Omni_AffectAir- A flag which determines whether a flying unit will be targeted.
Omni_AffectMagicImmune- Determines whether a magic immune unit will be targeted.
Omni_ContinueWhenDead- Determines whether the omnislash will go through even when the caster is dead.
Omni_CheckAllies- Determines whether allies will be targeted.
Omni_CheckEnemies- Determines whether enemies will be targeted.
Omni_CheckRange- Determines whether targeted enemies in a group must be within range.
Omni_StopWhenRooted- Determines whether the omnislash stops when the caster is snared (I am not sure if rooted has the same effect).
Omni_TargetDead- Determines whether dead units are targeteable.
Omni_TargetInvul- Determines whether invulnerable units are targeteable.
Omni_TargetHidden- Determines whether hidden units (either through triggers or not visible) are targeteable.
Omni_TargetStructure- Determines whether buildings are included.
Omni_Target_WasDefined__Array- (New in v.1.3.0) - Determines whether the target was changed. (Not manipulable)
udg_Omni_Caster- The unit who is the slasher in a given Omnislash instance.
udg_Omni_Target- The unit who is the current target of a given Omnislash instance. (W).
udg_Omni_Duration- The amount of time left for an instance.
udg_Omni_Interval- The amount of time per slash.
udg_Omni_Count- The amount of slashes to be made.
udg_Omni_Range- The enumeration range of the acquisition of targets.
udg_Omni_Damage- The amount of damage to be dealt to the omnislash target.
udg_Omni_Group- The enumeration group used by the system.