Why does this game message not display while playing with more players, but works perfectly fine in WE test.
-
Health Upgrades
-
Events
-
Unit - A unit Acquires an item
-
-
Conditions
-
(Item-type of (Item being manipulated)) Equal to Upgrade Health
-
-
Actions
-
Set VariableSet CabinUpgrade_Health = (CabinUpgrade_Health + 1)
-
Unit - Set Max HP of Cabin in the woods 0000 <gen> to ((Max HP of Cabin in the woods 0000 <gen>) + 500)
-
Unit - Set life of Cabin in the woods 0000 <gen> to ((Life of Cabin in the woods 0000 <gen>) + 500.00)
-
Game - Display to (All players) for 1.00 seconds the text: ((Color_Text[(Player number of (Triggering player))] + ((Name of (Triggering player)) + |r)) + ( has upgraded health, level + (String(CabinUpgrade_Health))))
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
CabinUpgrade_Health Equal to 30
-
-
Then - Actions
-
Trigger - Turn off (This trigger)
-
-
Else - Actions
-
-
-