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Gnoll Runt Death Animation Bug

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Hello!

1. There's a strange bug with Mephestrial's Gnoll Runt. When another units come near a dead Gnoll Runt bones appear under them. In the following video I have first a Gnoll Runt, which has been made play dead with Animation - Play Animation Decay Flesh and Animation - Set Animation Speed to 0%. The second Gnolll Runt dies normally in a battle.


Any idea what is causing the problem and how to fix it?

2. Also the model is missing Gnoll Death Sound. That should be easy to fix, but how?

3. It seems also not to leave a corpse/bones...

Best regards,
Tommi
 
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