Oh
maaan. My whole mega-post got deleted. :/ Looks like it's time for a nutshell version.
~~~
Alright.
Tested in-game; now I won't *squeeee* over it as much.
Still awexome, needs work though.
Anims
1. I disagree with above poster; the gliding is cool, and the rockets would look silly (he's a Mechanic, not a Rocketeer, or a Jetpack Goblin, or a Firebat Goblin, etc).
However, something has to be changed to make it better; he's right, the wheels are unnoticeable in-game. You should probably do one of these:
- Make wheels bigger
- bigger Dust clouds
- more animation instead of "rigid solid" everywhere else.
In fact, I would do all 3; make the wheels more noticeable, make the dust cloud bigger (cover the tracks nicely), and make his upper body (torso/head/arms) stay rigid, but bounce up and down rapidly, like a car engine that is idling.
~OR~ (just thought of this): Remove the whole "wheels on the heel" bit. Remember how his shield includes an always-spinning Gear on it's edge? Well what if he put that underneath him and balanced on it, like a single wheel??
It could stay connected to his arm; he just puts his arm straight down and balances on it.
(If you do that, though, I would make the Gear/Cog shield a bit bigger/thicker, and make the Goblin himself a bit thinner/smaller, so it doesn't look silly.
)
-In fact, you may want think about making the Goblin a tad thinner/smaller
anyway; he's a tad bulky.
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... Something else... Oh yeah.
2. You're animations are progressing wonderfully, and show that you really thought about this guy.
But if I may criticize; your animations need more "life"
For example, look at something like the Paladin, or the Priest. When they do their anims, it's almost like not a single part of their body stays still.
However, for many of your anims, that is the case. Best example I can give is the Repair (Stand Work) anim.
I love the way he cranks the wrench with the mech arm, and how the arm slides down the wrench. However, everything from the arm down is stock-still, completely rigid.
The best way to animate (so I've been told) is to mimic the actions yourself. Pretend to crank a wrench against some imaginary object in front of you. (I did.
). Your "wrench-arm" moves, you got
that down. But the other arm steadies the object (so it's up), and even your whole upper torso moves along with the "wrench-arm" as it cranks? As a result, everything but your feet/legs/head are moving; and even then, you splay your feet out wider to give yourself a solid base.
Anyway, hope that helped. I know that animating can't be much fun
or easy, so I understand any reluctance to redo/refix them. Just making suggestions.