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Improved White and Metal Heavy Armour

The improved heavy armour includes a breastplate, a backplate for a very good protection. Also it includes a chain mail coif that protects the upper chest area.
Uses only ingame textures, it is meant to be used as an attachment.

(Attachment point= "chest")

!!INCLUDED METAL VERSION in Portrait!!

This model is part of the Knight's Armour attachment set.



30-May-2012
  • First submission
5-June-2012
  • Reduced some polies


Give credit if you used, and do not redistribute or edit without my consent.

Special thanks to Mr. Goblin for his awesome Villager Skin for the villager man that I am using in the screenshot.

Keywords:
Attachment,Steel,Iron,Pad,Breastplate,Chest,Armor,Armour,Marvel,Wood,Wooden,Gold,Metal
Contents

Improved White and Metal Heavy Armour (Model)

Improved White and Metal Heavy Armour (Model)

Reviews
Frankster : Works in-game and performs well. Approved. Good job.

Moderator

M

Moderator

Moderation: 9:18, Tuesday 5th June 2012
Frankster :
Works in-game and performs well.
Approved. Good job.
 
Level 18
Joined
Feb 13, 2011
Messages
400
I'ts a cool Attachment. Very cool. Awesome. I vote approval
I'm glad you liked, when my heavy armour models get approved I will upload a pack with all my attachments.

On those ME screenshots your white stuff look unshaded, but ingame they look better. Still i can't say, that i like them: they are good, but lack some wrap edits/ better texture..
Well the original idea was to create a white knight, but I will try to get a better texture to achieve the knight idea with a better aspect.
MMm for the coif textures (the chain mail) I don't see how affects ingame, if you could help me finding a replacement that looks as a actual chan-mail I will be thankful.

Nice. The chainmail\leather bits have quite a bad wrap, I suggest you change it. Additionally, I think the normals have to be recalculated; They look weird on the screenshots. Finally, I'd like to see an image of one of Mr.Goblin's villagers dressed up in a complete set of that armor, just to see how it looks. ^^

Normals are the side wich the faces are facing right??, I don´t see how to recalculate either in Milkshape nor in Magos :(...
But in Milkshape you can see that every single face is pointing outside the model, cause inside there are only the black faces.

attachment.php


attachment.php
 

Attachments

  • PackProgress Knight1.png
    PackProgress Knight1.png
    880.4 KB · Views: 2,995
  • Pack Preview 2.png
    Pack Preview 2.png
    311.9 KB · Views: 2,115
Level 34
Joined
Sep 19, 2011
Messages
2,123
Yes, it totaly looks like a white leather armor... Well try to use materials with two laers. Take a best quality armor texture with a teamcolor and use white.blp as a second texture. So you will get an armor texture, with white teamcolor. Hope you allready know about filtration types 'n shit. I guess it should help.
 
Level 18
Joined
Feb 13, 2011
Messages
400
Yes, it totaly looks like a white leather armor... Well try to use materials with two laers. Take a best quality armor texture with a teamcolor and use white.blp as a second texture. So you will get an armor texture, with white teamcolor. Hope you allready know about filtration types 'n shit. I guess it should help.
Thaks I will do my best to get the best look possible.

heheh I am still learning the basics of modeling so maybe I will take a time to do a second material layer.
Currently researching how to do team color, and also how to animate things from scratch. :wink:
 
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