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Gears of Greed

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Jul 10, 2006
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The successor to Goblin Exploration Squad, which is similar to Ice Troll Tribes in that you combine items to build structures and items in order to survive.

Features:
- New building system
One of GES's problems was the building system, which required that all component items by placed on the ground where you want to build, causing an administrative nightmare for builders and griefing paradise.
GoG's new system starts with the player placing a blueprint for the desired structure on the ground, which then brings up a floating text describing which items are needed for construction, along with an auto-updating list of items already in the blueprint. The items are dropped onto the blueprint unit until all required items are in, at which point construction is complete.
- New crafting system
Taking a page from Minecraft's book, crafting is handled using Workshops (buildings). Designs for items are placed into a workshop, adding an ability to it that shows items needed for the recipe, as well as being the actuator for completing the craft while all components are in the workshop.
Automatic crafting system - This whole process can be automated! Special Automatic Workshops can be set to continuously produce a chosen item while the components are in its inventory, allowing you to set up production lines for refined materials / items.
- Unit production system
As with the crafting system, units can be produced at factories the same way.
Automatic factories - As with crafting, you can set factories to automatically produce units.
- AI commands
You can set your clockwerk goblins to gather materials and transfer items from one spot or unit to another spot or unit, which allows you to completely automate entire production lines.
- Vehicles
Various drivable tanks, buggies and flyers.

Current progress:
Construction and crafting systems are both done and functional.
Unit production system, crafting and unit automation systems, and AI systems incomplete.

What the project needs:
Content creators. Items, units, buildings, terrain, creeps, etc.
 
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