- Joined
- Oct 31, 2011
- Messages
- 23
hey,
i'm using a model out of this page: the goblin slammer
http://www.hiveworkshop.com/forums/models-530/goblin-slammer-144011/
so i have a question. the model is a melee fighter, who beat the box on his left arm against enemys. is it possible to stop the attack animation of this or any unit? i want him as a total range unit with machinegun on right arm and a rocketbox on left side. and i dont want that he beat the rocket-box against enemys.
and if it is posible, can i choose where the bullets and rocket are coming from? so that the machinegun bullets come out of his rightarm weapon and the rockets out of the box on the left side?
and third question. how can i give him 2 different range attacks? so that he shoot with the machinegun all the time and every 15 secs or so he shoot swarm-rockets or such things out of the box?
i'm using a model out of this page: the goblin slammer
http://www.hiveworkshop.com/forums/models-530/goblin-slammer-144011/
so i have a question. the model is a melee fighter, who beat the box on his left arm against enemys. is it possible to stop the attack animation of this or any unit? i want him as a total range unit with machinegun on right arm and a rocketbox on left side. and i dont want that he beat the rocket-box against enemys.
and if it is posible, can i choose where the bullets and rocket are coming from? so that the machinegun bullets come out of his rightarm weapon and the rockets out of the box on the left side?
and third question. how can i give him 2 different range attacks? so that he shoot with the machinegun all the time and every 15 secs or so he shoot swarm-rockets or such things out of the box?