Moderator
M
Moderator
17:09, 29th Aug 2011
-Kobas-:
Status: Rejected
-Kobas-:
Status: Rejected
(4 ratings)
Reviews-Wow, you used almost 90% of imported models @@
-It took me like 3-5 minutes chasing and killing the AI -.- both 30 level with hp of 3k.....
-Items: Your basic items are barely helping player heroes to kill each other (T.T)
Hi there! Maybe you wanna improve your descriptions a little bit ~
It's not really bringing out enough informations
Anyway, I won't be the only one who requires a better desc @@
Downloading.................anyway...
Hmm...okay-You can make screenshots in paint...
-Please improve description...
I'll improve it soon-Put the hero skills....
that's because i use cutom tile skin,and the tiles kill the originally blizzard tiles-Terrain seems plain...
thanks to tell me about that,going to edit it on monday and write the credits on monday too because my mom does'nt allow me to open my laptopThis map has enough to not be completely rejected but doesn't have enough to be approved.
Some things you can fix:
- Trigger Memory Leaks
- "Do Nothing" actions, they are the same as putting nothing there except they the slightest little more morsel of memory for your system to commence with "doing nothing"
changed.Now when you transform you get 1000 hp bonus- skeleton transform is no use 0_0 500 hp + for an epic fight is nothing :S
I change the death and decay into Petrify- lich is no use, the death n decay no one can see it, including my self
The Ulti is same like voodoo doll ulti.If you don't like it,maybe you can give me an ability suggestion?- clown, please i dont have any idea whats the ulti :S
Change the Night elf archer sleep ability into multishot- some heroes with such un-balanced skills, for example, Night Elf Archer's Sleep -_-
Oh,i didn't realize that -.-" i'll try to change it on version 1.22b- there is a bug when you antimate dead, you bring your team's dead units and let them pass the portal you gain gold -_-
So,should i have to decrease his scaling value?- Worgon is weird if you ask me, his avatar is too big, even his summoned wolfs
well if you're on team 1 you can't use death coil to team 2 creeps because they're undeads.- the death coil, cant be used on the enemy creeps nor your team...
I need an Item suggestion- items useless :S
I'm still a noob on trigger,but i'll try to make it on version 1.22b- no repick system![]()
I will try on the next version if i can- more hero registration![]()
i need an item suggestion- useful items -_-
okay,i'll make it on the next version- more shops (including recipe)
I will balance some hero abilities on the next version- balance spells![]()
sigh -.- ... okay i'll try on the next versionfor the death coil, trigger it don't use the default one...
Hmmm...okayfor items, maybe try to make a thread on the idea factory?
Reviewed by Midnighters | |
Triggers/Scripts
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Object Editor Work
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Terrain
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Gameplay
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Final Judgment
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i'm still a newb in trigger making.but thanks for telling it.Your triggers need work. A lot of them leak, there are location leaks, and some of them could be easily condensed.
Hmm..That's weird :O i didn't know about that....Going to make the hotkeys into QWERT at the next ver.The Immobilize spell is broken, and causes the opponent to be stuck in one place for ever. The lich's spells have the same hotkeys, you need to make the hotkeys something like "QWERT", that way they are easier to reach on the keyboard.
so,how should i make the terrain looks like?Now, onto the subject of terrain. The terrain is poorly made, you spammed doodads around the edges, and doodads in the arena, to try and make it more interesting, but it took your eye off the game, and made you think, "What was the maker trying to accomplish here?"
Well,going to change it on the next ver.The gameplay was a bit boring, because you and the opponents heroes spawned in the same spot. The units at the bottom did nothing, and you gained level 30 instantly, which makes it no fun. The heroes need a lot of work, and the hero pick system allows more than one hero per player, which needs fixed as well
Rating | Number | Percent | Letter |
![]() ![]() ![]() ![]() ![]() | 5/5 | 91-100 | A |
Rating | Number | Percent | Letter |
![]() ![]() ![]() ![]() ![]() | 4/5 | 81-90% | B |
Rating | Number | Percent | Letter |
![]() ![]() ![]() ![]() ![]() | 3/5 | 75-80% | C |
Rating | Number | Percent | Letter |
![]() ![]() ![]() ![]() ![]() | 2/5 | 70-74% | D |
Rating | Number | Percent | Letter |
![]() ![]() ![]() ![]() ![]() | 1/5 | 50-69% | F |
Rating | Number | Percent | Letter |
![]() ![]() ![]() ![]() ![]() | 8/20 | 70% | D |
i want to add the 1v1 and boss fight,but i was suck at triggeringThe game ended up boring to play over and over again, can you add more features in the game? you know? like a boss fights, secret dungeons, 1v1 arena etc, so your game is pack of fun and enjoyable at the same time.
hmm...okay i'll make it bigger on the next ver.Terrain was too simple, I can advise you to enlarge your map and make exit routes blindspots for players to expand with, instead of those simple like arena maps. I want you to improve, so improve!
-.- ok...if i hope i can change those on the next ver...actually i'm already add credits on the quest area...i'm going to edit the dummy on the next ver...i was so busy right now.I did not enjoy the map's output. in my observations, Items were so few, heroes already start at there cap levels that makes it boring! it won't make the players enjoy leveling up and experiencing hardship. and because of it, the AoS concept of yours is useless, no place to hide and seek, and the portal thingy is kinda weird, and your credit presentation, how come you made dummy units that shows there credits? why not just show it in your map info, or quest area?