• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Goblin ORPG - recruitment!

Status
Not open for further replies.
Level 15
Joined
Nov 26, 2005
Messages
1,151
So, hello forum!

I saw that it is really too hard for one person to create, trigger, balance, test and graphically support an ORPG. So I am willing to recruit members for a team (I'm not anything like a boss or a project leader, I just started the project). So we will work as an equal team to complete the project.

Here is the thread: http://www.hiveworkshop.com/forums/map-development-202/goblin-orpg-166494/

I am looking for people who are quite active users and will help me do things which I can not possible achieve.
I am looking for:
  • JASS Coder(s) (and teacher actually xD) [To help with spells and more complex systems]
  • Triggerer(s) [people who know GUI/JASS, whatever and are willing to help in ideas/improvement coding of systems, spells and events for the map]
  • Modeling Assistant(s) [To help with creating/editing unit/doodad models] (I actually have Fan helping me here, I hope he can join the team full-part)
    -Fan
  • Idea Generator(s) [People who will really focus on the ORPG idea and give usefull and executable ideas]
  • Testers!! [This one is really really really important for an ORPG!]
  • 2D Artist(s) [I will probably need custom icons made for specific skills, so to have such a person will be great]
    -M0rbid

Everyone who is willing to join - just post here or PM me to tell me what u can do and if u have any requirements/wishes from me and the project!
 
Last edited:
Level 7
Joined
Dec 18, 2008
Messages
400
I wanna be a tester :grin: and ideagenerator
Btw, what do you mean with "event" for map (i might be able to help gui if you want)
 
Status
Not open for further replies.
Top