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Green Steel: The Goblin's War

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Green Steel: The Goblin's Retaliation

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ClassificationInformation
Map TypeDefense/RPG
Map AspectsStrategy, Team Work, Defending, Search and Rescue
Map SizeHuge (224*224)
Number of PlayersTotal 12 (8-12 Recommended)
Terrain TypeRocky Snow, Snow, Grass, Dirt, Dead Grass, Stone Path....


Story
Remaking the background story.


InformationProgress%
Terrain•••••••••5%
Triggers••••••••••0%
Spells••••••••••0%
Units••••••••••0%
Heroes••••••••••30%
Icons/Loading Screen•••••••••10%


DateNews/Updates
November 26, 2009Created Thread
December 15th, 2009Lost Map
September 21, 2010Found a Backup, Continues Work


PositionsNames
Team LeaderMidnighters
TerrainerMidnighters cww1224
Spell MakerWindu Naitsirk
vJassUnfulfilled
TriggererMidnighters
System MakerWindu
IdeasMidnighters BreeBree123
Icons-Berz-
TexturingUnfulfilled
Map Testercww1224


HeroesInformation
Unit PictureGoblin Marine
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Proper Names
Bagedz Ironcurse
Barm Ironraider
Btens Sickdrinker
Dsen Sickswiller
Mab Darkraider
Mbaz Irongut
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Auto-Reload
(Target [Self])
Raises the Marines attack speed by +25%.
Cooldown:None Levels:1
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9mm Molotov Bullets
(Target [Self])
When this spell is activate, it will turn all bullets fire into small scaled rockets.
Cooldown:3 seconds Levels:1
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7.5mm Nuclear Bullets
(Target [Self])
When this spell is activated, it will turn all bullets into small scaled nuclear rockets.
Cooldown: 10 Seconds Levels:3
Auto-Turret
(Target [Sentry])
The Goblin Marine sets up his firearm as a turret. The turret will obtain all the buffs casted to it before(eg: Nuclear or Molotov Bullets). But, the Goblin won't be able to attack until the turret gets packed up. The turret is permanent until the Goblin packed it.
Cooldown:None Levels:3

Unit PictureGoblin Mechanic
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Proper Names
Mux Dreadshadow
Nesd Metallurker
Nork Gianthowl
Rsoged Evilarm
Sanodm Ironshade
Tgezd Madstink
Rock and Roll Tank
(Target [Summon])
The Rock and Roll tank is an awesome mini-tank capable of taking hits and dealing as much damage as possible. The Tank has two attacks, a Main Cannon and a Man-Operated Machine Gun. The Machine Gun will always deal 150-200 damage at a .9 speed, but is capable of attacking flying units. The Tank has Fortified armor but a slow speed. Lasts until destroyed. Can only Deploy 1 at any time.
Cooldown:None Levels:1
Firearm Crafting
(Target [Crafting])
The Goblin Mechanic creates a series of chosen firearms over 5 seconds of casting. The firearms requires no resources.
Cooldown: 10 Seconds Levels:1
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Grenade Crafting
(Target [Crafting])
The Goblin Mechanic creates a grenade over 5 seconds of casting. The Grenade requires no resources and can be stacked up 3 times. The Grenade explodes in a 150/200/250 AoE and deals 300/500/700 damage.
Cooldown: 10 Seconds Levels:3
Goblin Tank Rush
(Target [AoE])
The Goblin Mechanic unleashes the Gob Tank Blitz onto his enemies over 15/18/21 seconds. Each tank will deal 1500/2000/2500 exploding damage and travel at a 900/1100/1300 AoE.
Cooldown:3 Minutes 30 Seconds Levels:3

Unit PictureGoblin Medic
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Proper Names
Xseg Boneshred
Zed Stonechain
Zmaged Stonegouger
Ztusab Metalscum
Xub Sickcut
Xast Giantrender
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Nanomite Rocket
(Target [AoE])
The medic fires a missile at a designated area, when the missile explodes, it sends out a cloud of nanomites that heal the allies wounds.
Cooldown:1 Minute Levels:1
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RPS: Rocket Propelled Syringe
(Target [Unit])
RPS has a 25% chance of each of the following:
Heal (allies only)
Damage (enemies)
Stun - Stun also make you invincible.
so it affects both
Poison - Poison makes it risky to use on allies.

Cooldown:1 Minute 30 Seconds Levels:1
Cybergy: (Cyber Surgery)
(Target [Unit])
Targets a friendly unit, and gives them +25/35/45 move speed, +30/40/50 damage, and +15/25/35 armor, but also deals 50 damage every 30 seconds. The affect remains in effect until it heals.
Cooldown:2 Minutes Levels:3
Personal Fusion reactor: PFR
(Target [Self])
When activated, it gives a 500/1000/1500 energy boost and decreases the cooldown of his abilities by 60/120/180. Also Causes the allies health to be cut by 150/300/450 Helth
Cooldown:3 Minutes 30 Seconds

Unit PictureGoblin Pyro
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Proper Names
Dtozm Giantthroat
Gsob Giantheart
Ktamg Evilfilth
Snexz Foulshadow
Brukz Darkdweller
Dneg Gianthunter
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Flamethrower
(Targets 600 AoE)
Sprays an area with fire, causing the affected units to take 100 hitpoints of burn damage over 10 seconds.
Cooldown:1 Minute Levels:1
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Flame Grenade
(Targets 200 AoE)
Grenade stays stationary in the ground until detonated. When activated, the grenade explodes, dealing 200 Hitpoints of damage to nearby units.
Cooldown:1 Minute Levels:1
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Phoenix Strike
(Targets a Straight Line)
Sends a wave of fire that resembles a phoenix to sweep slowly out in a line, dealing 500/700/900 damage and stunning those in its wake.
Cooldown:2 Minutes Levels:3
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Carnage
(Targets 400 AoE)
The Pyro litterally explodes, killing himself and dealing 1200/1400/1600 to those around him. His respawn time is 30/45/60 Seconds.
Cooldown:3 Minutes 30 Seconds Levels:3

Unit PictureGoblin Rocketeer
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Proper Names
Dax Dreadfire
Mgonaz Greatchain
Mbukr Giantthief
Tomazg Metalthief
Tzaxs Darkdeath
Zudagm Evilgloom
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Power Rockets
(Target Unit/Autocast)
Shoots powerful rockets that damages between 300-400, the explosion will blow in a 600 AoE. Deals50 damage to the targeted unit, and 100 damage to units in the AoE.
Cooldown:0 Levels:1
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Rocket Spread
(Target Ground)
Shoots a single rocket in an area, the rocket will explode damaging units for 200 in 300 AoE, when the rocket explodes, 3 more rockets will be unleashed, per rocket will damage up to 120, and when the three rockets will explode, there will be 2 mini rockets that will be unleashed per rocket(those 3 rockets), per mini rocket will damage up to 50 damage.
Cooldown:60 Seconds Levels:None
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Rocket of Pure Death
(Target Unit)
Shoots a glowing black rocket at a targeted unit damaging the unit for 500, for every movement the targeted unit does, the unit is damaged for 7%/12%/18% more damage.
Cooldown:2 Minutes Levels:3
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Nuclear Rocket
(Target Ground)
Launches a giant nuclear rocket that will fall from the sky, damaging 1200/1350/1500 damage to units in the explosion of 950 AoE. The Rockeeter will loose all his Mana, and 30%/20%/10% of his Hitpoints.
Cooldown:3 Mnutes 30 Seconds Levels:3

Unit PictureGoblin Sniper
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Proper Names
Rgex Dreadtracker
Rsen Greatburner
Rux Bonebeast
Tegudm Bigheart
Tmasod Stonedread
Bzotud Giantshred
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Rapid Reload
(Buff [Solo])
The Goblin sniper took lessons from the Dwarves, on how to reload the Sniper Rifle at an increased rate. The Sniper gains +50% extra attack speed but losing -75% move speed. This effect lasts 5 seconds.
Cooldown:0 Levels:1
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Headshot!
(Passive)
This ability allows the sniper to make a headshot on occasion, dealing more damage to his enemies.
Cooldown:0 Levels:1
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Leg Cripple
(Target)
The Sniper takes a quick shot at targets legs, dealing 300/500/700 instant damage, 50/60/70 damage over 5 seconds.
Cooldown:3 Minutes 30 Seconds Levels:3
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Snipe
Target
The Sniper puts on his scope for his rifle and takes aim at the targets head for 6/5/4 seconds. If the Target remains in the 1500/1600/1700 range, then the shot will deal 1000/1500/2000 damage. If the target manages to survive, then he is stunned for 3/6/9 seconds.


Unit PictureOgre Abolisher

Proper Names
Club
(Target [Self])
The Abolisher grabs a club found on the ground and uses it to pound enemies.
Cooldown:None Levels:1
Power Punch
(Target [Line])
The Abolisher stores up massive enery, and releases it in a giant punch, running towards an enemy, and knocking it back, also deals damage to any enemy in the path.
Cooldown:60 Seconds Levels:1
Sleep
(Target [Self])
The Abolisher falls asleep standing where he is, and restores 350/450/550 health.
Cooldwon:30 Seconds Levels:3
Ogre Breath
(Target [AoE])
-The Abolisher throws up on the enemie, when the vomit leaves the mouth it ignites.
Cooldown:2 Minutes Levels:3

Unit PictureOgre BladeMaster

Proper Names

Blade Storm
(Target [Near])
Causes the BladeMaster to spin around in a circle, hitting th enemie with its blades causing damage.
Cooldown:60 Seconds Levels:3
Cleave
(Passive)
Makes the BladeMaster hit enemies that he is not aiming for, causing less damage the farther away they are.
Cooldown:None Levels:3
Body Slam
(Target [Unit])
The BladeMaster throws himself at the enemy knocking him back and causing damage.
Cooldown:2 Minutes Levels:3
Blade Storm
(Target [AoE])
The BladeMaster hurls swords into the air, barraging the enemies in an AoE with them.
Cooldown:3 Minutes Levels:3

Unit PictureOgre Mage

Proper Names

Fire Blast
(Target [Unit])
Hurls a ball of fire at the enemy, causing burn damage over time.
Cooldown:30 Seconds Levels:3
Ice Blast
(Target [Unit])
Hurls a ball of ice at the enemie, causing freeze damage, and slowing the enemy.
Cooldown:30 Seconds Levels:3
Twin Attack
(Target [Unit])
A ball of fire and ice that explodes upon impact, shooting fire and ice everywhere.
Cooldown:1 Minute 30 Seconds Levels:3
Elementary Mastery
(Target [Passive])
Passively boost all spell power, as well as giving resistance to Fire and Ice spells.

Cooldown:None Levels:3

Unit PictureOgre Berzerker

Proper Names

Grappling Hook
(Target [Unit])
Throws a chain at the enemy, if it hits, it forcefully pulls the unit towards you.
Cooldown:30 Seconds Levels:1




Double Slam
(Target [Unit])
Draws Back both maces and slams the enemy into the ground, stunning for 5/7/9 seconds.
Cooldown:2 Minutes Levels:3
Berzerk
(Target [Self])
Increases attack speed, and defense to maximum for 15/20/25 seconds.
Cooldown:3 Minutes 30 Seconds Levels:3

Unit PictureOger Axe Raider

Proper Names

Shockwave
[Target (Ground)]
The Axe Raider slams into the ground with his axe, causing the ground to split and damage any enemy in the path.


Taunt
[Target (Enemy)]
Makes the enemy fear you and run away from you.

Spike
[Target (Enemy)]
The Axe Raider stabs you with the tip of his axe and runs with you on it. If he hits something, you take extra damage.

Ground Slam
[Target (Ground)]
The Axe Raider slams the ground sending out many splits in the earth, that damage all surrounding units.

Unit PictureOgre Alchemist

Proper Names

Bottle of Acid
[Target (Enemy)]
Throws acid at the selected enemy, can be used in combo with Bunsen Burner.

Bunsen Burner
[Target (Enemy)]
Hurls fire at a unit, can be used in combo with Bottle of Acid.

Unstable Clone
[Target (Clone)]
Summons a dark clone of himself, acts as a distraction, and will aggro on the enemy, then explode, causing massive damage.

Gold Rush
[Target (Enemy)]
Hurls a series of spell bolts at a targeted area, when a unit is killed by this spell, it will give you extra gold.



ScreenshotInformation
Goblin Starting AreaGoblin Starting Area
Goblin-Base2.PNG
An overview of the entire starting area thus far.
Ogre Starting AreaOgre Starting Area


CreditMemberResource Link
Goblin MarineWILL THE ALMIGHTYGoblin Soldier
Goblin SniperWILL THE ALMIGHTYGoblin Sniper
Goblin PyroWILL THE ALMIGHTYGoblin Pyro
Goblin EngineerWILL THE ALMIGHTYGoblin Engineer
Goblin RocketeerWILL THE ALMIGHTYGoblin Rocketeer
Goblin MechanicRizz_BoomerGoblin Mechanic
Goblin TankGeneral FrankGoblin Tank
Power RocketsBlizzardPower Rockets
Rocket of Pure DeathHuinipachutliRocket of Pure Death
Nuclear RocketTTFTCUTSNuclear Rocket
FlamethrowerBlizzardFlametrhower
Flame GrenadeDaelinFlame Grenade
Phoenix FireKimberlyPhoenix Fire
CarnageX.e.r.e.XCarnage
Grenade SpellNFWarGrenade Spell
Rapid ReloadZombie.Rapid Reload
Headshot!ChirusHighwindHeadshot!
Leg CrippleThe_SilentLeg Cripple
Snipeoh_snapSnipe
9mm Molotov BulletHuinipachutli9mm Molotv Bullet
Auto-TurretKofi_BanonAuto-Turret
Rock and Roll TankDonut3.5Rock and Roll Tank
Grenade CraftingAnDrOnIQGrenade Crafting
RPSThe_SilentRPS

Ignore(Note for Me)
180w*213h = Unit Preview Image
 

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Last edited:
I hope that was a deathmatch, or something like that...
Not really sure on what you mean by "Deathmatch", but if you'd like to explain it, I may try to incorporate it into the map.

This looks cool, and a deathmatch would be awesome, as HappyCockroach has suggested :D

Also, will this involve manual shooting or does it use the default Warcraft combat system? It would be awesome if it uses a custom combat system and had some awesome spells :D

How far is the progress? Looking forward to this :D Good luck!
Hmm, I have not really decided on the shooting system yet, it is going to have a fixed camera behind the unit you choose, because some of the terrain gets in the way of the camera.

And it will have all custom spells, we have a very good spell maker on the team, I just don't know if h has an account on Hive.

About the progress, we are in total about 7% done with the map, the project was started yesterday.

i will look forward to this map :D
I hope you will be, this is going to take some time to finish if I do not get a team together to help me.
 
Level 3
Joined
Jan 7, 2008
Messages
45
This tooltip:
Shoots a single rocket in an area, the rocket will explode damaging units for 200 in 300 AoE, when the rocket explodes, 3 more rockets will be unleashed, per rocket will damage up to 120, and when the three rockets will explode, there will be 2 mini rockets that will be unleashed per rocket(those 3 rockets), per mini rocket will damage up to 50 damage.
Is in very bad english, i would change it to:
Shoots a single rocket in an area, the rocket will explode damaging units for 200 in 300 AoE, when the rocket explodes, 3 more rockets will be unleashed, each rocket will damage up to 120, and when the three rockets explodes, there will be created 2 mini rockets for each of the three rockets, each mini rocket will damage up to 50 damage.

A skill for the medic could be setting up a healing station of some kind, that will heal those around it, or bandaging a unit healing it over time.

Also Rocket spread and Power rockets doesn't seem to be healed, the first one of them deals 100 damage AoE and 50 to a single target, the second skill will deal 860 damage in an area.

And btw. what ppl mean by death match (I would think) is some kind of small PvP arena...
 
Last edited:
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