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[Trigger] Game Cache

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Feb 18, 2009
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So, I want to work on my old map and then it's crashes saying the Game Cache trigger doesn't exist in database.

I can open the campaign in WE Unlimited, but what should I do to have it opened in normal World Editor?
 

I see. Anyone can show me an example how to write custom script for it like in this post?

Adiktuz said:
no need to remove all game cache triggers only the savegame cache GUI is removed.... if you want to maintain the savegame cache just use the custom script SaveGameCacheBJ()... just wrote this though I think most of people knows about this already because its not in the post...
 
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