• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Golden Heavy Armour

A simple breast plate for good protection only from the front.
Uses only ingame textures, it is meant to be used as an attachment.

(Attachment point= "chest")

!!INCLUDED TEAM COLORED version in Portrait!!

Well here I will post a brief introduction of how to make this attachment use properly the TC ingame. WITH OUT ANY TRIGGERS
The first thing is to create an item ability that can display correctly the armour model. I assumed that you have already imported my TC breastplate model.
  • Open object editor and go to abilities tab.
  • Go to Neutral Hostile/Units and select ability "Life Regeneration Aura"
  • Right click on selected ability and select create new custom ability (new name is not important, just remember it).
  • Select the new created ability and go to field (Stat-Item Ability) check it, and now the field will say TRUE.
  • Now clear all stats. For example set (Stat-Amount of hit points regenerated)=0
  • In field (Stats-Targets Allowed) uncheck everything and check "Self)
  • Now in field (Art-Target) select "Add model" now in the new window select "Import" and look for my breastplate model.
  • Finally in field (Art-Target Attachment Point 1) click on it and click "Add String", then type "chest" and enter.
The next step is to add this ability to a item. Just do it normally like when you add abilities to any item, don't forget to add the items "normal" abilities like +2 defense or +50 life.

The great thing about using this method is that every time your unit acquire the item the shield will display, and when the unit drops or looses the item the shield model will also disapear without a single Trigger involved. Shield color will also change if the unit controller changes.

This is the way I used to make my shield team color work. You can use any other method of your choice, most likely it will be more efficient than mine. :D


This model is part of the Knight's Armour attachment set.



30-May-2012
  • First submission
5-June-2012
  • Reduced some polies
26-May-2016
  • Updated white armour
  • Removed Metal Version to upload it as its own resource here.
  • Added Team Colored version as Portrait


Give credit if you used, and do not redistribute or edit without my consent.

Special thanks to Mr. Goblin for his awesome Villager Skin for the villager man that I am using in the screenshot.

Keywords:
Attachment,Steel,Iron,Pad,Breastplate,Chest,Armor,Armour,Marvel,Wood,Wooden,Gold,Metal,Tier
Contents

Golden Heavy Armour (Model)

Golden Heavy Armour (Model)

Reviews
Frankster : Works in-game and performs well. Approved. Good job.

Moderator

M

Moderator

Moderation: 9:18, Tuesday 5th June 2012
Frankster :
Works in-game and performs well.
Approved. Good job.
 
Level 18
Joined
Feb 13, 2011
Messages
400
where can i find the human model?

The "Human" model is actually an awesome skin made by Mr. Goblin for the villager man. You can find the skin here

Astaroth, You're so good at this. Your models are awesome!
Thanks, I am learning new tricks to make a second set with better textures and maybe a custom texture for all the attachments.

you could add a crusader cross to it in order to make it for a knight
:D thanks, but I guess I could add the cross as a request on a separet attachment. Because I think that without cross the model is useful for more people.
 
Top