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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Golem Wars v2.0c FINAL

Submitted by scourge069
This bundle is marked as approved. It works and satisfies the submission rules.

GOLEM WARS
by: scourge069

MAP INFO:

At the start of the game, each player has to choose a unique hero which they can customize and use all throughout the game.

The game consists of 2 opposing teams, and every player is to choose which team to take part with.

The 2 teams have to battle for the possession of the Golden Sword which is given to the player who can slay the Gold Golem.

The Golden Sword is required to defeat your opposing team's Boss Golem which is basically the objective of the game.

If the hero that has obtained the Golden Sword happens to die or the 7 minutes allotted time expires, the Gold Golem will be revived at the same spot it was first spawned and the Golden Sword will be removed from the last hero who obtained it.

The game consists of (11, 15, 21, 25) rounds and each team needs to win (6, 8, 11, 13) rounds in order to triumph.

FEATURES:

*Heroes - This map features custom heroes and spells.
*Systems - This map also features cool systems that can be downloaded here in hiveworkshop.

GAMEPLAY SCREENSHOTS:

Gameplay Screenshots


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Change Log:

Change log

version 2.0c
- Added 1 new hero.
- Improved items Hood of Cunning and Dragon's Incisor.
- Utilized more of the maps unused space.
- Added more neutral creep camps and Level 1 Spiderlings at Team Bases.
version 1.5c
- Added 3 new heroes.
- Added 3 new items.
- Now, Sea Turtles has a 50% chance to drop Runes upon death that can aid the heroes to hasten their farming.
- Fixed in-game bugs.
- Lots of hero and unit stats balancing.
version 1.4c
- Added new game command /rounds NN.
- Added some more neutral creep camps.
- Fixed minor bugs.
- Did some spell, item and hero balancing.
version 1.3c
- Added new items Ring of the Magi and Blood Crest.
- Added 2 new heroes, Admiral and Soul Reaper.
- Improved spells of Beast Lord.
version 1.2b
- Added new items Hood of Cunning, Shield of Courage and a New Item Shop.
- Some minor spell balancing and remakes.
- Added a new simple killing streak system.
- Modified the golems.
- Items can no longer be picked up by players who does not own them.
- Fixed some spell and item tooltips.
- Now 90 seconds preparation time.
- Dagger of Escape is muted for seconds while the hero is in combat.


Credits:

If ever I used your stuff and forgot to include you in the Credits, please inform me...

Models

Captain_Jack, WILL THE ALMIGHTY, Infrisios, JetFangInferno, Mc !, Pyritie, Frankster, Skizzik, Daelin, Suselishe, PrMosquito, -Grendel, Miseracord, sPy, Vestras, BurninRose, Callahan, Amdor, Power, HappyTauren.


Systems

JeffQ's Chain System, GUI Knockback System [Paladon], Weep's GUI-Friendly Damage Detection System


Icons

PeeKay, SkriK, Sundance, CRAZYRUSSIAN, KelThuzad, Darkfang, Mc !, Elainiel, Gwen Stefani, Paladon, IamtheRper.


Skins

Shockwave, Black_Stan, Hueter.


Keywords:
Golem Wars, Golem, Wars, War, Warcraft, Rakion
Contents

Golem Wars v2.0c FINAL (Map)

Reviews
Moderator
Vengeancekael - [Contact] Date: 2012/Aug/23 15:41:50 Comment: [Approved] While Kobas has noted that the map's terrain is not acceptable, it's not dramatic, the outer terrain (the beach) looks good, except for the team bases, which is mostly...
  1. scourge069

    scourge069

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    , ok BOSS thank you ..:D
     
  2. -Kobas-

    -Kobas-

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    Map is nice, heroes and items are acceptable, but terrain isn't, you must improve terrain to get this approved.
     
  3. w3.player

    w3.player

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    I have to ask... did you inspire yourself from Rakion:Chaos Force?
    The concept of the map is exactly like the golem wars in that game so...

    Just asking, nice map anyway. You have my vote. *smile*
     
  4. copsychus

    copsychus

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    Too bad, i think it's a golem revelation [same in starcraft] . . . hopeless
     
  5. scourge069

    scourge069

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    yes it's inspired by that online game since I used to play that before, and thanks man ..
     
  6. scourge069

    scourge069

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    , whats that golem revelation ?? I know nothing about that mate ..
     
  7. Ken-E

    Ken-E

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    Congratulations on the approval mate, hope this would motivate you to make the map better!
     
  8. w3.player

    w3.player

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    True... improvements are always welcome.

    By the way, have you ever thought about adding some sort of random event once in a while? I don't know what exactly but... let's say every 5 rounds something random happens... like some global buff or creep spawning i don't know. It would bring more diversity to the gameplay...
     
  9. scourge069

    scourge069

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    , thanks man ..:D
    this approval definitely will ..
     
  10. scourge069

    scourge069

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    I'll try that ..:D Thanks
     
  11. copsychus

    copsychus

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    it's similar to team micro arena x, you can try it in starcraft: brood war [mapname: golem revelation]

    because there are rarely chance of people to use Golem as the mapname, so i just imagination by myself.

    However, i apologize about that.
     
  12. Dess_26

    Dess_26

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    Great map, i love it. I played it few times and really liked it. But there's a problem, at least from my point of view... There are few neutral mobs and only one player from my team could farm them. I bet this happened in the other team too. So the rest of us just jumped in the battle from level 1. It was a bit weird to see so many level 1 heroes battle-ing without a single creep among them. So I think some mobs (let's say 3) appearing in every base at every 60 seconds (or another timing) and going to the enemy base will definitely change the map.

    From me 5/5. I love it. Great job for this map!
     
  13. scourge069

    scourge069

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    , I will add more spawning areas for neutral creeps soon sir ..Thanks :D
     
  14. xDChiiz

    xDChiiz

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    <3 rakion in warcraft!
     
  15. Fusion.Ashmedai

    Fusion.Ashmedai

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    I tested it with a friend, just two of us since the rest were AWOL. Gameplay is fun but alittle slow and quite boring due to lack of creep camps and whatnot. I played Rakion too ages ago and even though this is an attempt to port the game, it doesn't quite work, rather it's missing something warcraft-ish... get what Im sayin? Maybe add more creep camps, portal shortcuts since distances are waaay too far, you spend alot of time just walking to the destination, more interactivity in the game like in Rakion, there were those portals and a bridge on top, maybe you can add more ways to get to the boss or some kind of a cliff on top where ranged heroes can fire out off. Maybe some creeps in the gold golem area would work or pets, summons like those annoying spiders. Also the bases were pretty pointless honestly, both teams know where the golem spawns and usually taking the direct route is the best option. Maybe seperate the rooms inside a base connected by bridges or portals, essential chokepoints that can offer more strategies. Overall a pretty decent game. GJ man
     
  16. iChaos

    iChaos

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    Nice to see this approved :p

    EDIT : I can still see that you don't have your storyline yet (Which is not very needed) and you still didn't use the whole map... Maybe you can add some more 'islands' that has forests and creep camps so that when in full house game EXP will not be scarce. Also add the forests some entrance so that some heroes can play with the fog of war, like small openings so that when they are chased they can go through that opening and do some combos or ask for help from a team mate.

    Also man, some heroes are OP, try to do some balancing. And the map is unprotected woooo~ (I can learn from this MUWAHAHA)
     
  17. w3.player

    w3.player

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    I'm thinking that adding more islands would be a good idea... but that could also be used for let's say... "2 different battlegrouds", letting the host choose the island on which the 'Golem wars' can take place, of course, each "battleground" having it's own characteristics.
     
  18. scourge069

    scourge069

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    thank you all for the suggestions, I'm taking this up little by little since I'm quite busy at school too :D, I'll first try to improve the terrain as much as I can ..and I'll be uploading the updated version any time today ..
     
  19. scourge069

    scourge069

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    UPDATED v1.2b ..:D
     
  20. iChaos

    iChaos

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    OH YEA. I wish you can add simple AI :D