I stuck this in my intro thread, and I'd like some help if you can, I'll try my best to explain it.
I want the Guards (unit group) of one City (region) to be able to recognise that a particular item a unit is carrying is classified as contraband in that city or zone.
That's it in a nutshell.
Every else I can take care of, but just that simple getting a guard that's within visual range to compare every item, with a bad item list that that city has. This will likely require a large array variable list (or several), especially considering that there will be different lists for different city regions. The World Edit won't even let me do a 'general unit acquires a target' thing, let alone how to create my contraband lists that can be changed in the game.
Can anyone help with this? Or is there anything more I need to explain?
EDIT: Oh, and the item generally won't be a pre-existing game item, I need it to be applied to the unit type, or something that creates the same effect.
I want the Guards (unit group) of one City (region) to be able to recognise that a particular item a unit is carrying is classified as contraband in that city or zone.
That's it in a nutshell.
Can anyone help with this? Or is there anything more I need to explain?
EDIT: Oh, and the item generally won't be a pre-existing game item, I need it to be applied to the unit type, or something that creates the same effect.
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