mafe
Map Reviewer
- Joined
- Nov 2, 2013
- Messages
- 865
Hello and apologies for the long wait until the review!
While I'm always happy to see new people making melee maps, I also have say that the initial learning curve is steep and it's easy to make mistakes without even being aware of them. For exmaple, the following issues with this map make essentially inviable for anything but just-for-fun play against the AI/friends:
1. Less than 100% chance for itemdrops: It's no fun if one player gets a (big) item and the other doesnt, purely based on luck.
2. The itemdrops are way too strong relative to the creepcamps, check ladder maps to get an idea what is more appropriate.
3. No neutral buildings except the fountain: Tavern and shops are must-haves as otehrwise some strategies simply dont work.
4. Incorrectly based main buliding spawn points (too close to mines): This makes the map default to patch patch 1.07 instead of using the current patch.
5. Not much variety in creeps (even though this fits with the theme of the map).
6. Too few creepcamps overall and in particular too few camps that can be taken in the early stages.
7. Map is very small, this is particularly noticable with the ramps and the space around the potential expansions.
There is more technical stuff that I could mention, but I'll leave it at that for now.
On the upside, the general idea and layout of the map could work, but still it would have to be may 50% bigger.
So overall, not a bad attempt for a first map. Yet unfortunately it's still too far away from being turned into a map that has more of the "standard" features of 1v1 melee maps; it would have to be more or less recreated from scratch to achieve this. Therefore, even though I feel bad after making you wait for so long, map set to Useful/Simple.
While I'm always happy to see new people making melee maps, I also have say that the initial learning curve is steep and it's easy to make mistakes without even being aware of them. For exmaple, the following issues with this map make essentially inviable for anything but just-for-fun play against the AI/friends:
1. Less than 100% chance for itemdrops: It's no fun if one player gets a (big) item and the other doesnt, purely based on luck.
2. The itemdrops are way too strong relative to the creepcamps, check ladder maps to get an idea what is more appropriate.
3. No neutral buildings except the fountain: Tavern and shops are must-haves as otehrwise some strategies simply dont work.
4. Incorrectly based main buliding spawn points (too close to mines): This makes the map default to patch patch 1.07 instead of using the current patch.
5. Not much variety in creeps (even though this fits with the theme of the map).
6. Too few creepcamps overall and in particular too few camps that can be taken in the early stages.
7. Map is very small, this is particularly noticable with the ramps and the space around the potential expansions.
There is more technical stuff that I could mention, but I'll leave it at that for now.
On the upside, the general idea and layout of the map could work, but still it would have to be may 50% bigger.
So overall, not a bad attempt for a first map. Yet unfortunately it's still too far away from being turned into a map that has more of the "standard" features of 1v1 melee maps; it would have to be more or less recreated from scratch to achieve this. Therefore, even though I feel bad after making you wait for so long, map set to Useful/Simple.