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Auto-Reload (Target [Self]) Raises the Marines attack speed by +25%. Cooldown:None Levels:1
9mm Molotov Bullets (Target [Self]) When this spell is activate, it will turn all bullets fire into small scaled rockets.
Cooldown:3 seconds Levels:1
7.5mm Nuclear Bullets (Target [Self]) When this spell is activated, it will turn all bullets into small scaled nuclear rockets. Cooldown: 10 Seconds Levels:3
Auto-Turret (Target [Sentry]) The Goblin Marine sets up his firearm as a turret. The turret will obtain all the buffs casted to it before(eg: Nuclear or Molotov Bullets). But, the Goblin won't be able to attack until the turret gets packed up. The turret is permanent until the Goblin packed it. Cooldown:None Levels:3
Rock and Roll Tank (Target [Summon]) The Rock and Roll tank is an awesome mini-tank capable of taking hits and dealing as much damage as possible. The Tank has two attacks, a Main Cannon and a Man-Operated Machine Gun. The Machine Gun will always deal 150-200 damage at a .9 speed, but is capable of attacking flying units. The Tank has Fortified armor but a slow speed. Lasts until destroyed. Can only Deploy 1 at any time. Cooldown:None Levels:1
Firearm Crafting (Target [Crafting]) The Goblin Mechanic creates a series of chosen firearms over 5 seconds of casting. The firearms requires no resources. Cooldown: 10 Seconds Levels:1
Grenade Crafting (Target [Crafting]) The Goblin Mechanic creates a grenade over 5 seconds of casting. The Grenade requires no resources and can be stacked up 3 times. The Grenade explodes in a 150/200/250 AoE and deals 300/500/700 damage. Cooldown: 10 Seconds Levels:3
Goblin Tank Rush (Target [AoE]) The Goblin Mechanic unleashes the Gob Tank Blitz onto his enemies over 15/18/21 seconds. Each tank will deal 1500/2000/2500 exploding damage and travel at a 900/1100/1300 AoE. Cooldown:3 Minutes 30 Seconds Levels:3
Nanomite Rocket (Target [AoE]) The medic fires a missile at a designated area, when the missile explodes, it sends out a cloud of nanomites that heal the allies wounds. Cooldown:1 Minute Levels:1
RPS: Rocket Propelled Syringe (Target [Unit]) RPS has a 25% chance of each of the following:
Heal (allies only)
Damage (enemies)
Stun - Stun also make you invincible.
so it affects both
Poison - Poison makes it risky to use on allies. Cooldown:1 Minute 30 Seconds Levels:1
Cybergy: (Cyber Surgery) (Target [Unit]) Targets a friendly unit, and gives them +25/35/45 move speed, +30/40/50 damage, and +15/25/35 armor, but also deals 50 damage every 30 seconds. The affect remains in effect until it heals. Cooldown:2 Minutes Levels:3
Personal Fusion reactor: PFR (Target [Self]) When activated, it gives a 500/1000/1500 energy boost and decreases the cooldown of his abilities by 60/120/180. Also Causes the allies health to be cut by 150/300/450 Helth Cooldown:3 Minutes 30 Seconds
Flamethrower (Targets 600 AoE) Sprays an area with fire, causing the affected units to take 100 hitpoints of burn damage over 10 seconds. Cooldown:1 Minute Levels:1
Flame Grenade (Targets 200 AoE) Grenade stays stationary in the ground until detonated. When activated, the grenade explodes, dealing 200 Hitpoints of damage to nearby units. Cooldown:1 Minute Levels:1
Phoenix Strike (Targets a Straight Line) Sends a wave of fire that resembles a phoenix to sweep slowly out in a line, dealing 500/700/900 damage and stunning those in its wake. Cooldown:2 Minutes Levels:3
Carnage (Targets 400 AoE) The Pyro litterally explodes, killing himself and dealing 1200/1400/1600 to those around him. His respawn time is 30/45/60 Seconds. Cooldown:3 Minutes 30 Seconds Levels:3
Power Rockets (Target Unit/Autocast) Shoots powerful rockets that damages between 300-400, the explosion will blow in a 600 AoE. Deals50 damage to the targeted unit, and 100 damage to units in the AoE. Cooldown:0 Levels:1
Rocket Spread (Target Ground) Shoots a single rocket in an area, the rocket will explode damaging units for 200 in 300 AoE, when the rocket explodes, 3 more rockets will be unleashed, per rocket will damage up to 120, and when the three rockets will explode, there will be 2 mini rockets that will be unleashed per rocket(those 3 rockets), per mini rocket will damage up to 50 damage. Cooldown:60 Seconds Levels:None
Rocket of Pure Death (Target Unit) Shoots a glowing black rocket at a targeted unit damaging the unit for 500, for every movement the targeted unit does, the unit is damaged for 7%/12%/18% more damage. Cooldown:2 Minutes Levels:3
Nuclear Rocket (Target Ground) Launches a giant nuclear rocket that will fall from the sky, damaging 1200/1350/1500 damage to units in the explosion of 950 AoE. The Rockeeter will loose all his Mana, and 30%/20%/10% of his Hitpoints. Cooldown:3 Mnutes 30 Seconds Levels:3
Rapid Reload (Buff [Solo]) The Goblin sniper took lessons from the Dwarves, on how to reload the Sniper Rifle at an increased rate. The Sniper gains +50% extra attack speed but losing -75% move speed. This effect lasts 5 seconds. Cooldown:0 Levels:1
Headshot! (Passive) This ability allows the sniper to make a headshot on occasion, dealing more damage to his enemies. Cooldown:0 Levels:1
Leg Cripple (Target) The Sniper takes a quick shot at targets legs, dealing 300/500/700 instant damage, 50/60/70 damage over 5 seconds.
Cooldown:3 Minutes 30 Seconds Levels:3
Snipe Target The Sniper puts on his scope for his rifle and takes aim at the targets head for 6/5/4 seconds. If the Target remains in the 1500/1600/1700 range, then the shot will deal 1000/1500/2000 damage. If the target manages to survive, then he is stunned for 3/6/9 seconds.
Unit Picture
Ogre Abolisher
Proper Names
Club (Target [Self]) The Abolisher grabs a club found on the ground and uses it to pound enemies. Cooldown:None Levels:1
Power Punch (Target [Line]) The Abolisher stores up massive enery, and releases it in a giant punch, running towards an enemy, and knocking it back, also deals damage to any enemy in the path. Cooldown:60 Seconds Levels:1
Sleep (Target [Self]) The Abolisher falls asleep standing where he is, and restores 350/450/550 health. Cooldwon:30 Seconds Levels:3
Ogre Breath (Target [AoE]) -The Abolisher throws up on the enemie, when the vomit leaves the mouth it ignites. Cooldown:2 Minutes Levels:3
Unit Picture
Ogre BladeMaster
Proper Names
Blade Storm (Target [Near]) Causes the BladeMaster to spin around in a circle, hitting th enemie with its blades causing damage. Cooldown:60 Seconds Levels:3
Cleave (Passive) Makes the BladeMaster hit enemies that he is not aiming for, causing less damage the farther away they are. Cooldown:None Levels:3
Body Slam (Target [Unit]) The BladeMaster throws himself at the enemy knocking him back and causing damage. Cooldown:2 Minutes Levels:3
Blade Storm (Target [AoE]) The BladeMaster hurls swords into the air, barraging the enemies in an AoE with them. Cooldown:3 Minutes Levels:3
Unit Picture
Ogre Mage
Proper Names
Fire Blast (Target [Unit]) Hurls a ball of fire at the enemy, causing burn damage over time. Cooldown:30 Seconds Levels:3
Ice Blast (Target [Unit]) Hurls a ball of ice at the enemie, causing freeze damage, and slowing the enemy. Cooldown:30 Seconds Levels:3
Twin Attack (Target [Unit]) A ball of fire and ice that explodes upon impact, shooting fire and ice everywhere. Cooldown:1 Minute 30 Seconds Levels:3
Elementary Mastery (Target [Passive]) Passively boost all spell power, as well as giving resistance to Fire and Ice spells.
Cooldown:None Levels:3
Unit Picture
Ogre Berzerker
Proper Names
Grappling Hook (Target [Unit]) Throws a chain at the enemy, if it hits, it forcefully pulls the unit towards you. Cooldown:30 Seconds Levels:1
Double Slam (Target [Unit]) Draws Back both maces and slams the enemy into the ground, stunning for 5/7/9 seconds. Cooldown:2 Minutes Levels:3
Berzerk (Target [Self]) Increases attack speed, and defense to maximum for 15/20/25 seconds. Cooldown:3 Minutes 30 Seconds Levels:3
Unit Picture
Oger Axe Raider
Proper Names
Shockwave [Target (Ground)] The Axe Raider slams into the ground with his axe, causing the ground to split and damage any enemy in the path.
Taunt [Target (Enemy)] Makes the enemy fear you and run away from you.
Spike [Target (Enemy)] The Axe Raider stabs you with the tip of his axe and runs with you on it. If he hits something, you take extra damage.
Ground Slam [Target (Ground)] The Axe Raider slams the ground sending out many splits in the earth, that damage all surrounding units.
Unit Picture
Ogre Alchemist
Proper Names
Bottle of Acid [Target (Enemy)] Throws acid at the selected enemy, can be used in combo with Bunsen Burner.
Bunsen Burner [Target (Enemy)] Hurls fire at a unit, can be used in combo with Bottle of Acid.
Unstable Clone [Target (Clone)] Summons a dark clone of himself, acts as a distraction, and will aggro on the enemy, then explode, causing massive damage.
Gold Rush [Target (Enemy)] Hurls a series of spell bolts at a targeted area, when a unit is killed by this spell, it will give you extra gold.
This looks cool, and a deathmatch would be awesome, as HappyCockroach has suggested
Also, will this involve manual shooting or does it use the default Warcraft combat system? It would be awesome if it uses a custom combat system and had some awesome spells
How far is the progress? Looking forward to this Good luck!
Hmm, I have not really decided on the shooting system yet, it is going to have a fixed camera behind the unit you choose, because some of the terrain gets in the way of the camera.
And it will have all custom spells, we have a very good spell maker on the team, I just don't know if h has an account on Hive.
About the progress, we are in total about 7% done with the map, the project was started yesterday.
Shoots a single rocket in an area, the rocket will explode damaging units for 200 in 300 AoE, when the rocket explodes, 3 more rockets will be unleashed, per rocket will damage up to 120, and when the three rockets will explode, there will be 2 mini rockets that will be unleashed per rocket(those 3 rockets), per mini rocket will damage up to 50 damage.
Is in very bad english, i would change it to:
Shoots a single rocket in an area, the rocket will explode damaging units for 200 in 300 AoE, when the rocket explodes, 3 more rockets will be unleashed, each rocket will damage up to 120, and when the three rockets explodes, there will be created 2 mini rockets for each of the three rockets, each mini rocket will damage up to 50 damage.
A skill for the medic could be setting up a healing station of some kind, that will heal those around it, or bandaging a unit healing it over time.
Also Rocket spread and Power rockets doesn't seem to be healed, the first one of them deals 100 damage AoE and 50 to a single target, the second skill will deal 860 damage in an area.
And btw. what ppl mean by death match (I would think) is some kind of small PvP arena...
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