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[General] Give unit with upagrades

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Jun 18, 2013
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Hi there, I need a bit help. I making a map where you build something that spawn unit for computer to fight, but I want to these created units keeping their upgrades separately. I mean let say player 1 research melee attack lvl 1 but player 2 not so when their unit spawn for the comp player they have different upgrades. Is it possible?

Sorry if my english is bad. I look forward for any help thank you.
 
Maybe there's an easier approach but you could give each User their own Computer ally that controls their units.
Then whenever a User researches something you also research it for their Computer ally.

So let's say your map has 4 users:

Player 1's Computer Ally = Player 5
Player 2's Computer Ally = Player 6
Player 3's Computer Ally = Player 7
Player 4's Computer Ally = Player 8

  • Finish Research
    • Events
      • Unit - A unit Finishes research
    • Conditions
      • (Owner of (Triggering unit)) Equal to Player 1 (Red)
    • Actions
      • Set Variable ResearchLevel = (Current research level of (Researched tech-type) for (Owner of (Triggering unit)))
      • Player - Set the current research level of (Researched tech-type) to ResearchLevel for Player 5 (Yellow)

A more advanced design with arrays:
  • Setup Computers
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Set Variable PlayerComputer[1] = Player 5 (Yellow)
      • Set Variable PlayerComputer[2] = Player 6 (Orange)
      • Set Variable PlayerComputer[3] = Player 7 (Green)
      • Set Variable PlayerComputer[4] = Player 8 (Pink)
  • Finish Research
    • Events
      • Unit - A unit Finishes research
    • Conditions
      • ((Owner of (Triggering unit)) controller) Equal to User
    • Actions
      • Set Variable ResearchLevel = (Current research level of (Researched tech-type) for (Owner of (Triggering unit)))
      • Player - Set the current research level of (Researched tech-type) to ResearchLevel for PlayerComputer[(Player number of (Owner of (Triggering unit)))]
 

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