[Crash] Game Crash from Altar

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Joined
Apr 12, 2026
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8
My game keeps crashing when trying to click on my custom altar. The game works properly when the altar is empty (no heroes to be bought) but the moment I add ANY hero to it and click on it in game, the game crashes. I'm using this model: High/Blood Elven Altar of Heroes specifically the High Elf version. I've got 2 custom heroes that I'm planning on putting there.
obrázok_2026-04-25_203422430.webp
 

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What happens if you place one of these buildings on the map and play its stand work animation similarly like this?:
  • Untitled Trigger 001
    • Events
      • Player - Player 1 (Red) skips a cinematic sequence
    • Conditions
    • Actions
      • Animation - Play Town Hall 0000 <gen>'s work animation
The trigger plays the units stand work animation when ESC is pressed by player 1.
Hypothesis: The game crashes when the unit plays its stand work animation, at least if its visible to the player.
EDIT: Seems I misunderstood, the description does not fit. I thought you said when you pressed on a hero to train it.
 
Last edited:
My game keeps crashing when trying to click on my custom altar. The game works properly when the altar is empty (no heroes to be bought) but the moment I add ANY hero to it and click on it in game, the game crashes. I'm using this model: High/Blood Elven Altar of Heroes specifically the High Elf version. I've got 2 custom heroes that I'm planning on putting there.
Which patch version are you using? I tried opening your map in the latest version of the Reforged World Editor. The editor closed before it finished loading.
 
Which patch version are you using? I tried opening your map in the latest version of the Reforged World Editor. The editor closed before it finished loading.
1.32.10.18820 - wrote the whole thing just in case

What happens if you place one of these buildings on the map and play its stand work animation similarly like this?:
  • Untitled Trigger 001
    • Events
      • Player - Player 1 (Red) skips a cinematic sequence
    • Conditions
    • Actions
      • Animation - Play Town Hall 0000 <gen>'s work animation
The trigger plays the units stand work animation when ESC is pressed by player 1.
Hypothesis: The game crashes when the unit plays its stand work animation, at least if its visible to the player.
EDIT: Seems I misunderstood, the description does not fit. I thought you said when you pressed on a hero to train it.
I'm gonna be honest... I've got no idea what that means. I'm just a beginner and I decided to create this map for me and my friend. I can only do really simple triggers (explains the messy triggers) and import some spells.
 
I'm gonna be honest... I've got no idea what that means. I'm just a beginner and I decided to create this map for me and my friend. I can only do really simple triggers (explains the messy triggers) and import some spells.
Doesnt matter. What I thought was wrong according to what you said. You said the crash occurs if the unit can train heroes and is selected, which does not align with what I first though which was when you select the unit and train a hero, the crash occurs. So you can just forget about everything I said.
 
1.32.10.18820 - wrote the whole thing just in case
Where did you get that version from???

Update your Warcraft III to the latest patch (2.0.4) from the Battle.net app. If you have already then you may need to reinstall. I cannot guarantee any working on unofficial/pirated versions of Warcraft III as it violates the site rule. I recommend you get a legitimate copy of Reforged when you get the chance.

(Btw - Sorry for this off-topic stuffs, but it's a good point)
 
Where did you get that version from???

Update your Warcraft III to the latest patch (2.0.4) from the Battle.net app. If you have already then you may need to reinstall. I cannot guarantee any working on unofficial/pirated versions of Warcraft III as it violates the site rule. I recommend you get a legitimate copy of Reforged when you get the chance.

(Btw - Sorry for this off-topic stuffs, but it's a good point)
I mean technically the site rules state that you're prohibited from discussing piracy. But yeah I've got a cracked version since I'm playing it with a friend of mine and that's all so I see no point in buying it. I spent many hours on the map (at least for a beginner) and I just want it to work like it's supposed to, but thanks.
 
I opened your map just fine on latest version, also had no ingame issues. Selecting the altar did not cause any crash, nor did training heroes.
Since the model is HD, are you playing with HD graphics enabled? I can imagine this being an issue if you have HD-only model but have game set to use SD graphics.

Otherwise it could be some bug present on the 1.32 that got fixed later on.
 
I opened your map just fine on latest version, also had no ingame issues. Selecting the altar did not cause any crash, nor did training heroes.
Since the model is HD, are you playing with HD graphics enabled? I can imagine this being an issue if you have HD-only model but have game set to use SD graphics.

Otherwise it could be some bug present on the 1.32 that got fixed later on.
the model worked just fine like 3 days ago but suddenly it started crashing
 
I've got a cracked version since I'm playing it with a friend of mine and that's all so I see no point in buying it.
You probably need to update if you want to play online, particularly through the Battle.net. Blizzard does not allow any legacy versions of Warcraft III, even the older builds of Reforged, to connect to their servers and doing so will result in an immediate patch attempt to update you to the latest version.

Grab a legitimate copy of the game, and make sure you are using the official version of WC3 you got from Battle.net. That's the only way for getting the game right now as the option to use the old CD Key no longer works.
 
You probably need to update if you want to play online, particularly through the Battle.net. Blizzard does not allow any legacy versions of Warcraft III, even the older builds of Reforged, to connect to their servers and doing so will result in an immediate patch attempt to update you to the latest version.

Grab a legitimate copy of the game, and make sure you are using the official version of WC3 you got from Battle.net. That's the only way for getting the game right now as the option to use the old CD Key no longer works.
we use LAN...
 
If you just change the altar's model to something else (i.e. human altar), will the issue disappear? It might be worth checking if the issue is really related to the model itself, rather than some bad configuration of the altar unit in object editor.

Possibly also try to re-import the altar:
1. Change models of units using that model to something else
2. Remove the altar import from Import Manager
3. Save map
4. Close map editor to cleanup any in-memory cached files
5. Reopen editor
6. Reopen map
7. Import the model, but do not use it anywhere
8. Save map
9. Use the model by some units
10. Save the map

It's a bit strenuous doing it like this, but I remember there being some issues with imports when they are used right after importing them but before map save.
 
If you just change the altar's model to something else (i.e. human altar), will the issue disappear? It might be worth checking if the issue is really related to the model itself, rather than some bad configuration of the altar unit in object editor.

Possibly also try to re-import the altar:
1. Change models of units using that model to something else
2. Remove the altar import from Import Manager
3. Save map
4. Close map editor to cleanup any in-memory cached files
5. Reopen editor
6. Reopen map
7. Import the model, but do not use it anywhere
8. Save map
9. Use the model by some units
10. Save the map

It's a bit strenuous doing it like this, but I remember there being some issues with imports when they are used right after importing them but before map save.
Yeah so somehow the issue spread to ALL altars (at least I think I only tried the altar of kings and it crashed). It's probably just the editors fault since it worked for you so issue resolved I guess. Thank you very much for your help
 
It's probably just the editors fault since it worked for you so issue resolved I guess.
Despite how finicky the editor appears to be, it rarely does something entirely of its own accord without a reason for it. The reason may be dumb but it will be a 'logical' reason nonetheless because (imo) something you did caused this. My bet is some trigger somewhere you don't realize could be causing an issue.
I mean technically the site rules state that you're prohibited from discussing piracy.
All sites like Hiveworkshop have a similar disclaimer. The point is just to forbid "HEY GUYS HERE'S MY CRACKED COPY DOWNLOAD IT FROM HERE" posts and whatnot. You're welcome to discuss your situation freely; nobody should care.
 
Despite how finicky the editor appears to be, it rarely does something entirely of its own accord without a reason for it. The reason may be dumb but it will be a 'logical' reason nonetheless because (imo) something you did caused this. My bet is some trigger somewhere you don't realize could be causing an issue.

All sites like Hiveworkshop have a similar disclaimer. The point is just to forbid "HEY GUYS HERE'S MY CRACKED COPY DOWNLOAD IT FROM HERE" posts and whatnot. You're welcome to discuss your situation freely; nobody should care.
could it be caused by gameplay constants? I played around with them before the issue appeared
 
Changing things in gameplay constants is essentially just replacing an integer with a different integer, a real with another real, or altering the text of a string. It's my intuition that it's largely impossible to cause a crash from mucking with gameplay constants.

When I see "the issue spread to other altars" I interpret that as "the thing that was changed affects altars in general, not this specific type of altar only", which usually means a trigger of some sort is doing stuff it ought not to do. It's really hard to say what it might have been without investigating the map personally (which I don't want to do here since it seems your issue is resolved?). In general I would try removing everything 'broken' to see if you can unbreak the map, then work through what you removed to find the epicenter of the issue. Potentially importing into another blank map to see if you can recreate the behavior.

If you suspect a trigger could be an issue, it can be worth it to simply disable EVERY trigger in you map and then interact with the problem to see if it persists. If that resolved the issue, re-enable half the triggers and try again; repeat this process doing roughly half (or whatever amount makes sense) of the untested triggers each time and you can quickly narrow down where approximately the issue might be.
 
Changing things in gameplay constants is essentially just replacing an integer with a different integer, a real with another real, or altering the text of a string. It's my intuition that it's largely impossible to cause a crash from mucking with gameplay constants.

When I see "the issue spread to other altars" I interpret that as "the thing that was changed affects altars in general, not this specific type of altar only", which usually means a trigger of some sort is doing stuff it ought not to do. It's really hard to say what it might have been without investigating the map personally (which I don't want to do here since it seems your issue is resolved?). In general I would try removing everything 'broken' to see if you can unbreak the map, then work through what you removed to find the epicenter of the issue. Potentially importing into another blank map to see if you can recreate the behavior.

If you suspect a trigger could be an issue, it can be worth it to simply disable EVERY trigger in you map and then interact with the problem to see if it persists. If that resolved the issue, re-enable half the triggers and try again; repeat this process doing roughly half (or whatever amount makes sense) of the untested triggers each time and you can quickly narrow down where approximately the issue might be.
The issue is not resolved I just took a pause from making the map so I'm not checking the forum every day. I'm not sure if the issue is with altars or just clicking on anything in general since I only tested one altar and haven't tried anything else since. I've got some school work so there's simply no time. When I'll have the time I'll create a copy of the map and try removing one thing a time and testing if it works. Thanks for your feedback it helps alot
 
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