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Set Q_Name = Quest Title
Set Q_Description = Quest Description
Set Q_IconPath = ReplaceableTextures\CommandButtons\BTNAmbush.blp
Custom script: if GetLocalPlayer() == GetOwningPlayer(GetTriggerUnit())
Set Q_Name = <Empty String>
Set Q_Description = <Empty String>
Set Q_IconPath = <Empty String>
Custom script: endif
Quest - Create a Required quest titled Q_Name with the description Q_Description, using icon path Q_IconPath
I will try to make a non-desync-able way, although it's not tested, so try this out. I will actually make the string name local, not the quest itself, so
For the "<Empty string>", just press Enter (=type nothing).
Set Q_Name = Quest Title
Set Q_Description = Quest Description
Set Q_IconPath = ReplaceableTextures\CommandButtons\BTNAmbush.blp
Custom script: if GetLocalPlayer() == GetOwningPlayer(GetTriggerUnit())
Set Q_Name = <Empty String>
Set Q_Description = <Empty String>
Set Q_IconPath = <Empty String>
Custom script: endif
Quest - Create a Required quest titled Q_Name with the description Q_Description, using icon path Q_IconPath
Starting the quest

Events


Unit - A unit comes within 300.00 of Flight Master Amish Wildhammer 0133 <gen>

Conditions

Actions


Camera - Apply Amish Cam <gen> for (Owner of (Triggering unit)) over 0.00 seconds


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(Owner of (Triggering unit)) Equal to Player 1 (Red)



Then - Actions




Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)




Cinematic - Send transmission to Player Group - Player 1 (Red) from Flight Master Amish Wildhammer 0133 <gen> named Amish Wildhammer: Play No sound and display Hello. I see you fo.... Modify duration: Add 0.00 seconds and Wait




Cinematic - Send transmission to Player Group - Player 1 (Red) from Flight Master Amish Wildhammer 0133 <gen> named Amish Wildhammer: Play No sound and display Well, as you see, i.... Modify duration: Add 0.00 seconds and Wait




Cinematic - Send transmission to Player Group - Player 1 (Red) from Flight Master Amish Wildhammer 0133 <gen> named Amish Wildhammer: Play No sound and display Could you please de.... Modify duration: Add 0.00 seconds and Wait




Wait 2.00 seconds




Cinematic - Turn cinematic mode Off for (All players)




Camera - Reset camera for Player 1 (Red) to standard game-view over 0.00 seconds




Special Effect - Destroy AmishExclamationMark




Set Q_Name = Journey to Honor Hold




Set Q_Description = Travel to Honor Hold and deliver Durons Report to Marshal Isildor




Set Q_IconPath = ReplaceableTextures\CommandButtons\BTNTomeOfRetraining.blp




Custom script: if GetLocalPlayer() == GetOwningPlayer(GetTriggerUnit())




Set Q_Name = <Empty String>




Set Q_Description = <Empty String>




Set Q_IconPath = <Empty String>




Custom script: endif




Quest - Create a Optional quest titled Q_Name with the description Q_Description, using icon path Q_IconPath




Item - Create Durons Report at (Center of Human flightpoint 1 <gen>)




Set DuronsReport = (Last created item)




Hero - Give DuronsReport to (Triggering unit)




Trigger - Turn off (This trigger)



Else - Actions
Custom script: if GetLocalPlayer() == GetOwningPlayer(GetTriggerUnit()) then
if GetLocalPlayer() == GetOwningPlayer(GetTriggerUnit())
if GetLocalPlayer() == GetOwningPlayer(GetTriggerUnit()) then
Quest - Create a Optional quest titled Journey to Honor Hold with the description Travel to Honor Hold and deliver Durons Report to Marshal Isildor, using icon path ReplaceableTextures\CommandButtons\BTNTomeOfRetraining.blp
Custom script: if GetLocalPlayer() == GetOwningPlayer(GetTriggerUnit()) then
Quest - Enable (Last created quest)
Custom script: endif
OK.
Just a thing i thought.
The special effect. That is removed during the trigger. Is it possible to remove THAT for the player itself.
And i now understand that it is the Custom Script that is the trigger, not the Quest - Blabla
And in the end it is turned off. Is that for one or all players?
Custom Script: if GetLocalPlayer() == GetOwningPlayer(GetTriggerUnit()) then
Quest - Disable (Last Created Quest)
Custom Script: endif
Custom script: call DisableTrigger (GetTriggeringTrigger())
Custom script: call DestroyTrigger (GetTriggeringTrigger())
Custom script: call EnableTrigger (gg_trg_TriggerName)
Hide (Quest)
Custom script: if GetLocalPlayer() == Player(number-1) then (number-1, so player 1 red would be 0)
Show (Quest)
Custom script: endif
