Moderator
M
Moderator
22:53, 17th Sep 2009
Rizz_Boomer:
NO WAY I APPROVE THIS!
remake the cockpit, add a helmet to the goblin, or add just the rest of the head.
7th Oct 2009
Pyritie: The goblin's head is a total mess. Fix it.
- You're missing a poly on its helmet (front left)
- You have depth fighting on the back (with those two things that look sorta like pistons)
- You have texture stretching during the attack anims
- You're missing some polies around the treads
- You should make the material of the base two-sided
- An extra goblin inside the base that should be removed
- Some weird particles going on in the death anim... you should make it so it "fits" more with wc3 deaths
- Use a better death event object sound
- Make the chain materials two-sided
- Too many particles in the spell anim. What's it supposed to be anyway? You should make them more firey and smoky, because I'm assuming that's where rockets come out of.
- Spell throw just has some random gun that comes out of nowhere. Either remove it or stick it somewhere more appropriate.
- Stand Defend: Set the alpha of segments 1 and 3 to 0, bump up the emission rate to 10, and set the lifespan to 1.
- Lower the particle count on the walk to like 30.
- Why does fire come out of the back during the attack anims? Doesn't make much sense.
16th Oct 2009
Pyritie: Much better! You still have to fix these though:
- Lower the particle count on the walk to like 30.
- Lower the duration of the spell and spell throw anims
18th October 2009
I will approve this one, but do improve the animations and the mesh, please.
Rizz_Boomer:
NO WAY I APPROVE THIS!
remake the cockpit, add a helmet to the goblin, or add just the rest of the head.
7th Oct 2009
Pyritie: The goblin's head is a total mess. Fix it.
- You're missing a poly on its helmet (front left)
- You have depth fighting on the back (with those two things that look sorta like pistons)
- You have texture stretching during the attack anims
- You're missing some polies around the treads
- You should make the material of the base two-sided
- An extra goblin inside the base that should be removed
- Some weird particles going on in the death anim... you should make it so it "fits" more with wc3 deaths
- Use a better death event object sound
- Make the chain materials two-sided
- Too many particles in the spell anim. What's it supposed to be anyway? You should make them more firey and smoky, because I'm assuming that's where rockets come out of.
- Spell throw just has some random gun that comes out of nowhere. Either remove it or stick it somewhere more appropriate.
- Stand Defend: Set the alpha of segments 1 and 3 to 0, bump up the emission rate to 10, and set the lifespan to 1.
- Lower the particle count on the walk to like 30.
- Why does fire come out of the back during the attack anims? Doesn't make much sense.
16th Oct 2009
Pyritie: Much better! You still have to fix these though:
- Lower the particle count on the walk to like 30.
- Lower the duration of the spell and spell throw anims
18th October 2009
I will approve this one, but do improve the animations and the mesh, please.