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GnollElementalGrove

Primary spellcaster production building. I use to train and upgrade my Gnoll Mystweavers and my unfinished Gnoll Geomancers.

9/02/10- Changed category to new Gnolls category
Update: Added some scenery, raised the roof a little, and added a work anim only attachment point (sprite, smoke). Note: Only seems to work with attached models that have a stand anim.
Update: Improved birth animation.


Keywords:
gnoll, spellcaster, research, grove, hut
Contents

GnollElementalGrove (Model)

Reviews
13:00, 10th Apr 2009 Pyritie: I quite like this, but I don't like the team color placement. It doesn't look good on the roof like that.

Moderator

M

Moderator

13:00, 10th Apr 2009
Pyritie: I quite like this, but I don't like the team color placement. It doesn't look good on the roof like that.
 
Looks nice, but it's very flat; even the trees don't help break it up that much. :/
I think I will raise the roof a little

Nice but maybe you can add some rocks and some elemental stuff.:/

I was thinking of adding a small runestone to the front near the entry, any other suggestions?
 
Level 3
Joined
Feb 10, 2008
Messages
58
I think I will raise the roof a little



I was thinking of adding a small runestone to the front near the entry, any other suggestions?

I was thinking about some lightning (maybe for work anim), a runicstone as you said and maybe bones...Right now i don't know something else:slp:

Oh and you can use the elementals: Water, fire earth etc.
 
Last edited:
Level 4
Joined
Jun 9, 2005
Messages
49
Get rid of the Trees and I reckon it will look far better, perhaps during the training anmination you could an attachment point of sorts at the fire, so people who do triggers could add the Blue flame for water units, a spinning rock for earth units etc during training of that unit
 
Level 25
Joined
Jun 3, 2008
Messages
3,858
As much as I like your work with the gnolls -- None of them (aside from the altar) work for me in the map editor. :S

--I use the standard Map Editor--

Have u remembered to add the GnollShared.blp thing? If yes, did u then make it like this: Textures\GnollShared.blp? Cause it works pretty well for me...

Anyways your model rocks! But doesn't it have an icon?
 
Level 1
Joined
Apr 23, 2011
Messages
2
Have u remembered to add the GnollShared.blp thing? If yes, did u then make it like this: Textures\GnollShared.blp? Cause it works pretty well for me...

Anyways your model rocks! But doesn't it have an icon?

Yes! That works! :goblin_yeah:
 
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