1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still haven't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. Lead your forces to battle in the 15th Techtree Contest. The call is yours, commander!
    Dismiss Notice
  4. The reforging of the races is complete. Come see the 14th Techtree Contest Results.
    Dismiss Notice
  5. It's time to choose your horse in the race - the 32nd Modeling Contest Poll is up!
    Dismiss Notice
  6. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Get the latest version here!

Discussion in 'Roller Coaster' started by rover2341, Apr 16, 2009.

  1. rover2341

    rover2341

    Joined:
    Feb 23, 2008
    Messages:
    592
    Resources:
    4
    Maps:
    2
    Tutorials:
    2
    Resources:
    4
    Roller Coaster

    Change Log

    Version Alpha 2.8 -2.8h
    *Updated Camera, Works much better on steep angles. (Added comments to trigger also)
    *MPH was off by a bit fixed it.
    *The exit gate never opens now because it confused players
    *Fixed Bug That would brake game if players didn't play 1,2,3,4 player and played 1,3,4,5 player. ect
    *Fixed Stats
    *Fixed Tracks from being able to go though each other.
    *Fixed Colors from not working past 500 tracks
    *Fixed Type-O's
    *Removed 2 things from speed menu
    *Fixed Player 7
    *Redesigned Interface. Basically Removed a few functions, and only allowed them intill the coaster is built.
    *Added a Name your coaster Function
    *Tells how many tracks are left.
    *Redid Change Track Model, It now doesn't kill your coaster when you do it.
    *Removed Ride and Open and Close coaster functions, as they were near useless. You can still ride you just need to walk your guy onto the circle.
    *Fixed Bug Where you could lose your rider.
    *Updated Fence, It was really just a cosmic thing, but caused alot of players to have issues.
    *Major bug Fixed (I thought I Fixed it before, but am 99% sure its fixed now)
    *Zoom out, is much less limited
    *You can build to 10,000 Height. That is 4x Higher Then before.
    *You can now hit Much higher,and faster speeds, depending on how high you go.
    *Speed is now in MPH
    *Minor Grammar Fix's

    Version Alpha 2.7d
    *Collision is 100% perfect now (You cant make tracks go into other tracks)
    *You can now go to 150, instead of 200 as min speed.
    *Many Bugs involving Players quitting mid game.
    *Removed A unit that came out of reds coaster, that shouldn't have
    *When players leave there units leave
    *Player 3, had some Building issues, been resolved.
    *Question Mark Has been Readded For all players but 6-7. (That will come at some point)
    *Shows How many Tracks you've Built in the food section.

    Version Alpha 2.7c
    *Physics Have been greatly redone.
    *Start Speed is Min speed. 200.
    *Bug Fixed where cart would appear during ride and move it
    *Question Mark Has been Disabled as Player 6,7 isn't built for it.
    *Other Minor Bug Fix's.

    Version Alpha 2.7b
    *Gravity Has been increased by 100%
    *Min Speed has been decreased by a bit.
    *Build over 60% Higher Then before.
    *Flags have been added to add to the feeling of moment.
    *The Question Mark has been revamped and re-enabled.
    *Less Flipping
    *Stats Fixed on all Players.

    Version Alpha 2.7a
    *7 Players
    *Build up to 1000 Tracks (Increase of nearly 100%)
    *Minor Bugs Fixed

    Version Alpha 2.7
    *Fixed All Major Bugs, With Riding and building.
    *Enhanced Rider Cart, To stay on Tracks (Flips Much less, but still some)
    *Increased Min Speed by 100 MS, and Increased Start Speed by 50 MS.
    *Smoother Rider Camera
    *20%+ More Build-able Tracks
    *Updated Physics Engine (added , G forces)

    Version Alpha 2.6a
    *Fixed Stats (Required a Tweak because of Physics engine)
    *Fixed bug with "? mark"
    *Updated and Fixed a minor bug in Quest Menu
    *Fixed Camera Issues when on other players coasters
    *Fixed Leek in show speed function

    Version Alpha 2.6
    *New Physics Engine
    *Removed All Major Leaks (Jass is used for the leaks)
    *Increased Max Speed
    *Increased Start Speed
    *Improved Rider Camera
    *Rebuilt Several Other Functions Of The Rider (Much Cleaner Code)
    *Fixed All known Bugs
    *Added Functionality When Riding Others Coasters.
    *Updated Quest Menu
    *No Lag when clicking on spells for first time

    Version Alpha 2.5a
    *Added Color to Hot Key
    *Revamped First Person Rider. (You should see the tracks better when turning)
    *Lowered start speed and how fast you slow down/speed up on hills.
    *Fixed Holes in park (You cant walk in peoples coaster area now)
    *Fixed bug when riding others coasters
    *Rare Tips Error Fixed
    *Music Added
    *More miss spelled words fixed.
    *Fixed small terrain issues
    *Removed Debug Text

    Version Alpha 2.5
    * New Terrain
    * Park Coaster (A Roller Coaster That's in the center of the map for anyone to ride)
    * Ability to ride others coasters
    * Rider Slightly tweaked (Looks at tracks better)
    * Improved Tool Tips (No More "Rotates xy angle...")
    * Added a Unit that you can wounder the park with
    * Fixed Speed issue (They used to start slow the first run, and then fast after. now they always start fast)
    * Several Small Bug Fixes
    * Several miss spelled words fixed.

    Version Alpha 2.4
    * Pick between 3 track models (1 New, and the old model brought back)
    * Change the color of your tracks
    * Cart Model Added
    * Rider Camera Reworked (Much Better now)
    * Fixed Coaster Stats
    * Question Mark Unit added, to help new players to expert players.
    * Loads of tweaks.
    * All known Bugs Fixed.

    Version Alpha 2.1 - 2.3
    *Rebuilt 95% of every line of code and trigger, So it could be played by 1-4 players (very easy to change to 8 now)
    (This was not easy.....It adds one more layer of complexity)

    Version Alpha 2.0
    *Added Skin To Track. (looks all wooden now, more warcraft like)
    *Almost All new Icons.
    *Better Tool Tips. (They still need some work)
    *Added Hot Keys.
    *Better Tips.
    *You now speed up and slow down 50% faster. And start off faster. (It doesn't feel so slow anymore)
    *Coaster Stats Updated
    *Fixed Some Bugs And few more minor updates

    Version Alpha 1.9
    *Sky
    *Larger area to build in
    *Minor Terrain work
    *Improved Stats For Roller Coaster
    *Colored Stats
    *Re did parts and added some functionality to the builder
    *add functionality to the rider
    *Re did Physics
    *Tips (can be turned off)
    *Revamped Quest Menu.

    Version Alpha 1.7
    *The Camera has been updated. and now doesn't crash. Also has more features.
    *Its more easy to finish your coaster now.
    *The Rider Function has been much improved. (That includes the rider cam, the cart moving on the tracks more correctly and a few others things)

    Version Alpha 1.4
    *Started map over from scratch, Official first release of it.
    *Many if not most of the features from version Build 1.0-20 were not re-added,
    for sake of making it easy to learn to play.

    Version Build 1.0-2.0
    *Proof of concept map
    *Fully Working Builder Function
    *Concepts of the rider were in place
    *Many reworks of the controls, to find the easiest way for new players.


    Download Here
     
    Last edited: Dec 5, 2009
  2. Grishnakah

    Grishnakah

    Joined:
    Mar 28, 2008
    Messages:
    435
    Resources:
    0
    Resources:
    0
    an update is needed. whens next version?
     
  3. rover2341

    rover2341

    Joined:
    Feb 23, 2008
    Messages:
    592
    Resources:
    4
    Maps:
    2
    Tutorials:
    2
    Resources:
    4
    Here You Go, Update For You. :)

    No more Big Bugs. YA!
     
    Last edited: Aug 21, 2009
  4. naitsirk

    naitsirk

    Joined:
    Jan 24, 2009
    Messages:
    570
    Resources:
    0
    Resources:
    0
    OMG this is so funny.... Somewhow... it kinda felt like a real roller coaster 4 me.... NO IDeA WHY thou
     
  5. Grishnakah

    Grishnakah

    Joined:
    Mar 28, 2008
    Messages:
    435
    Resources:
    0
    Resources:
    0
    because it is so well made?
     
  6. Vakama_Lynx

    Vakama_Lynx

    Joined:
    May 8, 2009
    Messages:
    72
    Resources:
    1
    Template:
    1
    Resources:
    1
    It's been a long time since I last went here!
    The new version looks great btw!
     
  7. Lord_BoNes

    Lord_BoNes

    Joined:
    Sep 5, 2007
    Messages:
    264
    Resources:
    0
    Resources:
    0
    First off, I'll say, GREAT work! You've done a brilliant job.

    Constructive Criticism:
    I must say that I think you need to update the vehicles more often, (they seem to "jump" from point to point). But, apart from that, I can't really see more improvements needed.

    Once again, great work.
     
  8. UnoriginalPizza

    UnoriginalPizza

    Joined:
    May 7, 2010
    Messages:
    20
    Resources:
    0
    Resources:
    0
    more people need to notice this project, it looks amazing :thumbs_up:

    waiting until the sound effects are done as it sounds like they will be done soon, then I'll have to try it
     
  9. rover2341

    rover2341

    Joined:
    Feb 23, 2008
    Messages:
    592
    Resources:
    4
    Maps:
    2
    Tutorials:
    2
    Resources:
    4
    Well, Honestly I dont know how long till they come, They guy said he made most of them and keeps telling me hes going to give me them, But I understand hes busy, So hopefully really soon.
     
  10. -BLOOD_BATH-

    -BLOOD_BATH-

    Joined:
    Nov 23, 2010
    Messages:
    128
    Resources:
    0
    Resources:
    0
    Hmmm... seems interesting, I want to play it but, can you tell me where is the latest map(Roller Coaster)? I click the "Download Here" option over, but it is link to the Roller Coaster v0.7 Closed Beta. In the changelog I can see the latest map is Roller Coaster v2.8h Alpha. Is v0.7 the same as v2.8h or not? If not, can you give me the link to newest version?
     
  11. rover2341

    rover2341

    Joined:
    Feb 23, 2008
    Messages:
    592
    Resources:
    4
    Maps:
    2
    Tutorials:
    2
    Resources:
    4
  12. Miss_Foxy

    Miss_Foxy

    Joined:
    Oct 15, 2008
    Messages:
    2,821
    Resources:
    0
    Resources:
    0
    Looks pretty awesome there, although you'll add the special minigames, right:)