Hello guys, so I'd like to create list of items wich can be wearable by certain hero type.
Triggers should explain it all.
+rep and credits for help
Triggers should explain it all.
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Tessst
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Events
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Map initialization
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Conditions
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Actions
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-------- Druid item 1 = Staff --------
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-------- Druid item 2 = Leather Head --------
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-------- Druid item 3 = Boots --------
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-------- and like this i would register all items wearable by druid --------
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Test2
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Events
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Unit - A unit Acquires an item
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Conditions
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(Unit-type of (Triggering unit)) Equal to Druid
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(Item-type of (Item being manipulated)) Not equal to Druid_Items
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Actions
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Game - Display to (All players) the text: Massage
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Hero - Drop (Item being manipulated) from (Triggering unit)
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+rep and credits for help