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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Goblin Slammer

Submitted by jk2pach
This bundle is marked as approved. It works and satisfies the submission rules.
A little model made for a hero contest .
It can be used as a hero or unit.

Attack animations means to use it as a melee Hero.
Attack-1, Attack-2 and Attack-Slam: the rocket pod is thrown on the target
Spell: To fire missiles; works with spells like Rockets
Spell Throw: to use the gun. Works better with spells like shockwave or Healing spray
Death: the goblin is ejected.
Walk: I do not know how to create animated textures, sorry.
Defend tag: simply swith the flares on.

Of course I would appreciate the fact you give credits.
Permission to edit the model is granted ofc, but it is same: my name somewhere in the credits could be nice from you.

Update Log

16 Oct 2009
59th version
-Spell and Spell Throw animation reduced in time
-Particle Count of dust in Walk animation reduced

08th Oct 2009
58th version
-Fixed the walk defend animation (No more particles from other animations)
-Added a tooltip on this message about animations.
-Reduced the smoke of the walk animations.

55th version
-Major changes to respect the moderation report
-New design for cockpit; now it does not look like a Crystal shard.
-One rocket pod removed, replaced with a hudge gun
-Attack 1, 2 and Slam animation changed
-Death animation: the eject of the Goblin does not use a hidden geoset anymore; particles modified and shockwave added.
-Particles reduced
-Spell animation: particles look like more fire in order to imitate a rocket fire
-Spell Thow animation: smoke added
-Defend animations: light changed
-Spell and Spell Throw animations: light added
-Goblin design changed. It uses now the classic Tinker design.
-Hero glow removed
-Size of the model reduced
-Chains modified; I have added bones on it, allowing a more realistic move and more than all no texture zoom.

20th Sept 2009
23rd version
-Animations added: Spell Throw (using a machinegun), Walk Defend, Stand Defend (using a flare and a light source)
-Changed the color of the smoke for the Decay animation
-Changed the Death animation: now the Goblin ejects the cockpit ;)

19th Sept 2009
8th version.
-Helmet changed, I use a lighter one.
-Dust particle fixed in walk animation.

11:12, 18th Sep 2009
Last changes: in order to fixt what was pointed about the weakness of this model:
-Walk animation: smoke added to the tracks
-Cockpit: other texture used, looks more realist.
-Cockpit: a bit modified the structure. Centered.
-Death animation: minor changes in the particles.
-Decay animation: added some smoke.

Edit:
Cockpit changed.


Keywords:
goblin, slammer, tank, robot, warrior, hero
Contents

Goblin Slammer (Model)

Reviews
Moderator
22:53, 17th Sep 2009 Rizz_Boomer: NO WAY I APPROVE THIS! remake the cockpit, add a helmet to the goblin, or add just the rest of the head. 7th Oct 2009 Pyritie: The goblin's head is a total mess. Fix it. - You're missing a poly on its helmet...
  1. 22:53, 17th Sep 2009
    Rizz_Boomer:
    NO WAY I APPROVE THIS!
    remake the cockpit, add a helmet to the goblin, or add just the rest of the head.

    7th Oct 2009
    Pyritie: The goblin's head is a total mess. Fix it.
    - You're missing a poly on its helmet (front left)
    - You have depth fighting on the back (with those two things that look sorta like pistons)
    - You have texture stretching during the attack anims
    - You're missing some polies around the treads
    - You should make the material of the base two-sided
    - An extra goblin inside the base that should be removed
    - Some weird particles going on in the death anim... you should make it so it "fits" more with wc3 deaths
    - Use a better death event object sound
    - Make the chain materials two-sided
    - Too many particles in the spell anim. What's it supposed to be anyway? You should make them more firey and smoky, because I'm assuming that's where rockets come out of.
    - Spell throw just has some random gun that comes out of nowhere. Either remove it or stick it somewhere more appropriate.
    - Stand Defend: Set the alpha of segments 1 and 3 to 0, bump up the emission rate to 10, and set the lifespan to 1.
    - Lower the particle count on the walk to like 30.
    - Why does fire come out of the back during the attack anims? Doesn't make much sense.

    16th Oct 2009
    Pyritie: Much better! You still have to fix these though:
    - Lower the particle count on the walk to like 30.
    - Lower the duration of the spell and spell throw anims

    18th October 2009
    I will approve this one, but do improve the animations and the mesh, please.
     
  2. takakenji

    takakenji

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    looks interesting
     
  3. Ghost765

    Ghost765

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    the cockpit looks like a block of ice.
     
  4. anarchianbedlam

    anarchianbedlam

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    There is no proper walk animation, and the death animation seems incomplete. Like ghost said, the cockpit looks like a big blue icegem thing... and the ggoblin inside it has no top to his skull
     
  5. Trilogy

    Trilogy

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    Looks like a goblin... pylon o_O"
     
  6. Hayato_Azra

    Hayato_Azra

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    [​IMG]

    This, and add a proper walk animation. Other details are un noticeable ingame anyways, but you should re-locate the cristal, a little to the rigth it seems out of place

    I like the idea, but it doesn´t seem like a hero, still, its a very good model, and i like its death anim and concept overall.
     
  7. Ghost765

    Ghost765

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    the crystal doesnt fit at all.
     
  8. Pyramidhe@d

    Pyramidhe@d

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    i agree. i think he was meaning to represent glass but did not work. get rid of the crystal
    i seen no problem with the walk anim. sure its not a proper one but it could still be used
     
  9. Misha

    Misha

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    ...geomerge much?
     
  10. dragor89

    dragor89

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    try to fix the cristal because it just like like a big shapeless pice of ice
     
  11. PsychoNerdial

    PsychoNerdial

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    Cockpit needs changing.
     
  12. jk2pach

    jk2pach

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    Done. I hope this time you will like it :)
     
  13. PsychoNerdial

    PsychoNerdial

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    well, looks better
     
  14. RiotZ

    RiotZ

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    looks kinda weird i dont know about this one 3.5\5
     
  15. Hayato_Azra

    Hayato_Azra

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    The helmet is... rather weird for a goblin... anyways, i think it can be aproved now.

    7.3/10
     
  16. anarchianbedlam

    anarchianbedlam

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    Improvement, but it still does not have a proper walk animation
     
  17. Hayato_Azra

    Hayato_Azra

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    though i agree with you, actually is not noticeable in game if the wheels move or not.

    Still ,it would be a good detail to add something else than the dust particles, but i think it can be aproved as it is for now.
     
  18. Ghost765

    Ghost765

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    looks better thummmbbbs UPP
     
  19. Deolrin

    Deolrin

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    Shiver me timbers! Why he be wearin' this ugly, big helmet? Give him a proper goblin hat, yarrr!