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- Jul 29, 2008
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Lol, finally. xD
(4 ratings)
Stand animation triggers me.
The talk one is pretty neat though![]()
cool, i was surprised by the moving mouth and tongue.. you could have given him blinking eyelids tho
also, the anims are relatively smooth, which is cool xD
Eye blinking can be done in a few ways, but they all need eyelid mesh. (and two eyelid bones if you're doing the first one)
You can either just rig the lower part of the eyelid mesh and have it blink by pulling the eyelid bones, so they stretch over the eye; Or you can do the blinking with geoset animations, like blizzard did with war3 murlocs.
the easiest would be to set up a second-two global anim and do the normal or geoset animation there, but a slight disadvantage of it would be that it would blink even in 'death-related' anims, which would require a manually animated second set of eyelids, for where he should keep them closed :b
the more tedious, but maybe the neater way, is to do a separate animation for blinking (one or two times, with a pause), on a separate model, (but same skeleton and mesh/texture). and then use matrix eater to timescale the blinking animation into every single anim where he should blink. then just close eyes 'manually' for anims where he doesn't need to blink. you might need to do that step by step, unless you copy the instances of blinking animation to match the number of anims that need blinking xP
my usual setup when doing that in matrix eater is; (import from file, into an opened model)
geosets: 'leave all'
animations: 'leave all', then later 'timescale' blinking into a certain anim
bones: 'motion from all' since we're having the same skeleton, or at least just the head and the eyelid bones.
matrices: .. not sure, i don't touch that one
objects: 'leave all' because you don't want duplictes of every single event object, particle, or attachment point
visibility: ..i don't touch that one either, but it should let you choose if the geoset starts mimicking other geoset in whether or not its visible or not
Just copy the eyes mesh vertices and wrap them with body texture.Would I need a "closed-eye" texture for making an eyelid mesh?
Alright, thanks.Just copy the eyes mesh vertices and wrap them with body texture.