- Joined
- May 1, 2008
- Messages
- 1,605
Moin moin =)
I think, I must be stupid. I really don't get it, why the unit in the following trigger isn't created =O :
Maybe someone can help we this =O
Greetings
~ The Bomb King > Dr. Boom
I think, I must be stupid. I really don't get it, why the unit in the following trigger isn't created =O :
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TB Cast
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to (==) Thunderball
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Actions
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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TB_MUI[2] Equal to (==) 0
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Then - Actions
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Trigger - Turn on TB Loop <gen>
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Else - Actions
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Set TB_MUI[1] = (TB_MUI[1] + 1)
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Set TB_MUI[2] = (TB_MUI[2] + 1)
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Set TB_Caster[TB_MUI[1]] = (Triggering unit)
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Set TB_Player[TB_MUI[1]] = (Owner of TB_Caster[TB_MUI[1]])
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Set TB_Loc1[TB_MUI[1]] = (Position of TB_Caster[TB_MUI[1]])
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Set TB_Loc2[TB_MUI[1]] = (Position of TB_Caster[TB_MUI[1]])
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Set TB_Loc3[TB_MUI[1]] = (Position of TB_Caster[TB_MUI[1]])
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Set TB_Face[TB_MUI[1]] = (Facing of TB_Caster[TB_MUI[1]])
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Set TB_SwitchHigh[TB_MUI[1]] = 0
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Set TB_High[TB_MUI[1]] = 150.00
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Set TB_Ball[TB_MUI[1]] = (For TB_Player[TB_MUI[1]] create a unit of type MyDummy2 at location TB_Loc1[TB_MUI[1]] facing (Facing of TB_Caster[TB_MUI[1]]) degrees)
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Unit - Turn collision for TB_Ball[TB_MUI[1]] Off
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Maybe someone can help we this =O
Greetings
~ The Bomb King > Dr. Boom