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Gun System

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Is there a setting (Ex: Data - Follow Through Time) to make an active ability so that the casting unit does not need to stop moving in order to cast it? The only ability I can think of that can do this is Windwalk.
(If it helps I based my current ability of Channel)
Basically what I want is to be able to cast an ability with out my unit stopping its current order to cast it.
 
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Berserk would add specific damage to yourself. Wind Walk will create an invisible buff that makes Neutral Unit stop attacking (for a while) if u would like to know.

I wanna ask something. if you wanted to create an ability that need you to channel it, how can we make it to stop channeling?
 
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Does the unit not stop moving to cast berserk? Anyway, does anyone know of a good ammo/gun system i could look at? Im having some more trouble with allowing the player to shoot enemy ships (Neither the player nor the enemy ships are placed on the map)

Edit:
Nevermind, fixed it. :thumbs_up:
 
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Level 2
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I believe Phoenix Fire casts while moving. . .the only problem is that you can't really tell it to start/stop. . .=P


Good shot. The thing u forget is that we CAN make an ability that activates Phoenix Fire with a trigger. Use an abil that can be activate or deactivated like Mana Shield or Immolation, when it's string is on, turn on the trigger, give the unit the Phoenix Fire ability. When the stringoff is executed or the unit stops casting it, turn off, and remove the Phoenix Fire.
 
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