mafe
Map Reviewer
- Joined
- Nov 2, 2013
- Messages
- 866
Well to be honest this map seems to be not very well thought out.
Technical issues/mistakes or generally unusual stuff:
-The map uses patch 1.07. It's complicated, but to get it to latest patch, you must do one of the following two things:
1. Remove all changes to items, doodads, etc in the object editor and fix anything else that is mentioned in the mousover text of the "melee map: No" in the bottom right of the editor until it say "melee map: yes".
2. Set game date to "Melee (latest Patch)".
-Creeps should be set to camp stance, so that they dont attack players units from far away.
-Barely any tileset variation in most places.
-All creep camps drop exactly the same items. Also the item levels should generally not be random.
Otherwise questionable stuff for a melee map, or just indicating a lack of effort (sorry):
-Green camps completely out of place.
-Very large for a 1v1 map.
-Some creeps have modified levels for no apparent reason.
-Buggy transitions from ramps to cliffs.
So overall, this looks more like an early WIP than a finished map to me. It requires a major overhaul in many aspects. Therefre I'll set it to substandard. If you disagree or have explanation why these issues are ok for you, please contact me.
Technical issues/mistakes or generally unusual stuff:
-The map uses patch 1.07. It's complicated, but to get it to latest patch, you must do one of the following two things:
1. Remove all changes to items, doodads, etc in the object editor and fix anything else that is mentioned in the mousover text of the "melee map: No" in the bottom right of the editor until it say "melee map: yes".
2. Set game date to "Melee (latest Patch)".
-Creeps should be set to camp stance, so that they dont attack players units from far away.
-Barely any tileset variation in most places.
-All creep camps drop exactly the same items. Also the item levels should generally not be random.
Otherwise questionable stuff for a melee map, or just indicating a lack of effort (sorry):
-Green camps completely out of place.
-Very large for a 1v1 map.
-Some creeps have modified levels for no apparent reason.
-Buggy transitions from ramps to cliffs.
So overall, this looks more like an early WIP than a finished map to me. It requires a major overhaul in many aspects. Therefre I'll set it to substandard. If you disagree or have explanation why these issues are ok for you, please contact me.