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Green Steel: The Goblin's War Hero Ideas

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Original Thread: Green Steel

Our team needs ideas for orc heroes and Human/Nelf heroes.

Here is what we have for you guys to base off of..
We need the units to have four spells. Two Starting spells, One Midway spell, and One Ultimate.

HeroesInformation
Unit PictureGoblin Marine
attachment.php

Proper Names
Bagedz Ironcurse
Barm Ironraider
Btens Sickdrinker
Dsen Sickswiller
Mab Darkraider
Mbaz Irongut
icons_7228_btn.jpg
Auto-Reload
(Target [Self])
Raises the Marines attack speed by +25%.
Cooldown:None Levels:1
icons_6417_btn.jpg
9mm Molotov Bullets
(Target [Self])
When this spell is activate, it will turn all bullets fire into small scaled rockets.
Cooldown:3 seconds Levels:1
icons_6419_btn.jpg
7.5mm Nuclear Bullets
(Target [Self])
When this spell is activated, it will turn all bullets into small scaled nuclear rockets.
Cooldown: 10 Seconds Levels:3
Auto-Turret
(Target [Sentry])
The Goblin Marine sets up his firearm as a turret. The turret will obtain all the buffs casted to it before(eg: Nuclear or Molotov Bullets). But, the Goblin won't be able to attack until the turret gets packed up. The turret is permanent until the Goblin packed it.
Cooldown:None Levels:3

Unit PictureGoblin Mechanic
attachment.php

Proper Names
Mux Dreadshadow
Nesd Metallurker
Nork Gianthowl
Rsoged Evilarm
Sanodm Ironshade
Tgezd Madstink
Rock and Roll Tank
(Target [Summon])
The Rock and Roll tank is an awesome mini-tank capable of taking hits and dealing as much damage as possible. The Tank has two attacks, a Main Cannon and a Man-Operated Machine Gun. The Machine Gun will always deal 150-200 damage at a .9 speed, but is capable of attacking flying units. The Tank has Fortified armor but a slow speed. Lasts until destroyed. Can only Deploy 1 at any time.
Cooldown:None Levels:1
Firearm Crafting
(Target [Crafting])
The Goblin Mechanic creates a series of chosen firearms over 5 seconds of casting. The firearms requires no resources.
Cooldown: 10 Seconds Levels:1
icons_5699_btn.jpg
Grenade Crafting
(Target [Crafting])
The Goblin Mechanic creates a grenade over 5 seconds of casting. The Grenade requires no resources and can be stacked up 3 times. The Grenade explodes in a 150/200/250 AoE and deals 300/500/700 damage.
Cooldown: 10 Seconds Levels:3
Goblin Tank Rush
(Target [AoE])
The Goblin Mechanic unleashes the Gob Tank Blitz onto his enemies over 15/18/21 seconds. Each tank will deal 1500/2000/2500 exploding damage and travel at a 900/1100/1300 AoE.
Cooldown:3 Minutes 30 Seconds Levels:3

Unit PictureGoblin Medic
attachment.php

Proper Names
Xseg Boneshred
Zed Stonechain
Zmaged Stonegouger
Ztusab Metalscum
Xub Sickcut
Xast Giantrender
attachment.php
Nanomite Rocket
(Target [AoE])
The medic fires a missile at a designated area, when the missile explodes, it sends out a cloud of nanomites that heal the allies wounds.
Cooldown:1 Minute Levels:1
icons_6432_btn.jpg
RPS: Rocket Propelled Syringe
(Target [Unit])
RPS has a 25% chance of each of the following:
Heal (allies only)
Damage (enemies)
Stun - Stun also make you invincible.
so it affects both
Poison - Poison makes it risky to use on allies.

Cooldown:1 Minute 30 Seconds Levels:1
Cybergy: (Cyber Surgery)
(Target [Unit])
Targets a friendly unit, and gives them +25/35/45 move speed, +30/40/50 damage, and +15/25/35 armor, but also deals 50 damage every 30 seconds. The affect remains in effect until it heals.
Cooldown:2 Minutes Levels:3
Personal Fusion reactor: PFR
(Target [Self])
When activated, it gives a 500/1000/1500 energy boost and decreases the cooldown of his abilities by 60/120/180. Also Causes the allies health to be cut by 150/300/450 Helth
Cooldown:3 Minutes 30 Seconds

Unit PictureGoblin Pyro
attachment.php

Proper Names
Dtozm Giantthroat
Gsob Giantheart
Ktamg Evilfilth
Snexz Foulshadow
Brukz Darkdweller
Dneg Gianthunter
icons_697_btn.jpg
Flamethrower
(Targets 600 AoE)
Sprays an area with fire, causing the affected units to take 100 hitpoints of burn damage over 10 seconds.
Cooldown:1 Minute Levels:1
icons_2707_btn.jpg
Flame Grenade
(Targets 200 AoE)
Grenade stays stationary in the ground until detonated. When activated, the grenade explodes, dealing 200 Hitpoints of damage to nearby units.
Cooldown:1 Minute Levels:1
icons_4196_btn.jpg
Phoenix Strike
(Targets a Straight Line)
Sends a wave of fire that resembles a phoenix to sweep slowly out in a line, dealing 500/700/900 damage and stunning those in its wake.
Cooldown:2 Minutes Levels:3
icons_5516_btn.jpg
Carnage
(Targets 400 AoE)
The Pyro litterally explodes, killing himself and dealing 1200/1400/1600 to those around him. His respawn time is 30/45/60 Seconds.
Cooldown:3 Minutes 30 Seconds Levels:3

Unit PictureGoblin Rocketeer
attachment.php

Proper Names
Dax Dreadfire
Mgonaz Greatchain
Mbukr Giantthief
Tomazg Metalthief
Tzaxs Darkdeath
Zudagm Evilgloom
icons_1421_btn.jpg
Power Rockets
(Target Unit/Autocast)
Shoots powerful rockets that damages between 300-400, the explosion will blow in a 600 AoE. Deals50 damage to the targeted unit, and 100 damage to units in the AoE.
Cooldown:0 Levels:1
attachment.php
Rocket Spread
(Target Ground)
Shoots a single rocket in an area, the rocket will explode damaging units for 200 in 300 AoE, when the rocket explodes, 3 more rockets will be unleashed, per rocket will damage up to 120, and when the three rockets will explode, there will be 2 mini rockets that will be unleashed per rocket(those 3 rockets), per mini rocket will damage up to 50 damage.
Cooldown:60 Seconds Levels:None
icons_6413_btn.jpg
Rocket of Pure Death
(Target Unit)
Shoots a glowing black rocket at a targeted unit damaging the unit for 500, for every movement the targeted unit does, the unit is damaged for 7%/12%/18% more damage.
Cooldown:2 Minutes Levels:3
icons_2832_btn.jpg
Nuclear Rocket
(Target Ground)
Launches a giant nuclear rocket that will fall from the sky, damaging 1200/1350/1500 damage to units in the explosion of 950 AoE. The Rockeeter will loose all his Mana, and 30%/20%/10% of his Hitpoints.
Cooldown:3 Mnutes 30 Seconds Levels:3

Unit PictureGoblin Sniper
attachment.php

Proper Names
Rgex Dreadtracker
Rsen Greatburner
Rux Bonebeast
Tegudm Bigheart
Tmasod Stonedread
Bzotud Giantshred
icons_7228_btn.jpg

Rapid Reload
(Buff [Solo])
The Goblin sniper took lessons from the Dwarves, on how to reload the Sniper Rifle at an increased rate. The Sniper gains +50% extra attack speed but losing -75% move speed. This effect lasts 5 seconds.
Cooldown:0 Levels:1
icons_3104_btn.jpg
Headshot!
(Passive)
This ability allows the sniper to make a headshot on occasion, dealing more damage to his enemies.
Cooldown:0 Levels:1
icons_7140_btn.jpg
Leg Cripple
(Target)
The Sniper takes a quick shot at targets legs, dealing 300/500/700 instant damage, 50/60/70 damage over 5 seconds.
Cooldown:3 Minutes 30 Seconds Levels:3
icons_7251_btn.jpg
Snipe
Target
The Sniper puts on his scope for his rifle and takes aim at the targets head for 6/5/4 seconds. If the Target remains in the 1500/1600/1700 range, then the shot will deal 1000/1500/2000 damage. If the target manages to survive, then he is stunned for 3/6/9 seconds.

If you have Ideas, post them below.
 
Last edited:
Level 11
Joined
Apr 5, 2009
Messages
728
here are some


Goblin Rocketeer

Spells:

Starting spells

1.power rockets(target unit/can be right clicked)- shoots powerful rockets that damages up to random damage of 50-90, the explosion will blow in a 600 AoE
50 damage to the targeted unit, and 100 damage to other units that is hit by the explosion.

cooldown:0
levels:none

2.rocket family(target ground)- shoots a single rocket in an area, the rocket will explode damaging units for 200 in 300 AoE, when the rocket explodes, 3 more rockets will be unleashed, per rocket will damage up to 120, and when the three rockets will explode, there will be 2 mini rockets that will be unleashed per rocket(those 3 rockets), per mini rocket will damage up to 50 damage.

cooldown: 60 seconds
levels:none

Midway spell:

Rocket of Pure Death(target unit)- shoots a black glowy rocket to a targeted unit damaging the unit for 500, for every movement the targeted unit does, the unit is damaged for 7%/12%/18% damage.

cooldown: 120 seconds
levels: 3


The Ultimate Spell!

Nuclear rocket(Target ground) -launches a giant nuclear rocket that will fall from the sky, damaging 1200/1350/1500 damage to units in the explosion of 950 AoE, and BTW, the rockeeter will pay the price too, the rocketeer will loose all his mana, loosing , 30%/20%/10% of his life.

cooldown:210 seconds
Levels:3




___________________________________

wooooooo, there done :p
 
Level 8
Joined
Dec 7, 2008
Messages
363
Goblin Pyro

S: Flamethrower
Icon: Flamestrike
Effect: Miniflamestrikes (spawned effect) on enemies.
Sprays an area with the pyro's flamethrower, causing all units in it to take damage over time.

S: Flame Grenade
Icon: Fire ball
Effect: Fire ball (missile), arched. Fire ball stationary for unit. Explosion when active.
Launches a fire bomb at a target point that remains stationary untill an enemy stands on it. When activated, it will explode, dealing damage to nearby units.


M: Phoenix Strike
Icon: Phoenix
Effect: Phoenix (missile), arched
Sends a wave of fire that resembles a phoenix to sweep slowly out in a line, dealing major amounts of damage and stunning those in its wake.


U: Carnage!
Icon: Sapper suicide
Effect: Sapper suicide
The Pyro litterally explodes, killing himself and dealing major damage to those around him. His respawn is (if it is a cost) cheaper/ (if it is a time) shorter and he doesn't lose any gold for the death.
 
Goblin Pyro

S: Flamethrower
Icon: Flamestrike
Effect: Miniflamestrikes (spawned effect) on enemies.
Sprays an area with the pyro's flamethrower, causing all units in it to take damage over time.

S: Flame Grenade
Icon: Fire ball
Effect: Fire ball (missile), arched. Fire ball stationary for unit. Explosion when active.
Launches a fire bomb at a target point that remains stationary untill an enemy stands on it. When activated, it will explode, dealing damage to nearby units.


M: Phoenix Strike
Icon: Phoenix
Effect: Phoenix (missile), arched
Sends a wave of fire that resembles a phoenix to sweep slowly out in a line, dealing major amounts of damage and stunning those in its wake.


U: Carnage!
Icon: Sapper suicide
Effect: Sapper suicide
The Pyro litterally explodes, killing himself and dealing major damage to those around him. His respawn is (if it is a cost) cheaper/ (if it is a time) shorter and he doesn't lose any gold for the death.


Sounds good, but can you include the damage for the levels on the Mid and Ult.
 
Level 13
Joined
Jul 3, 2008
Messages
1,098
Create turret , wall (cover point)

Spawn aura turret = aura of attack speed or movement speed , if it falls ,all of those which were under the effect of it will get negative buff for few seconds

Call artillery support -> deals huge area damage to both allies and enemies few seconds after casting it
Obviously not yet finished...will try to do it tommorow
 
Goblin Sniper:
-Snipers are about units with huge attack distance. They must to see very far and
meaby use some spell with vision revealing. Like goblin camers, some heat detectors.
Wards may be good.
-Snipers are sneaking units. They hide near bushes, trees, groun holls ^^ Some kind of sneak shot at head may be usefull. Wind walk, meld, other invisibility spells may do this job.

Goblin medic:
-If medic will have all spells about healing ally, the game playing with him will be a bit boring.
Some spell that can adict enemy, disable it combat effectivity will be good. Dont you think?
Gas, acid, flash bombs may be used for it or some other spell (that is much of them).
-Healing spells is good, but area healing spells are a bit imbalanced. I sugest heal spell that will heal units around with maximum limit of heal. Example:
@That is 3 units at healing area
@Spell heal 300 damage
@One unit is damaged by 100, second by 175, last one by 50.
@Spell will heal first unit and "heal points" will become 200.
@Spell heal second unit and "heal points" become 25.
@Last unit will be healed by 25 damage because that is no more "heal points" left.
Casting time for this spell will be better, because to heal 3 units need time. Also casting time may be used like this:
@Spell used with 3 seconds casting time and per second it heal one unit for some amouth HP
and not full hp points so others will get no heal :p
Sounds a bit strange and too much things for simple spell. If idea is not good, just use Alchemist's
Healing Spray.
-How about to make Goblin Shock Trooper? Shock/slow/blast spells will fit a lot to him ^^
 
Level 11
Joined
Jan 17, 2009
Messages
790
Goblin Assault Troop

/Goblin Assault Troop is simply a goblin holding an AK-47(or M4 or Revolver Chain-Gun)/

------Starting Spells
1. Auto-Reload(passive)
Increases the Goblin's attack speed.

2. 9mm Molotov Bullets
If this ability is activated, all the Goblin's attacks will become small scaled missiles, that will explode upon impact.

------Midway Spell
3. 7.5mm Nuclear Bullets
If this ability is activated, all the Goblin's attacks will become small scaled nuclear missiles, that will explode upon impact.

------Ultimate Spell
4. Auto Turret
The Goblin sets up his firearm to a turret in a target area, forming a ward that will attack nearby enemy units. The turret will obtain all the buffs casted to it before(eg: Nuclear or Molotov Bullets). But, the Goblin won't be able to attack until the turret gets packed up. The turret is permanent until the Goblin packed it.
 
Level 4
Joined
Jul 25, 2008
Messages
70
Goblin Mechanic:
http://www.hiveworkshop.com/forums/resource_images/3/models_2486_screenshot_tnb.jpg
Rock and Roll Tank:
Credits to donut3.5
Type of Ability: Spell [Summoning]
Units: Rock and Roll Tank Mk I/II/III/etc.
Bonuses? +100 HP per level, faster repair time/lesser resources [idk], +3 damage per level, +25 range per level.
Description: The Rock and Roll tank is an awesome mini-tank capable of taking hits and dealing as much damage as possible. The Tank has two attacks, a Main Cannon and a Man-Operated Machine Gun. The Machine Gun will always deal 15-19 damage at a .9 speed, but is capable of attacking flying units. The Tank has Fortified armor but a slow speed. Lasts until destroyed. Can only Deploy 1 at any time.

http://www.hiveworkshop.com/forums/resource_images/5/models_4491_screenshot_tnb.jpg
Credits to: Kofi Banan

Machine Guns:
Type of Ability: Spell [Summoning]
Units: MG Turret Mk I/II/III/etc.
Bonuses? +2 Damage per level, +1 Armor per level, +5% attack speed per level.
Description: Allows the Mechanic to deploy an immobile MG Turret, the turret attacks extremely fast as well as having the ability "AP Bullets" which lower armor by 3 when they attack someone. The MG Turrets can never be moved but have a built-in KABOOM! Ability, dealing 500 damage around itself. Lasts until destroyed. Only 5 can be deployed at any given time.

Craft: Grenade
Type of Ability Item Crafting
Items Made Gob 'nade Mk I/II/III
Bonuses? +50 Range AoE per level +25/13/6 damage per rank?
Description: The Goblin Mechanic creates a grenade over 5 seconds of casting. The Grenade requires no resources and can be stacked up 3 times. The Grenade explodes in a 150 AoE and deals 50 damage.

Gob Tank Rush!!!
Type of Ultimate: Charge!!!
Based on: Stampede with Siege Tanks
Bonuses: Unsure if you want more the 1 level on ults. +100 range per level and +5 exploding damage per level.
Description: The Goblin Mechanic unleashes the Gob Tank Blitz onto his enemies over 13 seconds. Each tank will deal 35 exploding damage and travel at a 900 range.

I hope you likez :grin::grin::grin:
 
Level 7
Joined
Sep 7, 2006
Messages
97
Great that someone is making a map with those models! I started one too but never got it finished ^^. Anyway i got a spell idea for the Medic! (which should be called Dok or Doc or something to make the ''class'' sound more goblinish.)

Spell Name : **Jetpack** (You should come up with a cooler idea)

Use Paladons Jump system: http://www.hiveworkshop.com/forums/...-paladon-116556/?prev=search=jump&d=list&r=20

In the Object Editor change the animation spell of the spell to Spell Slam :This is a animation where the goblin medic jumps in the air. Fix the JDA_SpecialEffect with a special effect to your liking.

Fix and balance values however you wish.

Give Paladon credits

There, thats just a idea but you should try it out. The spell slam animation really works well with a jumping spell anyways. And a jumping spell is always fun :D.
 
Goblin Assault Troop

/Goblin Assault Troop is simply a goblin holding an AK-47(or M4 or Revolver Chain-Gun)/

------Starting Spells
1. Auto-Reload(passive)
Increases the Goblin's attack speed.

2. 9mm Molotov Bullets
If this ability is activated, all the Goblin's attacks will become small scaled missiles, that will explode upon impact.

------Midway Spell
3. 7.5mm Nuclear Bullets
If this ability is activated, all the Goblin's attacks will become small scaled nuclear missiles, that will explode upon impact.

------Ultimate Spell
4. Auto Turret
The Goblin sets up his firearm to a turret in a target area, forming a ward that will attack nearby enemy units. The turret will obtain all the buffs casted to it before(eg: Nuclear or Molotov Bullets). But, the Goblin won't be able to attack until the turret gets packed up. The turret is permanent until the Goblin packed it.

Very good Ideas, I will see what I can do with them.

Goblin Mechanic:
http://www.hiveworkshop.com/forums/resource_images/3/models_2486_screenshot_tnb.jpg
Rock and Roll Tank:
Credits to donut3.5
Type of Ability: Spell [Summoning]
Units: Rock and Roll Tank Mk I/II/III/etc.
Bonuses? +100 HP per level, faster repair time/lesser resources [idk], +3 damage per level, +25 range per level.
Description: The Rock and Roll tank is an awesome mini-tank capable of taking hits and dealing as much damage as possible. The Tank has two attacks, a Main Cannon and a Man-Operated Machine Gun. The Machine Gun will always deal 15-19 damage at a .9 speed, but is capable of attacking flying units. The Tank has Fortified armor but a slow speed. Lasts until destroyed. Can only Deploy 1 at any time.

http://www.hiveworkshop.com/forums/resource_images/5/models_4491_screenshot_tnb.jpg
Credits to: Kofi Banan

Machine Guns:
Type of Ability: Spell [Summoning]
Units: MG Turret Mk I/II/III/etc.
Bonuses? +2 Damage per level, +1 Armor per level, +5% attack speed per level.
Description: Allows the Mechanic to deploy an immobile MG Turret, the turret attacks extremely fast as well as having the ability "AP Bullets" which lower armor by 3 when they attack someone. The MG Turrets can never be moved but have a built-in KABOOM! Ability, dealing 500 damage around itself. Lasts until destroyed. Only 5 can be deployed at any given time.

Craft: Grenade
Type of Ability Item Crafting
Items Made Gob 'nade Mk I/II/III
Bonuses? +50 Range AoE per level +25/13/6 damage per rank?
Description: The Goblin Mechanic creates a grenade over 5 seconds of casting. The Grenade requires no resources and can be stacked up 3 times. The Grenade explodes in a 150 AoE and deals 50 damage.

Gob Tank Rush!!!
Type of Ultimate: Charge!!!
Based on: Stampede with Siege Tanks
Bonuses: Unsure if you want more the 1 level on ults. +100 range per level and +5 exploding damage per level.
Description: The Goblin Mechanic unleashes the Gob Tank Blitz onto his enemies over 13 seconds. Each tank will deal 35 exploding damage and travel at a 900 range.

I hope you likez :grin::grin::grin:

Very nice, I like how you included the damages and the links to ideas.

Great that someone is making a map with those models! I started one too but never got it finished ^^. Anyway i got a spell idea for the Medic! (which should be called Dok or Doc or something to make the ''class'' sound more goblinish.)

Spell Name : **Jetpack** (You should come up with a cooler idea)

Use Paladons Jump system: http://www.hiveworkshop.com/forums/...-paladon-116556/?prev=search=jump&d=list&r=20

In the Object Editor change the animation spell of the spell to Spell Slam :This is a animation where the goblin medic jumps in the air. Fix the JDA_SpecialEffect with a special effect to your liking.

Fix and balance values however you wish.

Give Paladon credits

There, thats just a idea but you should try it out. The spell slam animation really works well with a jumping spell anyways. And a jumping spell is always fun :D.

Hmm, sounds like a good idea to me, I will see what I can have my spell makers do.
 
Level 4
Joined
Jul 25, 2008
Messages
70
Goblin Sniper
Suggestion: Use Konstrukt's Sniper rifle projectile for the Sniper, looks cool :grin:
http://www.hiveworkshop.com/forums/...49018/?prev=search=Konstrukt&d=list&r=20&t=10

Rapid Reload:
Type of Ability: Buff [Solo]
Buff:: Gives the Sniper very slow movement but very fast attack speed. The amount of time increases per level.
Bonuses? +3 seconds per level
Description: The Goblin sniper took lessons from the Dwarves, on how to reload the Sniper Rifle at an increased rate. The Sniper gains +50% extra attack speed but losing -100% move speed. This effect lasts 5 seconds.

Headshot!:
Type of Ability: Passive
Passive: 10% chance to inflict more damage per level.
Bonuses 2 + 1 times more damage per level.
Description This ability allows the sniper to make a headshot on occasion, dealing more damage to his enemies.

Leg Cripple:
Type of Ability: Direct Damage
DD: The Sniper aims for the legs of target, dealing damage over time and slowing movement speed for 10 seconds.
Bonuses +10 Damage over Time, +25 initial damage, -5% movement per level.
Description: The Sniper takes a quick shot at targets legs, slowing them down and dealing some heavy internal bleeding damage.

Snipe:
Ultimate: Time to Die
Thunder bolt with long Cast time
Description The Sniper puts on his scope for his rifle and takes aim at the targets head for 6 seconds. If the Target remains in the 1500 range, then the shot will deal 1000 damage. If the target manages to survive, then he is stunned for 3 seconds.
 
Goblin Sniper
Suggestion: Use Konstrukt's Sniper rifle projectile for the Sniper, looks cool :grin:
http://www.hiveworkshop.com/forums/...49018/?prev=search=Konstrukt&d=list&r=20&t=10

Rapid Reload:
Type of Ability: Buff [Solo]
Buff:: Gives the Sniper very slow movement but very fast attack speed. The amount of time increases per level.
Bonuses? +3 seconds per level
Description: The Goblin sniper took lessons from the Dwarves, on how to reload the Sniper Rifle at an increased rate. The Sniper gains +50% extra attack speed but losing -100% move speed. This effect lasts 5 seconds.

Headshot!:
Type of Ability: Passive
Passive: 10% chance to inflict more damage per level.
Bonuses 2 + 1 times more damage per level.
Description This ability allows the sniper to make a headshot on occasion, dealing more damage to his enemies.

Leg Cripple:
Type of Ability: Direct Damage
DD: The Sniper aims for the legs of target, dealing damage over time and slowing movement speed for 10 seconds.
Bonuses +10 Damage over Time, +25 initial damage, -5% movement per level.
Description: The Sniper takes a quick shot at targets legs, slowing them down and dealing some heavy internal bleeding damage.

Snipe:
Ultimate: Time to Die
Thunder bolt with long Cast time
Description The Sniper puts on his scope for his rifle and takes aim at the targets head for 6 seconds. If the Target remains in the 1500 range, then the shot will deal 1000 damage. If the target manages to survive, then he is stunned for 3 seconds.

Good idea, I will use em, thank you for all your help.
 
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