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Glade Reaver

"The Glade Reavers are ancient yet tempered warriors who have dedicated themselves to the defense of Kalimdor. In battle, it is said that they fight for their homeland armed with runed mauls and bearing a fanatical fury that is rivaled by next to none. Last known to have apparently taken an active role during the War of the Ancients, the mythical Glade Reavers are called into service once more."

My second male Night Elf themed unit that takes some inspiration from this model, just because they NEEDED MOAR GUYZ. This one in particular comes from the same sort of race as the Dryad, Keeper of the Grove and my very own Sylvan Enchantress model which I've done earlier, as you all know. He is also designed to be used as a fast and heavy-hitting melee unit, as evident by his BIG FUCKING HAMMER. Ouch!

This model uses ingame textures, so no need to worry about texture paths. Just simply import both the model and the portrait into your custom map!

If you want to use this model then feel free to do that, provided that you'll give credit to me in return.

RECOMMENDED WORLD EDITOR VALUES:
Scaling Value: 1.40

UPDATE 1:
Updated for approval. Changes include...

- Tweaked the Stand 2 animation so that the head of the hammer no longer clips with the arm.
- Added a small beard to cover up some of the bad UV wrap around the lower part of the face.
- Filled in the gaps of the pauldron.


UPDATE 1.5:
Not a major update, but I've zoomed out the portrait a bit more.

UPDATE 2:
Recalculated extents.

Keywords:
dryad, keeper of the grove, male, centaur, deer, stag, warrior, hammer, maul
Contents

Glade Reaver (Model)

Glade Reaver (Model)

Reviews
13:55, 28th Apr 2013 Misha: add some beard to the guy, his face wrap looks a lill derp without it :P also that pauldron could use some edge-polys, at least on the side. also that hammer head is too big and clips on the guy's arm in.. or maybe just...

Moderator

M

Moderator

13:55, 28th Apr 2013
Misha: add some beard to the guy, his face wrap looks a lill derp without it :p also that pauldron could use some edge-polys, at least on the side. also that hammer head is too big and clips on the guy's arm in.. or maybe just needs to be higher. also hammer's handle does not pass through the head, it kinda should have a little something there, just to make it realistic-ish

changes made, resource approved. although you might wanna zoom out the portrait a bit more, for more details
 
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