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- Oct 4, 2016
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GOLDEN LANDS
Golden Lands is a fast-paced MOBA that requires teamplaying. Both teams with 5 players each, they command a powerful “Boss” and can capture important points called “Bases” to get a good positioning and tools to defend his territory and “Gold Mines” that generates the “Resources” used to win the game.
Destroy your enemies and the enemy Boss and get a lot of “Resources” to win the game.
Can be played 5vs5 and slots can be filled with Computers.
The game has 2 win conditions.
A) Gather 3000 Resources.
B) Destroys the 2 Gate Towers located at entrance of each base.
There are various factors to fulfill the objective, that will be explained below.
GAMEPLAY
BASES
GOLD MINES
TEAM BOSSES
The Bases are important placements, there are 4 of them distributed in the map and they are composed by a resistant tower that gives vision and true sight and a Banner that offers options to attack and defend with the Boss.
- Can be captured by standing in the capturing zone for 10 seconds. Less if there are more heroes capturing the base.
- If the hero leaves the capturing zone (that is a fixed distance) is stunned and cancels his capturing.
- Every owned base spawn troops that attacks the next enemy base.
- They are spawned with variant time depends in the number of bases controlled, more bases controlled more time take to spawn units and viceversa.
- When the respective Gold Mine is enemy, the spawned units automatically attack the Gold Mine until it is controlled.
The Banner options can be activated by any player, select the Banner changes the ownership.
- Can "Teleport" the boss to the tower, if is succesful make the tower "Guarded" by the Boss.
- Can make an "Attack" with the Boss, will attack together with the next wave, the Base need to be "Guarded" by the Boss.
The Gold Mines are the main and most importantly structure in this game, there are 4 distributed in the map, they provide the "Resources" to win the game, with more Mines controlled more Resources generated and faster.
- Can be captured be attacking it, the last hit determines the owner.
- Capturing a Gold Mine gives Resources to team as well gold, honor and percent exp to each team member.
- Lossing a Gold Mine by an enemy, reduces the team Resources.
- The Gold Mine is damaged periodically, if the Gold Mine is lost with this damage, become a neutral Gold Mine and the owner don't loss Resources.
- Each owned Gold Mine increase the Boss income.
- The Resources is generated periodically and increasing his amount and decreasing his time with number of Gold Mines controlled.
- If a Gold Mine is not captured passed 2 min of game (at the beginning of game) or 15 seconds (after it is lost be a team) a Neutral Hostile camp level hard is spawned.
The Bosses are a powerful hero, with his own set of abilities, can be used to defend and attack the enemy Bases or Gold Mines.
- The behavior like atacking, move and cast spells area controlled by his own AI.
- Learns/increase level of his abilities while he gains more levels.
- Can receive orders by any player using the abilities in the "Base Banner" from a controlled base.
- Can "Guard" a Base to defend it. standing in his area until any order is given.
- Can "Attack" a Base or Gold Mine, upon finish attacking, returns to his "Guarded" base by Teleporting to it.
- Can "Teleport" to a base, if is succesful "Guard" the base.
- To reviving apply the same rules like a hero but doubled time.
- Gives bonus gold, honor and a percentage of current exp level, to all killer team members.
- Gold is given periodically and is increased according to the number of mines controlled.
- The player Boss gains gold from killed heroes.
- Capturing Bases and Gold Mines gives bonus gold.
- Lossing a Base or Gold Mine implies lossing gold.
- If the boss dies, loses gold.
HEROES
HEROES
UPGRADE ABILITIES
There are 15 heroes to select, but they are divide in "Factions" there are 5 Factions (Human, Orc, Night Elf, Undead and Neutral)
Night Elf, Undead and Neutral are Factions that are present in both teams, but the Human and Orc factions are exclusive to their teams,
Orc faction its exclusive to The Horde and Human faction is exclusive to The Alliance.
- Heroes can reach level 20.
- The heroes can upgrade his abilities, increasing his effects.
- Heroes can select a "Superior Upgrade" on one of his abilities. Gives a unique effect to that ability.
- Heroes can select a "Combat Mastery" given a unique effects based on wich mastery is selected.
- Heroes can select "Perks" in specific levels, adding little and great bonuses.
- Heroes have special attributes such as (Block, Evasion, Resistance,Regeneration,Spell Bonus, Spell Strength and Attack Strength).
- When the hero dies, loss gold based in the number of Bases controlled.
- The time to revive depends on how far the hero died from his main Base. a huge distance takes more time to revive.
Similar to a talent system, but the skills ca be fully upgraded with the time, a upgraded ability increases his effect or adds a new ones.
- Every upgrade has 3 levels.
- Upgrade an ability cost gold and honor and has 1 level skip requeriment.
- The first Upgrade that reach level 3 become the "Superior Upgrade", every ability has different superior upgrade effect and only one of them can be.
- When 2 upgrades reach level 3 the upgrade for the fourth ability unlocks.
- When the fourth upgrade is unlocked, the hero can be select a "Combat Mastery" that has unique effects depend of wich mastery is selected.
- Select a Mastery cost honor and cannot be reseted.
Every Mastery Type is different and offers some puntual effects.
The Combat Mastery is commonly used to allow the heroes to stand more time in the battle, either disabling enemies or increasing his own durability.
The Dexterity Mastery is commonly used to allow heroes to get more movement in the battle or fast action on his abilities.
The Wisdom Mastery is commonly used to add more sustain to heroes abilities, either reducing cooldowns or adding recover capabilities.
ITEMS
ITEMS
The items are divided in 4 main types, (Armor, Weapon, Trinket and Magic Accessory) and 3 levels (Normal, Superior, Epic)
- A hero can only carry 3 items of the same type.
- All combined items has his Recipe, this recipe has a fixed cost based on his level.
- To Enchant a item, this item should be in the first slot and must be of type Armor or Weapon.
- If a item that already has a enchanting is enchanted, deletes the current enchant.
- The enchant only works if the item is owned.
- The enchanting cost gold and honor.
AI
AI BEHAVIOR
The AI is enough to test the map properly, they cast all his abilities and defend their Bases and Gold Mines.
What to don't expect from the AI.
- They don't purchase items.
- They don't upgrade his abilities, as well don't select a Mastery.
- They don't upgrade the Base either don't train new units.
PROGRESS
I must say that I am about to finish my first map and post it on Hive, some bugs and things that i know maybe they will delay me.
- Heroes - 100%
- Items - 100%
- Terrain - 100%
- Playability - 90%
- AI - 80%
- Make the abilities of Spawned Units.
- Make the AI to purchase items and upgrade abilities.
- Some AI tweaks
- Works on Mercenary Camp
SCREENSHOTS
CHANGELOG
AUTOR NOTES
Oks it's been a while since i update the post, i worked on the map occasionally, but everthing is coming out as I had thought.
I changed a lot of things, and gameplay is too different from the old map posted.
I never seen before any map like this, because it's a kind of experimental game maybe need a lot of balance and maybe a total change of some features that I will change with pleasure to make this game stable and enjoyable.
Any criticism, suggestion are welcome.
If you want to know the game in depth you can read this
Golden Lands
it contains mechanics, formulas and a bunch of numbers that are heavy to read on a post.
(It is not finished yet)
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