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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Gnome Engineer

Submitted by Mr Ogre man
This bundle is marked as pending. It has not been reviewed by a staff member yet.
Fully functional walking gnome.

Currently it has 2 variations, with glasses (standard) and without glasses (var1) [Personally, I prefer the standard model but it may look to similar to the gyrocopter]. More variations are planned.
BOTH VARIATIONS SHARE THE SAME TEXTURES!


It has Team Colour on his hair and gloves, to capture the weird hairstyles of WoW gnomes.

I envisioned the unit as a spellcaster and repairing unit, suited as support for mechanical armies. To make him able to repair, you need to edit the repair ability so it says:

Art - Animation names work
(Otherwise, he just stares menacingly while the machine fixes itself)


It's pretty small, so consider scaling it to 1.2 or even 1.4.



That's pretty much it. Comments and changes are greatly appreciated.

You can edit him as much as you want, it's free real estate.
Previews
Contents

Gnome Engineer (Model)

BTNgnome (Texture)

BTNgnomevar1 (Texture)

DISBTNgnome (Texture)

DISBTNgnomevar1 (Texture)

Gnome variation 1 (no glasses) (Model)

  1. jedijoe84

    jedijoe84

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    This looks wonderful and is very nearly just what I always envisioned for a Gnome version of the Goblin Tinker. Just needs a hero glow and some mechanical appendages.
     
  2. Goffterdom

    Goffterdom

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    Quite interesting! Thanks for the addition :)
     
  3. SebioL

    SebioL

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    Great proposal! Good contribution to gnomes.
     
  4. Ardenaso

    Ardenaso

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    perhaps I could make one of these on a floating giant coin with a staff and wizard hat as an Archmage skin
     
  5. Mr Ogre man

    Mr Ogre man

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    Sure, go for it!
     
  6. Daliox1

    Daliox1

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    Very cool ! :peasant-thumbs-up-cheers: May I ask which unit did you use for animations ? Or is it custom animations ? :peasant-grin:
     
    Last edited: Nov 6, 2020
  7. LifeguardLeroy

    LifeguardLeroy

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    Not sure how it might affect the rigging on animations but try removing a finger. Warcraft gnomes have three fingers not four.
     
  8. Mr Ogre man

    Mr Ogre man

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    I guess that's due to model simplicity. Reforged gnomes have 4 fingers, though. I guess I could do it, but it's not really a priority right now :peasant-work-work:



    Mountain king, similar pose and size and it has many animations despite not using as many :ogre_haosis: