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Green Zone

This bundle is marked as lacking. It fails to meet the standard requirements and may only have minor use.

Information

Changelog

Credits

Map Size: Playable: 152 x 152 Full: 160 x 160
Map Size: Medium
Size Description: Large
Initial Cliff Level: 7
Tileset: Lordaeron Summer

Gold Mine: 4
Shops: 7
Small Green Creeps: 4 Total: 20
Green Creeps: 10 Total: 50
Red Creeps: 20 Total: 100
[20/10/2019] Version 1.00a
- Fixed patch
- Fixed spawn locations
- Fixed creeps
- Fixed item drops
- Reset all things to default
[00/00/0000] Version 1.00b
[00/00/0000] Version 1.00c
Main map created by: AlwaysAndForever

--- MERGE ---

Information

Changelog

Credits

Map Size:
Description: Medium
Playable: 152 x 152
Full: 160 x 160
Tileset: Lordaeron Summer
Gold mines: 4
Shops: 7
Total Creeps: 196
[00/00/0000] Version 1.00a
[00/00/0000] Version 1.00b
[00/00/0000] Version 1.00c
Main map created by: AlwaysAndForever
Previews
Contents

#Melee Map1 (Map)

Green Zone (Map)

Reviews
mafe
Well to be honest this map seems to be not very well thought out. Technical issues/mistakes or generally unusual stuff: -The map uses patch 1.07. It's complicated, but to get it to latest patch, you must do one of the following two things: 1. Remove...
Remixer
Review - Green Zone (Version July 30th 2023) (Considering the map has been Awaiting for a long time and mafe seems to be absent for the time being I can update the map status.) Synopsis: Green Zone is an attempt at a melee map, but the execution lacks...

mafe

Map Reviewer
Level 24
Joined
Nov 2, 2013
Messages
866
Well to be honest this map seems to be not very well thought out.

Technical issues/mistakes or generally unusual stuff:
-The map uses patch 1.07. It's complicated, but to get it to latest patch, you must do one of the following two things:
1. Remove all changes to items, doodads, etc in the object editor and fix anything else that is mentioned in the mousover text of the "melee map: No" in the bottom right of the editor until it say "melee map: yes".
2. Set game date to "Melee (latest Patch)".
-Creeps should be set to camp stance, so that they dont attack players units from far away.
-Barely any tileset variation in most places.
-All creep camps drop exactly the same items. Also the item levels should generally not be random.

Otherwise questionable stuff for a melee map, or just indicating a lack of effort (sorry):
-Green camps completely out of place.
-Very large for a 1v1 map.
-Some creeps have modified levels for no apparent reason.
-Buggy transitions from ramps to cliffs.

So overall, this looks more like an early WIP than a finished map to me. It requires a major overhaul in many aspects. Therefre I'll set it to substandard. If you disagree or have explanation why these issues are ok for you, please contact me.
 

Remixer

Map Reviewer
Level 33
Joined
Feb 19, 2011
Messages
2,074
Review - Green Zone
(Version July 30th 2023)
(Considering the map has been Awaiting for a long time and mafe seems to be absent for the time being I can update the map status.)

Synopsis: Green Zone is an attempt at a melee map, but the execution lacks in many aspects. Terrain work is lacking and the map fails to meet standard melee criteria also with creeps and overall quality.
Map Aesthetics: Visually the map looks lacking. Tile variation does not meet standard requirements and buggy ramps mentioned by mafe still persist. While there's a clear attempt to bring some thematic value to some creep camps the implementation is obstructive with huts and tents blocking the access to some creep camps. I'd recommend taking a look at other melee maps and try to mimic them. You can also check the terraining tutorial section.
Map Layout: The layout is straightforward and doesn't really bring anything interesting to the table. The map is huge for two players with very few objectives. Similarly, here - check other melee maps and read tutorials so you can grasp the idea of what a melee map requires.
Neutral Objectives: Mafe already touched on the creeps and they still require a lot of work to be at an acceptable level. Having only red camps for a two-player map with no other objectives isn't functional. The extremely high levels of the camps make them hard to take down and without prior creeps to kill the Level 1 heroes will have to wait for an entire army to train before taking down a single creep camp.
Map Gameplay: Does not meet the standard melee gameplay criteria. Map aesthetics, layout (positioning of creeps and map scale) as well as the creep camp strength all need serious work to be approved.
Recommendations: Read melee mapping tutorials to get a better understanding on do's and don'ts. Set to Lacking. Request another review after substantial changes have been made.
 
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