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Greenstone

Greenstone


Map Info:

A sanctuary for wildlife and nature, lets hope it doesn't become infested with evil creaturs and monstrities. It shall forever be a safe haven that all may enter.

Features:
  • 4 Gold Mines - 12000 Main, 10000 Expansions
  • 6 Green Creep Camps
  • 10 Orange Creep Camps
  • 1 Goblin Merchant
  • 1 Marketplace
  • 1 Tavern

Screenshots:
4uaGehf.jpg


Changelog:
14-05-16: Redone most creep camps to have them further in the back. Lots of visual of updates here and there. Renamed map to Greenstone from Brightwood.
08-04-16: Updated - Reworked creep camps and item drops. Additional camp added. Some layout changes to base and expansion to open them up a bit more.
30-10-14: Updated - Reworked the middle and added back the markeplace.
03-09-14: Updated - Replaced the marketplace with a shop.


Author Notes:
Heavily inspired by my other map Deadwood Sanctuary. I really liked the layout of it, but it was missing some features to be viable for competetive play. I then made this updated version of the map, which is much smaller allowing for viable fast expand options to the gold mines, among other things. The map is kinda fast paced as player don't really have "their" own expansion, but instead 2 shared expansions they can fight for control over, along the the small size and creep amounts. Along with that the map also uses only 1 shop and 1 marketplace to allow for some interresting strategies and player fighting for items like boots and scrolls. All in all, i really like this version better.


Keywords:
melee, brightwood, sanctuary, map, competetive, fun, super fun time, bonestorm, 1v1, filmting, crazeh
Contents

Greenstone (Map)

Reviews
07:55, 25th Aug 2014 Orcnet: The map is small but quite capable to fit in a 1 on 1 melee match, the creeps difficulty are in fine level, as well on item drops however those Golems guarding the extra gold mines would atleast have a 'Camp'...

Moderator

M

Moderator

07:55, 25th Aug 2014
Orcnet:

[img]http://www.hiveworkshop.com/forums/members/194715-albums6441-picture75028.png[/img]


The map is small but quite capable to fit in a 1 on 1 melee match, the creeps difficulty are in fine level, as well on item drops however those Golems guarding the extra gold mines would atleast have a 'Camp' Target Acquisition Range to prevent them from getting stuck after chasing a player unit/s.

Terrain has some symmetrical look, although I suggest those archways have rocks on each sides rather than a pile of trees on the next, the waterfall on the northside of the map looks weird, you might want to ditch it or just give it a boundary. Your call anyway.

In short, map can be acceptable.
 

Deleted member 238589

D

Deleted member 238589

Looks good to me. Nice and simple.
 
Level 1
Joined
Sep 19, 2014
Messages
2
I like the simple design of the map and the terrain is good as well. Good camp placement.

Score: 10/10
 
Last edited:
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