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GoddessElune

Submitted by Uncle Fester
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
This is a very old model of mine. It was originally requested from Admiral Jack, but never used elsewhere. After all that time, i decided to upload it. There's a pic of it in my Requests & Contracts album. Anyways, i hope you'll find it usefull. It's a model about the goddess Elune from the Night Elves, at least that was its original purpose. It can serve as all kinds of Night Elf hero. Have fun with it and enjoy!

Keywords:
Night Elf, Night Elf hero, Night Elf goddess, goddess, Goddess Elune, Elune, hero,
Contents

GoddessElune (Model)

GoddessElune (Model)

Reviews
Moderator
22:56, 14th Sep 2012 Kwaliti: In order for this to be approved you need to do the following: -Dress/cape needs to be shrinked on the sides, as it looks unnatural -The hero glow has to be detached from bones -You have to animate the dress/cape...
  1. 22:56, 14th Sep 2012
    Kwaliti:

    In order for this to be approved you need to do the following:

    -Dress/cape needs to be shrinked on the sides, as it looks unnatural
    -The hero glow has to be detached from bones
    -You have to animate the dress/cape properly in the dissipate animation

    If it's possible, reduce the polycount.
     
  2. Sin'dorei300

    Sin'dorei300

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    Very nice! Gj on this! :)
     
  3. PROXY

    PROXY

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    I wouldn't say amazing use of textures, it's just all the same ones from the campaign screen >.> Gonna check the anims later, it seems cewl after all though! :)

    I'd suggest making it look a bit more like Elune though, check WoWwiki for better pics.
     
  4. JesusHipster

    JesusHipster

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    Well it's sorta meh, i hate her skirt and animations (basicly bones connection to mesh, not anims) need so much work..

    Somehow i liked her portrait:)
     
  5. Uncle Fester

    Uncle Fester

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    lol, the anims (and skeleton) are from the Human sorceress. Funny that you like the portrait more than the actual model though, it's simply the archer's portrait, if i'm right. The model is also pretty old, so it hasn't seen my best efforts. :vw_sad:
     
  6. wolfbite

    wolfbite

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    Nice =)
     
  7. MiniMage

    MiniMage

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    Oh hey, another cinematic conversation into a unit. ;D
    But what the hell happened to her feet?

    Edit:
    Oh yeah, right. In the cinematic version she stands in water, so she doesn't have em.
    Make her feet, she looks weird without them.
     
  8. -Grendel

    -Grendel

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    skirt and particles need work. everything else is ok.
     
  9. MiniMage

    MiniMage

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    Just downloaded and tested it. She doesn't have feet. She has hooves. Which is strange.
    Here's what I did with an hour after deleting basically everything from the Campaign Screen which you used for making this model. http://i4.photobucket.com/albums/y126/Cool_lil_Dude/CinematicExElfWithFeet2.png

    That's more like feet. If you want to save yourself some time, you can have my model and just import the geoset of the feet into yours? ;P
     
    Last edited: Sep 7, 2012
  10. JesusHipster

    JesusHipster

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    I meant that mesh transfer was successfull only in a portrait.
     
  11. Uncle Fester

    Uncle Fester

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    :vw_wtf: she actually has, she's just not walking. She uses the anims from the Human Sorceress (MPQ --> War3.mpq --> Unist --> Human --> Sorceress). She's not supposed to walk.


    yeah, i don't wonder, i do experienced some problems while assigning the vertices to the corresponding bone in MDLVIS. Dunno why, i never had that before on any other model. :vw_sad:
     
  12. JesusHipster

    JesusHipster

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    Many polies, little bones. You just put more effort to this kind of things
     
  13. MiniMage

    MiniMage

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    I never said she had to walk, I merely pointed out that she is an elf, and physically and genetically speaking, is born with feet. Now that she has gained arcane knowledge, she doesn't have to walk anymore if she does not wish to do so. However, her feet would remain. What you did was to sow up the part where the feet should be, giving the appearance of hooves rather than feet. So, I suggested a fix, because that would quite frankly look better and wouldn't add more than a few kilobytes to the model.
     
  14. rcshaggy

    rcshaggy

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    This is really nice as well. :p