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GryphonRider

Submitted by clotaire
This bundle is marked as approved. It works and satisfies the submission rules.
###########################################################################
README

Auteur :Clotaire

Date : 18/06/03

Type de model : Arme [] | Accessoire [x] | Unité [] | Bâtiment []

Source : http://www.metalplanet.org

Type d'animation: Birth [] | Death [] | Decay [] | Spell [] | Walk [] | Attack [] | Stand [] | Stand Victory []

Chemin du BLP : Textures\GryphonAille.blp

MDL : Présent [] | Absent [x]

Commentaire : Des ailes de Gryphons, couleure noire
############################################################################
MODE D EMPLOIE

ARME OU EQUIPEMENT :bouclier99,fauc

Si vous voulez attacher le model à une unité, il suffi d'ajouter cette action : copier les fichier du zip, dans le dossier comtenant votre map et
installer avec WinMPQ

UNITE :

Outils nécessaires :
- UMS 3.6 ou supérieur
- Winmpq

Sous l'éditeur UMS :
- Ouvrir l'éditeur d'unité
- Pour modifier le model de l'unité choisit, il suffit de changer le chemin du MDX dans la ligne Model
- Le chemin du nouveau MDX est arbitraire, il doit quand même partir du répertoire racine de Warcraft 3,
Exemple : Units\model\monmodel.mdx
- Une fois ce changement fait, enregistrez la map.

Sous Winmpq :
- Ouvrez la map dernièrement enregistrée
- Déplacez simplement en faisant cliquer/glisser le MDX et le BLP correspondant au model
- A ce moment Winmpq vous demandera un chemin, entrez le même chemin mis dans l'éditeur
Gardons le même exemple : Units\model\
NE METTEZ PAS LE NOM DU FICHIER DANS LE CHEMIN

#############################################################################

. : : http://www.metalplanet.org : : .

Keywords:
wings fly bird
Contents

GryphonRider (Model)

  1. SimonZeno

    SimonZeno

    Joined:
    Feb 12, 2005
    Messages:
    6
    Resources:
    0
    Resources:
    0
    So... where do you attach them?
     
  2. Wolverabid

    Wolverabid

    Joined:
    Oct 23, 2006
    Messages:
    8,302
    Resources:
    5
    Tutorials:
    5
    Resources:
    5
    [10] These animated wings are OUTSTANDING! Anothey very desirable attachment by clotaire.
     
  3. Lightskin

    Lightskin

    Joined:
    Jan 27, 2007
    Messages:
    909
    Resources:
    6
    Icons:
    4
    Maps:
    2
    Resources:
    6
    They are cool!!, btw, Simon, i think you should attach them at "head", dunno if theres another place.
     
  4. TheGodOfIron

    TheGodOfIron

    Joined:
    Dec 19, 2007
    Messages:
    408
    Resources:
    1
    Icons:
    1
    Resources:
    1
    Wow, all are of his speech are gibberish to me. I think it must be French. Anyway, even if you don't understand, great job.
     
  5. varsaigen

    varsaigen

    Joined:
    Jan 25, 2008
    Messages:
    3,227
    Resources:
    11
    Models:
    11
    Resources:
    11
    yes, it's french. please dont ask me to translate because i can't really read it.
     
  6. Horohor0

    Horohor0

    Joined:
    Jan 8, 2008
    Messages:
    135
    Resources:
    0
    Resources:
    0
    his attachments are really great o_O
    but it would be nice if the discription would be in english >_<

    btw o.o
    the most wings and such things have the attachment point *chest*
     
  7. ady_illidan

    ady_illidan

    Joined:
    Dec 11, 2007
    Messages:
    753
    Resources:
    2
    Maps:
    2
    Resources:
    2
    it looks nice but why is the size so big?
     
  8. INF3RN0

    INF3RN0

    Joined:
    Mar 16, 2008
    Messages:
    5
    Resources:
    0
    Resources:
    0
    Can anyone help me on how to attach these to units?
     
  9. ady_illidan

    ady_illidan

    Joined:
    Dec 11, 2007
    Messages:
    753
    Resources:
    2
    Maps:
    2
    Resources:
    2
    • Special Effect - Create a special effect to the chest of your unit using Wings
     
  10. Sorenkj

    Sorenkj

    Joined:
    Oct 20, 2007
    Messages:
    177
    Resources:
    1
    Icons:
    1
    Resources:
    1
    I aint gonn' download 'em, i aint understand any of 'dat ya wrote in descript :s
     
  11. refuser

    refuser

    Joined:
    Jun 15, 2008
    Messages:
    1
    Resources:
    0
    Resources:
    0
    When attach it to the chest it goes to far down.:confused:
    Thats what i think.
     
  12. Gekigengar

    Gekigengar

    Joined:
    Aug 20, 2009
    Messages:
    1,490
    Resources:
    2
    Maps:
    1
    Spells:
    1
    Resources:
    2
    How come the colour i see in WE is not the same? lol...as the one in the screenshot, the colour is more brilliant
     
  13. BallisticTerrain

    BallisticTerrain

    Joined:
    Sep 24, 2012
    Messages:
    347
    Resources:
    1
    Skins:
    1
    Resources:
    1
    Translation of Description:
    HOW TO EMPLOY

    WEAPON OR EQUIPMENT: bouclier99, Fauc

    If you want to attach the model to a unit, it sufficed to add this action: copy the zip file in the folder and your map comtenant
    install with WinMPQ

    UNIT:

    Tools needed:
    - UMS 3.6 or higher
    - Winmpq

    UMS in the editor:
    - Open the editor unit
    - To change the model of the unit chooses, just change the path in the line MDX Model
    - The path to the new MDX is arbitrary, it is still from the root directory of Warcraft 3
    Example: Units \ model \ monmodel.mdx
    - Once this change is, save the map.

    Winmpq in:
    - Open the map recently recorded
    - Move simply by clicking / dragging the MDX and BLP model corresponding to
    - At this moment Winmpq ask you a path, enter the same path set in the editor
    Keeping the same example: Units \ model \
    DO NOT FILE NAME IN THE WAY