe.to be effective you normally have to invest quite some points into theris base spells, cause 3 weak lightings arent very helpfull. Some of them may need multiple skill points to take effect.Wouldnt be fair to increase the number of lightnings for every point you invest =/ Having 2 Masterys means, that you will have up to 6 combat and up to 10 support skills |
Masterys: Destruction: Fire and lighting based aoe abilities. Relay on his spells to do dmg. Status:All combat spells finished, no other skills so far. Defender: Naturally quite tanky,use stunning shield skills. Relay on his stuns to kill with his standard attack. Status:2 combat spells finished, no other skills so far. Warfare: Physical dps and aoe abilities. Relay on his weapon and his spells. Status:1 combat spell finished, no other skills so far. Time: Supporting skills and physical dmg based nukes. Relay on his other mastery. Status:1 combat spell finished,no other skills so far. http://www.youtube.com/watch?v=QL2xHZBOa2c chivalry: only way to get a horse, could be only taken as first mastery supporting and single target dmg skills Relay on speed Status: I found a model =) Ballistic: Skills for bows and staffs, best way to play an archer Relay on his spells and his weapon. Status:1 combat spell finished,2support skills finished Arcane Magic: Ice skills and magical enchants relays on his spell to do dmg, also very good support Status Dark Magic: Dark skills and mob control relays on cruelty =) status: planned |
Attachment System: You are able to see which items you are wearing! Not only , You are also able to see what you r enemies are wearing/will drop! Just mind running trough a low lvl region to get to your quest, and suddenly you see an enemy with a big,red,glowing sword ![]() I guess you have a new weapon then ![]() |

Stats: In H&S Rpg there are 5 stats: life, mana, stenght, agi, int. YOu gain 5 stat points every lvl. In addition, your stats are all incrased by 1 every lvl. Life: every point incrase you life by 7. Mana: every point incrase your mana by 4. Strenght: every point incrase physical weapon damage. every point incrase life regen by an small amount. Needed to wear items! Dmg formula: (Weapon dmg+str/10)+str% Agility: If oyu have more agi than your enemy, you: have a crit chance (max25%) a chance to dodge his attacks The actuall value is depending on how much more agi you have! if you have less, your enemy have a chacne to dodge and to crit! Needed to wear bows, Inteligen.: every point incrase elemtar and magic dmg. every point incrase mana regen a bit Needed for some items Dmg formula: (Base dmg+int/10)+int% So what oyu have to do? Incrase str to hit harder with weapons. incrase agi to make crits and dodge attacks. Incrase mana to be able to cast more often. Incrase int to make you elemtar dmg hit harder incrase life to survive better. Examples: Common meele: 1,5points into life 1,5points into agi 3points into str mage: 1point life 1point mana 3points int meele hybrid(hard): str to wear items 1agi 1life 1mana rest in int archer: 2str 2agi 1life |
Current Status: Working on a gameplay vid, working on spells, working on debug

edit: grammar and spelling improved
added demo
edit:new demo, dual class system enabled!
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